AnyOldName3
683cf8cad5
Remove incorrect spaces from filename
4 years ago
AnyOldName3
c9e3db40a1
Merge branch 'multi-config-build' into 'master'
...
Add support for multi configurations generators on unix
See merge request OpenMW/openmw!198
4 years ago
fredzio
e2a603f6e8
Remove blank space
4 years ago
psi29a
90f51846dd
Merge branch 'AnyOldName3-master-patch-49525' into 'master'
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Correct screenshot paths in documentation
See merge request OpenMW/openmw!321
4 years ago
AnyOldName3
03b081137a
Correct screenshot paths in documentation
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These have been wrong since https://github.com/OpenMW/openmw/pull/2787
got merged
4 years ago
psi29a
72ab340374
Merge branch 'nifdefinitions' into 'master'
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Introduce some extended NIF definitions
See merge request OpenMW/openmw!319
4 years ago
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
4 years ago
Alexei Dobrohotov
25b966d58d
Merge branch 'master' into 'master'
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Hostile Follower issue #5101
See merge request OpenMW/openmw!244
4 years ago
Charles Calhoun
14aacb81c5
Fix follower aggression when traveling. Summoning still has problems but less intrusive than current implementation.
4 years ago
psi29a
3040b3b2b6
Merge branch 'issue-5588' into 'master'
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Prevent empty right page of journal having invisible topics (Fixes #5588 )
Closes #5588
See merge request OpenMW/openmw!310
4 years ago
Kyle Shrader
845049a166
Prevent empty right page of journal having invisible topics ( Fixes #5588 )
4 years ago
psi29a
54b386fe93
Merge branch 'patch-1' into 'master'
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Update install-game-files.rst
See merge request OpenMW/openmw!300
4 years ago
imkirkdouglacus
5215ce45d0
Update install-game-files.rst
4 years ago
psi29a
4b95cb8660
Merge branch '5624' into 'master'
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Skip raycasting for zero-length rays
Closes #5624
See merge request OpenMW/openmw!316
4 years ago
AnyOldName3
9e78f3d936
Skip raycasting for zero-length rays
...
Rays with no length can't intersect anything. This also prevents an
assertion triggering with Bullet built in Debug mode.
4 years ago
psi29a
21fa55de8e
Merge branch 'gitlab_tests' into 'master'
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Run unit tests in gitlab CI for linux build
See merge request OpenMW/openmw!314
4 years ago
psi29a
2d24e87bcc
Merge branch 'nifstuffagain' into 'master'
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niffile.cpp cleanup
See merge request OpenMW/openmw!313
4 years ago
elsid
322298e02a
Build with clang in gitlab CI for linux
4 years ago
elsid
af95474670
Run unit tests in gitlab CI for linux build
4 years ago
elsid
23fe60a067
Run unit tests in a separate build
4 years ago
psi29a
7cd5940f00
Merge branch 'psi29a-master-patch-58402' into 'master'
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Update CI/before_script.msvc.sh
See merge request OpenMW/openmw!315
4 years ago
psi29a
1ddfb18cb3
Update CI/before_script.msvc.sh
4 years ago
Alexei Dobrohotov
4e22c2687f
niffile.cpp cleanup
4 years ago
psi29a
4faaa86449
Merge branch 'cyclic_includes' into 'master'
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More accurate detection of cyclic includes
See merge request OpenMW/openmw!281
4 years ago
psi29a
aa4e6c448b
Merge branch 'spellabsorption' into 'master'
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Support enchantment absorption
See merge request OpenMW/openmw!307
4 years ago
psi29a
60447b27c4
Merge branch 'update_to_gl_deps_for_windows' into 'master'
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make switch to using GL hosted windows deps
See merge request OpenMW/openmw!311
4 years ago
Bret Curtis
c291bb169e
fixed indentation and additional diffs
4 years ago
Bret Curtis
18899394c4
typo in path
4 years ago
Bret Curtis
bf7e1bd32b
make switch to using GL hosted windows deps
4 years ago
psi29a
f1ab519fac
Merge branch 'uses' into 'master'
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Handle 0-use items like vanilla (bug #5611 )
Closes #5611
See merge request OpenMW/openmw!306
4 years ago
psi29a
d9dafbe45b
Merge branch 'master' into 'uses'
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# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
0438d9d5bb
Merge branch 'enchanting' into 'master'
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Reset enchant effects displayed range when they are constant (bug #5603 )
See merge request OpenMW/openmw!309
4 years ago
psi29a
61b83697f5
Merge branch 'rotation' into 'master'
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Add inverse order rotation support to SetAngle (feature #5579 )
Closes #5579
See merge request OpenMW/openmw!305
4 years ago
psi29a
ad1021721f
Merge branch 'master' into 'rotation'
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# Conflicts:
# CHANGELOG.md
4 years ago
elsid
61cf505f41
Merge branch 'smooth_movement' into 'master'
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Smooth movement
Closes #4894 and #5610
See merge request OpenMW/openmw!282
4 years ago
Alexei Dobrohotov
f2af957647
Reset enchant effects displayed range when they are constant (bug #5603 )
4 years ago
Alexei Dobrohotov
8084784828
Merge branch 'del'hruhn-fix' into 'master'
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Actually set the uvSet value
Closes #5614
See merge request OpenMW/openmw!308
4 years ago
Alexei Dobrohotov
e0a5c24afe
Handle 0-use items like vanilla (bug #5611 )
4 years ago
AnyOldName3
a338e8c561
Actually set the uvSet value
...
This got lost when uvSet was made into a local variable.
4 years ago
fredzio
ae38b3d9b2
Put the install logic in one place for all platforms
4 years ago
AnyOldName3
be5fd6fd03
Exclude directories correctly
...
We don't need `/*` as we don't want the directory itself, not just its
contents. We also need to list possible other directories explicitly as
there's currently no way to skip directories without matches.
It would be much nicer if CMake was tracking the DLLs we needed for us.
4 years ago
AnyOldName3
73708a6f2a
Install openmw-cs.cfg on single-config generators and from the right directory on multi-config
4 years ago
AnyOldName3
8dd820ba48
Exclude deps
4 years ago
AnyOldName3
d0ddf488db
Install PDBs when appropriate
4 years ago
AnyOldName3
db0f7c607f
Make Windows install target slightly less breakable
4 years ago
fredzio
87290cf6d1
Add support for multi configurations generators on unix
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Since version 3.17 cmake supports the Ninja Multi-Config
No change for Xcode, VS and Ninja "single config"
4 years ago
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
4 years ago
Petr Mikheev
ad51a4be2e
Changes in head tracking and greetings for "smooth movement".
4 years ago
Petr Mikheev
b838782557
Avoid collisions between actors.
4 years ago
Petr Mikheev
79a72e4b44
Slightly modify aicombat to make it more difficult to get around an enemy. The difference is visible only if turning is slow (i.e. if smooth movement enabled).
4 years ago