scrawl
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e7ab3544ac
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removed some redundant code
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13 years ago |
scrawl
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17a5c22c8f
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don't use globbing
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13 years ago |
Chris Robinson
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4bc93ecd1a
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Use the skeleton name for the main animation
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13 years ago |
scrawl
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acc5c3bbbf
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some fixes
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13 years ago |
scrawl
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41791ccaa2
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add file
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13 years ago |
scrawl
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014396e80c
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remove the plugins.cfg files, do not enforce CG plugin
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13 years ago |
scrawl
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21728020f6
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fixed the water on local map
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13 years ago |
Chris Robinson
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2db80a1504
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Rename a couple methods to match their scripting counterparts
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13 years ago |
Chris Robinson
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66860825cf
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Remove some unused and unneeded bits from the Animation class
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13 years ago |
Chris Robinson
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8b5b74f9ee
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Add a quick hack to let "playgroup all" work on creatures and NPCs
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13 years ago |
Chris Robinson
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4210880c06
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Load the animation tracks into Ogre
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13 years ago |
Chris Robinson
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0986cd5962
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Get the animation controller target names
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13 years ago |
Chris Robinson
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c2acf47d88
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Store the list of keyframe controllers when building the bones
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13 years ago |
scrawl
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f5ffea4d4b
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new button, water timescale
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13 years ago |
scrawl
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e077814a8c
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water
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13 years ago |
Chris Robinson
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f6c837468f
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Load the proper NIF skeleton
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13 years ago |
Chris Robinson
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e760219953
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Use a unique loader for each skeleton resource
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13 years ago |
scrawl
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9d7470e14c
|
temp commit
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13 years ago |
Chris Robinson
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a86ed46ec4
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Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
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13 years ago |
scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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13 years ago |
Chris Robinson
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6caa39629d
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Reimplement the skirt part
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13 years ago |
Chris Robinson
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c9b1f72d81
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Use a case-insensitive compare for the part filter
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13 years ago |
Chris Robinson
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b505d4ace0
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Fix feet and entity part detachment
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13 years ago |
Chris Robinson
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bd74ab027a
|
Mirror left-sided parts
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13 years ago |
Chris Robinson
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4af1bce659
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Restore and fix some missing parts
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13 years ago |
Chris Robinson
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d9b64b77ec
|
Attach skinned parts to the scene node instead of the named bone
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13 years ago |
Chris Robinson
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5154188110
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Allow specifying an alternate skeleton for mesh skinning
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13 years ago |
Chris Robinson
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626dcd54dc
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Store the skeleton name with the mesh resource loader instead of a flag
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13 years ago |
Chris Robinson
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04b244cf9e
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Use the mesh's skeleton to transform shapes into "bind pose" instead of the NIF nodes
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13 years ago |
Chris Robinson
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2890904fb5
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Use lowercase names for the mesh and skeleton resources
To reduce the risk of duplicates due to different capitalizations.
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13 years ago |
Chris Robinson
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e8ff304562
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Fix the initial normal vector for vertex fixups
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13 years ago |
Chris Robinson
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3b29d280b9
|
Filter out skinned shapes that don't match the bone name
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13 years ago |
Chris Robinson
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db948969c9
|
Attach NPC parts to the proper bone
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13 years ago |
Chris Robinson
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04e496a6ca
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Store the entity lists for NPC parts
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13 years ago |
Chris Robinson
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6611b0b317
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Use an array instead of a bunch of nearly-identical if blocks
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13 years ago |
Chris Robinson
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02d39080c8
|
Destroy entities when they're done with.
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13 years ago |
Chris Robinson
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4109d0d923
|
Destroy entities removed from the NPC
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13 years ago |
Chris Robinson
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a32740cf5e
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Remove an unused parameter
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13 years ago |
Chris Robinson
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b04c3cbcac
|
Store the entities' root node in the EntityList
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13 years ago |
Chris Robinson
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92546ca18d
|
Move the last bits of code to createEntities
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13 years ago |
Chris Robinson
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1c544682d5
|
Stub handling for NiTextKeyExtraData to suppress some spam
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13 years ago |
Chris Robinson
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496343b714
|
Use the proper member for the NIF type string
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13 years ago |
Chris Robinson
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94f3e7a6c0
|
Store the entity list in the object
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13 years ago |
Chris Robinson
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a590db2cf4
|
Create entities when loading NIFs for the NPC base
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13 years ago |
Chris Robinson
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3efd2030e2
|
Create entities when loading NIFs for creatures
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13 years ago |
Chris Robinson
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3dedac5cb1
|
Create mesh entities for objects when loading the NIF
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13 years ago |
Chris Robinson
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c6cc82a51a
|
Handle multiple entities per NPC part
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13 years ago |
Chris Robinson
|
89cfe778f0
|
Support multiple entities for the NPC base
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13 years ago |
Chris Robinson
|
0a4a141f2e
|
Support multiple meshes for creatures
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13 years ago |
Chris Robinson
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6047dc6a0c
|
Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
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13 years ago |