Commit Graph

3767 Commits (620b6bf27b8605d69bf5aae24f8d7bb66c72ef67)
 

Author SHA1 Message Date
scrawl e7ab3544ac removed some redundant code 13 years ago
scrawl 17a5c22c8f don't use globbing 13 years ago
Chris Robinson 4bc93ecd1a Use the skeleton name for the main animation 13 years ago
scrawl acc5c3bbbf some fixes 13 years ago
scrawl 41791ccaa2 add file 13 years ago
scrawl 014396e80c remove the plugins.cfg files, do not enforce CG plugin 13 years ago
scrawl 21728020f6 fixed the water on local map 13 years ago
Chris Robinson 2db80a1504 Rename a couple methods to match their scripting counterparts 13 years ago
Chris Robinson 66860825cf Remove some unused and unneeded bits from the Animation class 13 years ago
Chris Robinson 8b5b74f9ee Add a quick hack to let "playgroup all" work on creatures and NPCs 13 years ago
Chris Robinson 4210880c06 Load the animation tracks into Ogre 13 years ago
Chris Robinson 0986cd5962 Get the animation controller target names 13 years ago
Chris Robinson c2acf47d88 Store the list of keyframe controllers when building the bones 13 years ago
scrawl f5ffea4d4b new button, water timescale 13 years ago
scrawl e077814a8c water 13 years ago
Chris Robinson f6c837468f Load the proper NIF skeleton 13 years ago
Chris Robinson e760219953 Use a unique loader for each skeleton resource 13 years ago
scrawl 9d7470e14c temp commit 13 years ago
Chris Robinson a86ed46ec4 Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
13 years ago
scrawl 739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 13 years ago
Chris Robinson 6caa39629d Reimplement the skirt part 13 years ago
Chris Robinson c9b1f72d81 Use a case-insensitive compare for the part filter 13 years ago
Chris Robinson b505d4ace0 Fix feet and entity part detachment 13 years ago
Chris Robinson bd74ab027a Mirror left-sided parts 13 years ago
Chris Robinson 4af1bce659 Restore and fix some missing parts 13 years ago
Chris Robinson d9b64b77ec Attach skinned parts to the scene node instead of the named bone 13 years ago
Chris Robinson 5154188110 Allow specifying an alternate skeleton for mesh skinning 13 years ago
Chris Robinson 626dcd54dc Store the skeleton name with the mesh resource loader instead of a flag 13 years ago
Chris Robinson 04b244cf9e Use the mesh's skeleton to transform shapes into "bind pose" instead of the NIF nodes 13 years ago
Chris Robinson 2890904fb5 Use lowercase names for the mesh and skeleton resources
To reduce the risk of duplicates due to different capitalizations.
13 years ago
Chris Robinson e8ff304562 Fix the initial normal vector for vertex fixups 13 years ago
Chris Robinson 3b29d280b9 Filter out skinned shapes that don't match the bone name 13 years ago
Chris Robinson db948969c9 Attach NPC parts to the proper bone 13 years ago
Chris Robinson 04e496a6ca Store the entity lists for NPC parts 13 years ago
Chris Robinson 6611b0b317 Use an array instead of a bunch of nearly-identical if blocks 13 years ago
Chris Robinson 02d39080c8 Destroy entities when they're done with. 13 years ago
Chris Robinson 4109d0d923 Destroy entities removed from the NPC 13 years ago
Chris Robinson a32740cf5e Remove an unused parameter 13 years ago
Chris Robinson b04c3cbcac Store the entities' root node in the EntityList 13 years ago
Chris Robinson 92546ca18d Move the last bits of code to createEntities 13 years ago
Chris Robinson 1c544682d5 Stub handling for NiTextKeyExtraData to suppress some spam 13 years ago
Chris Robinson 496343b714 Use the proper member for the NIF type string 13 years ago
Chris Robinson 94f3e7a6c0 Store the entity list in the object 13 years ago
Chris Robinson a590db2cf4 Create entities when loading NIFs for the NPC base 13 years ago
Chris Robinson 3efd2030e2 Create entities when loading NIFs for creatures 13 years ago
Chris Robinson 3dedac5cb1 Create mesh entities for objects when loading the NIF 13 years ago
Chris Robinson c6cc82a51a Handle multiple entities per NPC part 13 years ago
Chris Robinson 89cfe778f0 Support multiple entities for the NPC base 13 years ago
Chris Robinson 0a4a141f2e Support multiple meshes for creatures 13 years ago
Chris Robinson 6047dc6a0c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp
13 years ago