Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Capostrophic
9788a776b9
Avoid Qt "opening user openmw.cfg twice" warning
2019-09-10 22:56:04 +03:00
Alexei Dobrohotov
2e05e0e829
Merge pull request #2514 from akortunov/guifixes
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Generate sCrimeMessageReport only once per frame
2019-09-06 16:20:42 +03:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
2019-09-05 20:16:03 +04:00
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 18:51:16 +04:00
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 17:29:49 +03:00
Alexei Dobrohotov
9ce556832e
Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
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Bug #4270 : Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147
2019-09-05 07:49:53 +00:00
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
2019-09-05 07:49:53 +00:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
Andrei Kortunov
0caf192212
Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
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Adds requested feature #5147 : Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144
2019-09-02 17:18:56 +00:00
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
2019-09-02 17:18:56 +00:00
Andrei Kortunov
08614f6a87
Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
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Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143
2019-09-02 17:13:56 +00:00
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
2019-09-02 17:13:56 +00:00
Andrei Kortunov
626e943c43
Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
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Fixes bug #4650 : Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145
2019-09-02 17:11:24 +00:00
James Stephens
1cd1bfca74
Fixes bug #4650
2019-09-02 16:49:29 +02:00
Alexei Dobrohotov
a8f5fe3eff
Merge pull request #2508 from akortunov/counter
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Handle death event manually if needed before disposing a corpse
2019-08-28 13:51:38 +03:00
Roman Siromakha
3b47e9039c
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
2019-08-27 20:55:33 +02:00
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
2019-08-27 20:55:03 +02:00
Roman Siromakha
ea04fcbd09
Merge pull request #2494 from elsid/ai_open_door
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[WIP] Open door when it is on the way to a next path point (fix bug #5073 )
2019-08-27 20:54:58 +02:00
elsid
b4ec444057
Open door when it is on the way to a next path point
2019-08-27 20:49:35 +02:00
elsid
97cd9d434a
Do not open doors when actor has no path
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When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
2019-08-27 20:49:35 +02:00
elsid
389f5dfb9b
Check for AiPackage type before find nearby door
2019-08-27 20:49:35 +02:00
elsid
cb0a609d59
Merge branch 'master' into HEAD
2019-08-27 20:49:12 +02:00
elsid
69b4fe8545
Revert "Open door when it is on the way to a next path point"
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This reverts commit c32872fb16
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2019-08-27 20:49:07 +02:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
2019-08-27 10:05:44 +04:00
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
2019-08-27 09:55:02 +04:00
Alexei Dobrohotov
ceff1defb4
Merge pull request #2504 from elsid/door_state_enum
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Add enum type for door state
2019-08-27 02:05:17 +03:00
Alexei Dobrohotov
06c792e434
Merge pull request #2505 from Capostrophic/crashfix
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Avoid using getPtr() on empty geometry data
2019-08-26 23:07:18 +03:00
Capostrophic
c0438a0c6b
Avoid using getPtr on empty geometry data
2019-08-26 23:01:58 +03:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData
2019-08-24 22:34:56 +03:00
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
2019-08-24 15:02:50 +03:00
Alexei Dobrohotov
cec9e25902
Fix changelog
2019-08-18 21:47:45 +03:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
2019-08-18 10:57:11 +04:00
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
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Optimize custom bones search visitor
2019-08-18 10:36:01 +04:00
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
2019-08-18 10:30:21 +04:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
2019-08-18 08:57:22 +04:00
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
2019-08-18 08:43:51 +04:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
2019-08-17 23:15:21 +04:00
Andrei Kortunov
f5d4642529
Merge pull request #2501 from Capostrophic/colorcode
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Escape number signs in object names for tooltips
2019-08-17 23:10:46 +04:00
capostrophic
e5331aab28
Escape number signs in object names for tooltips
2019-08-17 21:53:52 +03:00
Alexei Dobrohotov
ee5b81470c
Merge pull request #2500 from elsid/horker_evade_stuck
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Use 3d coordinates to detect stuck (bug #5127 )
2019-08-17 19:53:50 +03:00
elsid
ad05de44ae
Use 3d coordinates to detect stuck
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To able water and flying creatures move to player going up or down.
2019-08-17 18:09:00 +02:00
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
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This reverts commit 5434e92437
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2019-08-17 17:55:49 +02:00
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
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Allow SwimRunForward state WalkForward fallback (bug #5126 )
2019-08-17 12:45:25 +04:00
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
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[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:21:34 +04:00
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:17:13 +04:00