Chris Robinson
|
a8f0ce43a5
|
Add a run key
|
2013-02-06 17:51:47 -08:00 |
|
scrawl
|
814969dcae
|
Cache integrity check uses relative paths, so that changing the build folder works without reset
|
2013-02-07 02:23:41 +01:00 |
|
Chris Robinson
|
cbaf489eb6
|
Add running states
|
2013-02-06 16:53:52 -08:00 |
|
Chris Robinson
|
04524fbf92
|
Don't scale the movement vector up
|
2013-02-06 15:23:52 -08:00 |
|
Chris Robinson
|
bdda7278c4
|
Use 3/4ths of the physic actor's height to test if swimming
|
2013-02-06 12:56:30 -08:00 |
|
Chris Robinson
|
dfd16c4424
|
Fix movement rotations
|
2013-02-06 12:39:26 -08:00 |
|
Marc Zinnschlag
|
43912f927a
|
Merge remote-tracking branch 'potatoesmaster/importer' into next
Conflicts:
apps/openmw/mwworld/worldimp.cpp
|
2013-02-06 10:12:40 +01:00 |
|
Chris Robinson
|
9cf30f39bd
|
Don't apply gravity when swimming
|
2013-02-05 19:45:51 -08:00 |
|
Chris Robinson
|
fc307e64b0
|
Add swimming states
|
2013-02-05 19:05:07 -08:00 |
|
Chris Robinson
|
18b7008409
|
Better fix some scaling issues
|
2013-02-05 18:25:09 -08:00 |
|
Chris Robinson
|
535cd8360f
|
Load extra animations for NPCs
|
2013-02-05 18:09:43 -08:00 |
|
Chris Robinson
|
8b1e7b95ba
|
Attempt to load the skeleton source if it doesn't yet exist
|
2013-02-05 17:55:12 -08:00 |
|
Chris Robinson
|
c839502743
|
Setup base_anim.nif as an initial skeleton source for biped creatures
|
2013-02-05 17:16:45 -08:00 |
|
Chris Robinson
|
054ef3113a
|
Check existing skeleton sources if the current one has no animation root
|
2013-02-05 17:15:40 -08:00 |
|
Chris Robinson
|
16933e3926
|
Scale the accumulation root translation
|
2013-02-05 16:59:20 -08:00 |
|
Chris Robinson
|
600fe06f00
|
Use a vector of skeletons to handle animation sources
|
2013-02-05 16:29:51 -08:00 |
|
Chris Robinson
|
e217a3d25c
|
Silence some console spam
|
2013-02-05 15:51:26 -08:00 |
|
Emanuel Guevel
|
a4f051e85a
|
Fix game files import
|
2013-02-06 00:51:05 +01:00 |
|
Emanuel Guevel
|
6e3c016351
|
Add archives to settings imported by mwiniimporter
Add Morrowind.bsa by default.
|
2013-02-06 00:51:05 +01:00 |
|
Chris Robinson
|
ee3764e9b3
|
Increase max slope to 60. 45 is too low.
|
2013-02-05 15:07:48 -08:00 |
|
Chris Robinson
|
8c0bb1ff4d
|
Rotate movement in the movement solver
|
2013-02-05 14:02:14 -08:00 |
|
Michal Sciubidlo
|
347a734364
|
Move OpenDialog to editor and use it in startup dialogue.
Remove debug output from DataFilesList.
|
2013-02-05 22:06:36 +01:00 |
|
Chris Robinson
|
f7f1adfb9d
|
Don't accumulate animations with activators
|
2013-02-05 12:55:06 -08:00 |
|
Chris Robinson
|
2c39760bd5
|
Move the movement solver code to mwworld's physics system
|
2013-02-05 12:45:10 -08:00 |
|
Michal Sciubidlo
|
f7e5ea24f4
|
Merge branch 'startup' into cs_load.
Fix include in textinputdialog.cpp.
|
2013-02-05 21:23:49 +01:00 |
|
Chris Robinson
|
0a4568bd11
|
Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
|
2013-02-05 11:03:39 -08:00 |
|
Chris Robinson
|
2cdda96798
|
Clear out some unneeded doPhysics stuff
|
2013-02-05 10:23:26 -08:00 |
|
Chris Robinson
|
3251796ba0
|
Fix left/right movement
|
2013-02-05 09:57:08 -08:00 |
|
Chris Robinson
|
d50832081c
|
Remove the unneeded PhysicActor field from MovementSolver
|
2013-02-05 09:37:02 -08:00 |
|
Chris Robinson
|
a782a9109b
|
Store the vertical velocity in the physic actor
|
2013-02-05 09:24:22 -08:00 |
|
Chris Robinson
|
82e4da4e64
|
Get the half-extents from the physicactor
|
2013-02-05 07:41:57 -08:00 |
|
Chris Robinson
|
1c604445ba
|
Store movement vectors as they get returned
|
2013-02-05 06:59:01 -08:00 |
|
Chris Robinson
|
4bd1e63ac1
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwworld/worldimp.cpp
|
2013-02-05 03:26:46 -08:00 |
|
Marc Zinnschlag
|
c409f1184e
|
cleaned up object movement and fixed a bug regarding local scripts
|
2013-02-05 12:19:06 +01:00 |
|
Chris Robinson
|
786cb6e928
|
Merge remote-tracking branch 'zini/master' into animation2
|
2013-02-05 02:57:02 -08:00 |
|
Marc Zinnschlag
|
86fb3574a0
|
Merge remote-tracking branch 'wheybags/master' into next
|
2013-02-05 11:55:47 +01:00 |
|
Marc Zinnschlag
|
cfceb45009
|
adjusted gcc settings again to avoid problems with older compiler versions
|
2013-02-05 11:53:48 +01:00 |
|
Chris Robinson
|
bd4fdf47a3
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/sky.cpp
|
2013-02-05 02:27:57 -08:00 |
|
Marc Zinnschlag
|
3fe5757770
|
updated changelog for 0.21.0 again
|
2013-02-05 10:28:49 +01:00 |
|
scrawl
|
09180666b2
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix
|
2013-02-05 00:21:42 +01:00 |
|
scrawl
|
58cf182db2
|
better place for syncing
|
2013-02-05 00:21:29 +01:00 |
|
scrawl
|
596628d339
|
Fix terrain derived data update (bug 534, bug 544)
|
2013-02-04 23:13:01 +01:00 |
|
Chris Robinson
|
5ee298cdc1
|
Make sure the player updates last
|
2013-02-04 14:08:38 -08:00 |
|
Michal Sciubidlo
|
66ec4ca7d9
|
Split launcher specific code from DataFilesList back to DataFilesPage.
|
2013-02-04 22:14:14 +01:00 |
|
Chris Robinson
|
2f8affc955
|
Make sure the player's controller is properly updated when they change
|
2013-02-04 12:58:06 -08:00 |
|
Chris Robinson
|
ee9b19d2ed
|
Make sure to remove a Ptr from the activators when requested
|
2013-02-04 12:04:06 -08:00 |
|
Chris Robinson
|
39cf7b0b42
|
Pass the Ptr of the object being moved to the move method
This prevents having to store another copy of it, which risks getting out of
sync.
|
2013-02-04 11:17:48 -08:00 |
|
Chris Robinson
|
1a5cb8760d
|
Rotate movement vector to world space before passing to the movement solver
|
2013-02-04 11:04:20 -08:00 |
|
scrawl
|
e949765922
|
cloud blending now as before (0 -> 0.25 -> 1)
|
2013-02-04 19:21:47 +01:00 |
|
Chris Robinson
|
6b32fa7999
|
Use the correct position for the actor
|
2013-02-04 09:48:21 -08:00 |
|