greye
|
663d5c314e
|
be more verbose on change reasons
|
11 years ago |
greye
|
8f9091550e
|
require boost::locale only on Windows
|
11 years ago |
greye
|
cb598f0455
|
the same for data-local entry
|
11 years ago |
greye
|
28b59f4008
|
process paths as UTF-8 in launcher
|
11 years ago |
greye
|
3721174ae4
|
proof-of-concept boost::wave iteration policy
|
11 years ago |
greye
|
8b94e31062
|
try to set relative path to resources
|
11 years ago |
greye
|
4346e3b4d0
|
try to load plugins from relative paths
|
11 years ago |
greye
|
b728a919a2
|
write dependency on boost::locale to CMake files
|
11 years ago |
greye
|
1b7ed98325
|
fix typos, reset memory before using
|
11 years ago |
greye
|
9dbe3f21d9
|
keep non-const signature for argv after conversion
|
11 years ago |
greye
|
46c32f6c47
|
OpenEngine MyGUI logging facility
|
11 years ago |
greye
|
a46662043a
|
tinyxml convert path to UTF-16 on Windows
|
11 years ago |
greye
|
130349e0cd
|
open files in binary mode when necessary
|
11 years ago |
greye
|
86a8966306
|
manual screenshot creation and uploading (scrawl)
|
11 years ago |
greye
|
444a07c01b
|
workaround OgreLog Unicode path handling
|
11 years ago |
greye
|
20527e0bd4
|
use boost::filesystem instead of boost::iostreams
|
11 years ago |
greye
|
db16bb8983
|
fix OpenCS saving to Unicode path destination
|
11 years ago |
greye
|
9c6224c74d
|
fix saving to Unicode path destination
|
11 years ago |
greye
|
493f8c6050
|
fix opening BSA on Unicode path
|
11 years ago |
greye
|
417e07fbce
|
fix irrelevant error reporting
|
11 years ago |
greye
|
6cb795ef7d
|
attempt to fix LowLevelFile, minor code reuse
|
11 years ago |
greye
|
2c82da8e6e
|
load Ogre::ConfigFile from DataStream
|
11 years ago |
greye
|
e02b04536f
|
fix most vexing parse issue
|
11 years ago |
greye
|
424d06a6f8
|
open fstreams from boost::filesystem::path, vol.2
|
11 years ago |
greye
|
2236216344
|
minor simplification
|
11 years ago |
greye
|
a22ec223d8
|
open fstreams from boost::filesystem::path, vol.1
|
11 years ago |
greye
|
18b3cfebdb
|
fix importer crash on empty lines (thanks to Ace)
|
11 years ago |
greye
|
b4950509bc
|
use converted widechars in ini importer
|
11 years ago |
greye
|
cd990a665a
|
create QString from utf-8 when expected
|
11 years ago |
greye
|
eafdefe999
|
using WindowsPath implies utf-8 for boost fs::path
|
11 years ago |
greye
|
584c121f33
|
fix windows unicode path handling
|
11 years ago |
cc9cii
|
12dc5cf4ea
|
Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.
|
11 years ago |
cc9cii
|
b36bb58e8c
|
Bug #1324: Artem's solution
|
11 years ago |
Marc Zinnschlag
|
f7c89015f9
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
ae66d28c87
|
Feature #32: Implement respawn for containers, creatures and NPCs
|
11 years ago |
scrawl
|
92c5bb56e0
|
Un-reverted actorId for AiPursue
|
11 years ago |
scrawl
|
e266aff561
|
Savegame: store projectiles
|
11 years ago |
scrawl
|
15368188dc
|
Fix sliders in effect editor not being precisely movable
|
11 years ago |
scrawl
|
9adb990143
|
Fix potentially unsafe use of MWWorld::Ptr
|
11 years ago |
scrawl
|
e5a21aca53
|
Refactor projectiles to no longer use MW-objects
|
11 years ago |
scrawl
|
18852c09d0
|
Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill.
|
11 years ago |
scrawl
|
36d9ae17cc
|
Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)
This reverts commit 2e9985c1a3 .
|
11 years ago |
scrawl
|
028e00c98f
|
Add missing status report for some toggle commands
|
11 years ago |
scrawl
|
868e38a07c
|
Fix Assault crimes being reported when striking in self-defense
Last missing fix for Bug #1134.
|
11 years ago |
scrawl
|
940a434479
|
Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
|
11 years ago |
scrawl
|
d70306382e
|
Don't create the player object until the game starts
Fixes a crash introduced in e591d23 when using --skip-menu=0.
|
11 years ago |
scrawl
|
b3735981d6
|
Remove unused file_finder
|
11 years ago |
Marc Zinnschlag
|
3b2ba4f6cd
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
0bc33fa86a
|
Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
Apparently not working for AiCombat due to its higher getPriority(). What should we do here?
This reverts commit a6e1d7ffd6 .
|
11 years ago |
scrawl
|
b16d444f0f
|
Fix never clearing graveyard. Oops
|
11 years ago |