Stanislav Bas
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5fd48efd28
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Some refactoring. Remove unused code
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2015-07-19 14:58:14 +03:00 |
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Stanislav Bas
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e65ff723ce
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More ESM records have DELE handling.
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
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2015-07-19 14:58:13 +03:00 |
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Stanislav Bas
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ad353e6dd0
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Refine DELE handling in ESM records. Add position-independent DELE search
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2015-07-19 14:57:59 +03:00 |
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Stanislav Bas
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e8a9567be3
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Move DELE handling to CellRef record
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2015-07-15 19:39:01 +03:00 |
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Stanislav Bas
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b55a4999ca
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Add NAME handling to DebugProfile and Filter records
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2015-07-13 22:37:14 +03:00 |
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Stanislav Bas
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c8c79dc1ef
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Move ID loading into a separate method for Dialogue and DialInfo records
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2015-07-13 11:26:23 +03:00 |
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Stanislav Bas
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74a055f3cc
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Remove NAME and DELE handling from IdCollection
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2015-07-13 10:40:11 +03:00 |
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Stanislav Bas
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c266315a35
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Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
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2015-07-12 15:20:22 +03:00 |
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Stanislav Bas
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2ed182b144
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Update to upstream/master. Resolve merge conflicts in MWWorld::Store
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2015-07-12 12:01:18 +03:00 |
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Stanislav Bas
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adec0cb61d
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Add removing of deleted Infos to Dialogue::clearDeletedInfos()
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2015-07-12 00:19:04 +03:00 |
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Stanislav Bas
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e0983c815c
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Some fixes for ESM Dialogues and Infos
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2015-07-11 22:17:53 +03:00 |
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Stanislav Bas
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7ecb54a776
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Set Deleted flag to false when initializing ESM records
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2015-07-10 00:29:46 +03:00 |
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Stanislav Bas
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89e44c8f1f
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Remove explicit record ID in load/read methods of MWWorld::Store
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2015-07-10 00:29:36 +03:00 |
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Stanislav Bas
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b2f3ccb080
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Add NAME handling to GameSetting record
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2015-07-10 00:29:34 +03:00 |
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Stanislav Bas
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09a3358017
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Add NAME and DELE handling to Global record
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2015-07-10 00:29:32 +03:00 |
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Stanislav Bas
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30b42bf4c0
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Remove redundant code
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2015-07-10 00:29:30 +03:00 |
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Stanislav Bas
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8c3654af11
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Add NAME handling to Race record
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2015-07-10 00:29:28 +03:00 |
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Stanislav Bas
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b667338a8f
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Add NAME and DELE handling to Cell record
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2015-07-10 00:29:26 +03:00 |
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Stanislav Bas
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847614c26f
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Add DELE handling to Info record
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2015-07-10 00:29:24 +03:00 |
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Stanislav Bas
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0b537186e5
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Add NAME and DELE handling to Dialogue record
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2015-07-10 00:29:22 +03:00 |
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Stanislav Bas
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19ac4e942a
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Change DELE sub-record value to 0 (4 bytes)
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2015-07-10 00:29:20 +03:00 |
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Stanislav Bas
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d2c15647a3
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Add NAME and DELE handling to Script record
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2015-07-10 00:29:18 +03:00 |
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Stanislav Bas
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9ac20a3355
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Add NAME and DELE handling to ESM records.
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
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2015-07-10 00:25:54 +03:00 |
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Stanislav Bas
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926c825d0c
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Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
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2015-07-10 00:18:00 +03:00 |
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Alexander "Ace" Olofsson
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2bebfea38d
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Instantiate struct as a struct
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2015-07-09 22:45:25 +02:00 |
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Alexander "Ace" Olofsson
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3655ef16af
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Explicitly instantiate ESM::StatState
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2015-07-07 19:19:37 +02:00 |
|
scrawl
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a1432b0255
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Move attackingOrSpell flag to the CharacterController
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2015-07-02 19:14:28 +02:00 |
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scrawl
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a081d402c5
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Use the format field instead of version field
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2015-06-30 17:26:33 +02:00 |
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scrawl
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4637750601
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Savegame loading optimization
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2015-06-30 16:47:41 +02:00 |
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scrawl
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1956e2c988
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
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2015-06-28 00:38:39 +02:00 |
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scrawl
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502cc852da
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Handle encoding conversions when saving TES3 header (Fixes #2727)
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2015-06-26 20:16:32 +02:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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5bc6513e2d
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Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
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2015-06-26 02:32:41 +02:00 |
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scrawl
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5ac502d104
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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2015-06-23 05:12:12 +02:00 |
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scrawl
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d3ef075952
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Fix an uninitialized variable
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2015-06-23 05:06:49 +02:00 |
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scrawl
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a5670b5133
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
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2015-06-22 20:09:02 +02:00 |
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scrawl
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2ce269c0fc
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Werewolf stats compatibility with old save files
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2015-06-21 18:45:49 +02:00 |
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scrawl
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d6a7255391
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Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
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2015-06-21 17:36:49 +02:00 |
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scrawl
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44582fe3b3
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Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
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2015-06-21 17:28:18 +02:00 |
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scrawl
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cad18969e3
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
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2015-06-14 16:32:13 +02:00 |
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Marc Zinnschlag
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e17f7ac81a
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Merge remote-tracking branch 'cc9cii/master'
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2015-06-14 12:50:10 +02:00 |
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scrawl
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28caeadef4
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Improve error message for not found records
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2015-06-14 02:31:00 +02:00 |
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cc9cii
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b81454d226
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Fix using wrong bit flag for NPC stats auto-calculation. Also set the corresponding mNpdtType which is used when determining which data structure to save. Should resolve Bug #2668.
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2015-06-13 14:37:47 +10:00 |
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scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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2015-06-03 23:04:35 +02:00 |
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scrawl
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b70383d127
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Remove last remains of Ogre math
|
2015-06-03 21:37:21 +02:00 |
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scrawl
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974fda5bde
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
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2015-06-03 03:18:29 +02:00 |
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scrawl
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cdd0623009
|
Terrain rendering
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2015-06-03 01:35:41 +02:00 |
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scrawl
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de8e5f0db1
|
Restore projectiles
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2015-06-01 21:41:13 +02:00 |
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scrawl
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a066b24303
|
Restore WeaponAnimation
|
2015-05-31 01:07:43 +02:00 |
|
cc9cii
|
5fd107a95c
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Fix crash with array out of bounds when refNum index is incorrect.
|
2015-05-27 10:19:26 +10:00 |
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