scrawl
9536b5050b
Fixes weapon input to use A_Use instead of hardcoding to mouse button
12 years ago
gus
66e3eacace
fix bows
12 years ago
gus
701ff94887
bugfix for lockpick
12 years ago
gus
20341ae8b7
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
12 years ago
gus
8fc6e73649
post-merge fix
12 years ago
gus
ee47e99dad
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
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Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
12 years ago
Marc Zinnschlag
47f7bbd48a
fixed OpenCS crash during cell loading when loading multiple ESX files
12 years ago
gus
f6e3445414
Jittering gone + bugfix: chop animation works!
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TODO: fix this unequip stuff
12 years ago
Chris Robinson
e5e9c83ed5
Merge remote-tracking branch 'zini/master' into animation-state
12 years ago
Chris Robinson
a932a89e02
Specify the velocity-based animation speed multiplier when playing it
12 years ago
Chris Robinson
f296d13c20
Add a speed multiplier to the animation state
12 years ago
Chris Robinson
3a1facefdf
Store a pointer to the character controller for non-actor objects
12 years ago
Chris Robinson
06e631f213
Track death separately in the character controller
12 years ago
Chris Robinson
4ae65c20e6
Separate movement and idle states
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This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
12 years ago
scrawl
94d45e1518
Fix twohanded weapons not unequipping when equipping a torch
12 years ago
scrawl
daf9dca121
Fix exception when starting a new game
12 years ago
gus
f7f23ac5d8
improvement of the chop animation. Still some jittering.
12 years ago
gus
f7b711aabe
bugfix
12 years ago
gus
076f98cbba
change way animations keys are handled (thanks KittyCat!)
12 years ago
Marc Zinnschlag
fd9cc1c282
Merge remote-tracking branch 'vorenon/container'
12 years ago
Marc Zinnschlag
a0022e711b
Merge remote-tracking branch 'scrawl/raycast'
12 years ago
vorenon
66eb82b363
oops again
12 years ago
vorenon
33779ae23c
oops
12 years ago
vorenon
d4739a451a
added ability to close container windows with the activation key
12 years ago
scrawl
c81b852071
Fixes inaccurate ray casts; rely on getCameraToViewportRay
12 years ago
scrawl
8407e2b3aa
Fixes the console sometimes receiving text after it was closed
12 years ago
Marc Zinnschlag
1bc343f363
Merge remote-tracking branch 'kcat/first-person'
12 years ago
kcat
2bdfc3000c
Merge pull request #8 from scrawl/first-person
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First person fixes
12 years ago
scrawl
fa5198d7b2
Fix an assertion
12 years ago
scrawl
61661c8653
Fix first person meshes casting shadows
12 years ago
scrawl
a049638e7f
Fixes character previews getting shadowed randomly
12 years ago
Marc Zinnschlag
6a5ab34971
Merge branch 'region'
12 years ago
Chris Robinson
3771e5839e
Allow some more third person fallbacks in first person
12 years ago
Chris Robinson
5ee889e8b6
Attach the camera to the Head node in first-person
12 years ago
gus
3947f44aa3
Porting old work
12 years ago
Chris Robinson
2d7620e774
Rotate the neck when looking up and down in first-person
12 years ago
Marc Zinnschlag
b57042cac3
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
d6faad3dd2
Same fix for the book window
12 years ago
scrawl
4a562b585c
Fix journal window with background image != 512x256
12 years ago
Marc Zinnschlag
4cce466dc7
inverted region map y-axis
12 years ago
Chris Robinson
4df1f198a7
Avoid a map lookup for every skin body part when updating
12 years ago
Chris Robinson
6de56615aa
Avoid casting shadows in first-person view
12 years ago
Chris Robinson
025fa4e0d5
Use a multimap for the bodypart map
12 years ago
Chris Robinson
a5e4faaed2
Show arms and body parts in first person
...
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
12 years ago
Chris Robinson
908f010c74
Reset the NPC object root when switching POV
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When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
12 years ago
Chris Robinson
7883087586
Store a pointer to the character controller in the map
12 years ago
Marc Zinnschlag
c26a6f884f
added region map tooltips
12 years ago
Marc Zinnschlag
a3c67389df
Merge remote-tracking branch 'swick/master'
12 years ago
greye
29b7734b52
add qualifiers for names in templates to make gcc 4.7+ happy
12 years ago
Marc Zinnschlag
c808bf2b23
updating region map on changes to region and cell records
12 years ago