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4 commits

Author SHA1 Message Date
fredzio
1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
wareya
18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
fredzio
66fe3b0d38 Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
Petr Mikheev
0de6650add Add RayCastingInterface 2020-08-06 22:03:33 +02:00