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15772 commits

Author SHA1 Message Date
Capostrophic
6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Capostrophic
9788a776b9 Avoid Qt "opening user openmw.cfg twice" warning 2019-09-10 22:56:04 +03:00
Andrei Kortunov
d58f93f388 Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
Andrei Kortunov
c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 2019-09-05 20:16:03 +04:00
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
2019-09-05 18:51:16 +04:00
Capostrophic
c89c14bb68 Rename objectOpened() to make its role more clear 2019-09-05 17:36:49 +03:00
Capostrophic
8317dc0709 Make sure failed pick/trap attempts are a crime (bug #5149) 2019-09-05 17:29:49 +03:00
James Stephens
bafbc0a055 Cancel door sound if collision is detected and the sound is playing 2019-09-05 07:49:53 +00:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
James Stephens
7d3f6e1cd9 Altered process so that cost only appears on spell purchase window.
Added myself to authors
2019-09-02 17:18:56 +00:00
James Stephens
b33429001c Fixes the offset question mark in the alchemy tooltip when the effect is not known 2019-09-02 17:13:56 +00:00
James Stephens
1cd1bfca74 Fixes bug #4650 2019-09-02 16:49:29 +02:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
2019-08-27 10:05:44 +04:00
Andrei Kortunov
c059bf04cc Rename getWeaponPart() function 2019-08-27 09:55:02 +04:00
elsid
16170131b7
Add enum type for door state 2019-08-25 15:21:00 +02:00
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
2019-08-24 15:02:50 +03:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
2019-08-18 10:57:11 +04:00
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
2019-08-18 10:36:01 +04:00
Andrei Kortunov
fe71ce9cb2 Optimize custom bones search visitor 2019-08-18 10:30:21 +04:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
2019-08-18 08:57:22 +04:00
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
2019-08-18 08:43:51 +04:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
2019-08-17 23:15:21 +04:00
capostrophic
e5331aab28 Escape number signs in object names for tooltips 2019-08-17 21:53:52 +03:00
elsid
ad05de44ae
Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
2019-08-17 18:09:00 +02:00
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437.
2019-08-17 17:55:49 +02:00
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
2019-08-17 12:45:25 +04:00
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:21:34 +04:00
Andrei Kortunov
6156ab45de [Regression] inject bones for NPC's with custom animation models 2019-08-17 12:17:13 +04:00
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
Change the default reverb preset to improve underwater FX transition
2019-08-17 00:29:29 +03:00
Andrei Kortunov
0afb142b8e [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00
capostrophic
99710e8f55 Allow SwimRunForward state WalkForward fallback (bug #5126) 2019-08-16 20:46:22 +03:00
Andrei Kortunov
786a6c6d42 Use a common doors rotation code in the "lock" command handler 2019-08-16 21:30:24 +04:00
capostrophic
f779529cab Change the default reverb preset to improve underwater FX transition 2019-08-16 17:37:38 +03:00
elsid
4d86bf3bf2
Update rotated world objects in navigator 2019-08-15 18:19:19 +02:00
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
Class quiz fixes
2019-08-13 21:47:30 +03:00
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
Use up-to-date magic effects for GetEffect (bug #3894)
2019-08-11 22:20:20 +04:00
ArgonianAccount
53facf7baa Class quiz fixes 2019-08-12 00:54:02 +12:00
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c 2019-08-11 12:07:49 +03:00
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
Corrections for extended weapon animations feature
2019-08-10 20:00:34 +03:00
Andrei Kortunov
6019f6507d Corrections for extended weapon animations feature 2019-08-10 20:57:37 +04:00
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6 2019-08-10 18:28:03 +02:00
Andrei Kortunov
1f7d2f8da0 Revert "Do not use a separate GlowUpdater for every arrow in quiver"
This reverts commit b7c214b1bc.
2019-08-09 21:38:03 +04:00
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
2019-08-09 21:03:24 +04:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
capostrophic
26f59e47db Improve readability 2019-08-09 19:56:21 +03:00
capostrophic
a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
2019-08-09 20:23:56 +04:00
Andrei Kortunov
fcd6e915d4 Fallback for long animation groups 2019-08-09 19:40:30 +04:00
Andrei Kortunov
123ca175c8 Fallback for short weapon groups 2019-08-09 19:40:30 +04:00