Commit Graph

1648 Commits (663d5c314e38df474899744cdabdce56d063f792)

Author SHA1 Message Date
greye 663d5c314e be more verbose on change reasons 11 years ago
greye 4346e3b4d0 try to load plugins from relative paths 11 years ago
greye 444a07c01b workaround OgreLog Unicode path handling 11 years ago
greye 493f8c6050 fix opening BSA on Unicode path 11 years ago
greye 417e07fbce fix irrelevant error reporting 11 years ago
greye 6cb795ef7d attempt to fix LowLevelFile, minor code reuse 11 years ago
greye 2c82da8e6e load Ogre::ConfigFile from DataStream 11 years ago
greye e02b04536f fix most vexing parse issue 11 years ago
greye 424d06a6f8 open fstreams from boost::filesystem::path, vol.2 11 years ago
greye 2236216344 minor simplification 11 years ago
greye a22ec223d8 open fstreams from boost::filesystem::path, vol.1 11 years ago
greye b4950509bc use converted widechars in ini importer 11 years ago
greye eafdefe999 using WindowsPath implies utf-8 for boost fs::path 11 years ago
greye 584c121f33 fix windows unicode path handling 11 years ago
cc9cii b36bb58e8c Bug #1324: Artem's solution 11 years ago
Marc Zinnschlag f7c89015f9 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl b3735981d6 Remove unused file_finder 11 years ago
Marc Zinnschlag 3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl a76e391ad0 Savegame: store door movement state (Closes #747) 11 years ago
scrawl 471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
11 years ago
Marc Zinnschlag d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
11 years ago
slothlife f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
scrawl 9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 9052cc4a57 Savegame: store ActiveSpells 11 years ago
scrawl 61187c2fef Savegame: store actorIds 11 years ago
scrawl 51020fdb5f Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 11 years ago
Thomas cbcf0f6039 Changed AiEScort to use new PathTo function 11 years ago
slothlife c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
11 years ago
Thomas 085fb2c5a2 Simplified documentation a bit 11 years ago
Thomas a61d804de6 now that I've found the documentation, fixed some stuff for extensions 11 years ago
Thomas 77d365e196 Forced some function arguments to take in a specific array size 11 years ago
Thomas 9dbe53c722 Merge remote-tracking branch 'upstream/master' 11 years ago
Thomas 2c74ea381e Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
Thomas 645d174a96 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aisequence.hpp
11 years ago
scrawl a4a9794417 Savegame: store fog of war (Closes #1177) 11 years ago
scrawl 041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 11 years ago
slothlife 46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
Thomas dbf06d8c8b Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aipursue.hpp
	apps/openmw/mwmechanics/aisequence.hpp
11 years ago
scrawl 7bddfc0025 Fix some spelling mistakes. 11 years ago
scrawl 122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl 8560b43464 Move to esm component 11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
scrawl 6f7fbc867f Fix several leaks 11 years ago
Thomas 8f90dd43ec Changed things to use typedef ScriptARgs/ScriptReturn, which makes finding out what those weird strings meant much much easier 11 years ago
Thomas 885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Thomas c2127845af Added onKnockdown command 11 years ago