greye
663d5c314e
be more verbose on change reasons
11 years ago
greye
4346e3b4d0
try to load plugins from relative paths
11 years ago
greye
444a07c01b
workaround OgreLog Unicode path handling
11 years ago
greye
493f8c6050
fix opening BSA on Unicode path
11 years ago
greye
417e07fbce
fix irrelevant error reporting
11 years ago
greye
6cb795ef7d
attempt to fix LowLevelFile, minor code reuse
11 years ago
greye
2c82da8e6e
load Ogre::ConfigFile from DataStream
11 years ago
greye
e02b04536f
fix most vexing parse issue
11 years ago
greye
424d06a6f8
open fstreams from boost::filesystem::path, vol.2
11 years ago
greye
2236216344
minor simplification
11 years ago
greye
a22ec223d8
open fstreams from boost::filesystem::path, vol.1
11 years ago
greye
b4950509bc
use converted widechars in ini importer
11 years ago
greye
eafdefe999
using WindowsPath implies utf-8 for boost fs::path
11 years ago
greye
584c121f33
fix windows unicode path handling
11 years ago
cc9cii
b36bb58e8c
Bug #1324 : Artem's solution
11 years ago
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
b3735981d6
Remove unused file_finder
11 years ago
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
...
(Closes #1332 )
11 years ago
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
11 years ago
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
scrawl
61187c2fef
Savegame: store actorIds
11 years ago
scrawl
51020fdb5f
Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
11 years ago
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
11 years ago
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
...
This reverts commit 46eb20b98c
.
11 years ago
Thomas
085fb2c5a2
Simplified documentation a bit
11 years ago
Thomas
a61d804de6
now that I've found the documentation, fixed some stuff for extensions
11 years ago
Thomas
77d365e196
Forced some function arguments to take in a specific array size
11 years ago
Thomas
9dbe53c722
Merge remote-tracking branch 'upstream/master'
11 years ago
Thomas
2c74ea381e
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
Thomas
645d174a96
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/aisequence.hpp
11 years ago
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
11 years ago
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
11 years ago
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
...
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
Thomas
dbf06d8c8b
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/aipursue.hpp
apps/openmw/mwmechanics/aisequence.hpp
11 years ago
scrawl
7bddfc0025
Fix some spelling mistakes.
11 years ago
scrawl
122e606e30
Crime: improvement to arrest on sight for large bounties
...
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl
8560b43464
Move to esm component
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
scrawl
6f7fbc867f
Fix several leaks
11 years ago
Thomas
8f90dd43ec
Changed things to use typedef ScriptARgs/ScriptReturn, which makes finding out what those weird strings meant much much easier
11 years ago
Thomas
885228ec02
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Thomas
c2127845af
Added onKnockdown command
11 years ago