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42 commits

Author SHA1 Message Date
slothlife
f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
slothlife
c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
2014-05-14 00:03:30 -05:00
slothlife
46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
aa855e9524 Include some required Ogre headers explicitely 2014-01-09 20:56:24 +01:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
ac4fa1941d Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
scrawl
301efb411e Fix exit crash 2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
scrawl
d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
scrawl
608c112f34 Supply the new render window to mygui 2013-02-05 20:48:25 +01:00
scrawl
31f760ccce Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
scrawl
fb0e649191 minor fix 2012-04-19 01:10:55 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
scrawl
88c50c5171 Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
Dmitry Marakasov
84b475130a Add missing include 2012-04-05 15:03:28 +02:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
scrawl
6442d49e16 render queue groups, sky fix 2012-04-04 18:53:40 +02:00
Marc Zinnschlag
cdd0182912 Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam

Conflicts:
	apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
scrawl
ee754eda6c don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
scrawl
80456778be fix for pickup up transparent objects, workaround for doors 2012-04-01 14:22:04 +02:00
scrawl
13efe68fc3 disabled some debug output 2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1 fix 6 2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723 change queue 2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3 fix 5 2012-03-31 20:05:23 +02:00
scrawl
c9067249dd fix 4 2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942 fix 3 2012-03-31 19:12:02 +02:00
scrawl
909abb480d fix 2 2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52 fix #1 2012-03-31 19:08:05 +02:00
scrawl
e5a19209a4 remove the timeout stuff 2012-03-29 00:05:48 +02:00
scrawl
8f6d10f229 fix uninitalised stuff 2012-03-27 20:59:58 +02:00
scrawl
e398c51f8a remove unneeded render queue workaround 2012-03-27 13:13:28 +02:00
scrawl
bb3f3ce1db bugfix 2012-03-26 21:52:38 +02:00
scrawl
4ee03cd61f handle timeout 2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6 fix 2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68 fixes 2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6 object pickup should work everywhere 2012-03-25 20:52:56 +02:00
scrawl
9d30a139cc added api 2012-03-24 20:41:23 +01:00
scrawl
e212a32350 bugfix 2012-03-24 18:38:58 +01:00
scrawl
743ea0c9be use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
scrawl
f4898539e9 added some code that doesn't do anything yet, waiting for ogre 1.8 2012-03-24 13:06:01 +01:00