Commit Graph

22402 Commits (6c006c9c87cbfe3352e03d6b705a8a00318cb7d5)
 

Author SHA1 Message Date
Andrei Kortunov 6c006c9c87
Merge pull request #2516 from Capostrophic/launcher
Launcher: Avoid Qt "opening user openmw.cfg twice" warning
5 years ago
Capostrophic 9788a776b9 Avoid Qt "opening user openmw.cfg twice" warning 5 years ago
Alexei Dobrohotov 2e05e0e829
Merge pull request #2514 from akortunov/guifixes
Generate sCrimeMessageReport only once per frame
5 years ago
Andrei Kortunov d58f93f388 Use sayDone() only for scripting backward compatibility 5 years ago
Andrei Kortunov c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 5 years ago
Andrei Kortunov 58be8dc976
Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
5 years ago
Capostrophic c89c14bb68 Rename objectOpened() to make its role more clear 5 years ago
Capostrophic 8317dc0709 Make sure failed pick/trap attempts are a crime (bug #5149) 5 years ago
Alexei Dobrohotov 9ce556832e Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
Bug #4270: Cancel door sound if collision is detected and the sound is playing

See merge request OpenMW/openmw!147
5 years ago
James Stephens bafbc0a055 Cancel door sound if collision is detected and the sound is playing 5 years ago
Alexei Dobrohotov 2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
Andrei Kortunov 0caf192212 Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
Adds requested feature #5147: Show spell magicka cost in spell buying window

See merge request OpenMW/openmw!144
5 years ago
James Stephens 7d3f6e1cd9 Altered process so that cost only appears on spell purchase window.
Added myself to authors
5 years ago
Andrei Kortunov 08614f6a87 Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
Fixes the offset question mark in the alchemy tooltip when the effect is not known

See merge request OpenMW/openmw!143
5 years ago
James Stephens b33429001c Fixes the offset question mark in the alchemy tooltip when the effect is not known 5 years ago
Andrei Kortunov 626e943c43 Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
Fixes bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog

See merge request OpenMW/openmw!145
5 years ago
James Stephens 1cd1bfca74 Fixes bug #4650 5 years ago
Alexei Dobrohotov a8f5fe3eff
Merge pull request #2508 from akortunov/counter
Handle death event manually if needed before disposing a corpse
5 years ago
Roman Siromakha 3b47e9039c
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
5 years ago
Roman Siromakha 41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" 5 years ago
Roman Siromakha ea04fcbd09
Merge pull request #2494 from elsid/ai_open_door
[WIP] Open door when it is on the way to a next path point (fix bug #5073)
5 years ago
elsid b4ec444057
Open door when it is on the way to a next path point 5 years ago
elsid 97cd9d434a
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid 389f5dfb9b
Check for AiPackage type before find nearby door 5 years ago
elsid cb0a609d59
Merge branch 'master' into HEAD 5 years ago
elsid 69b4fe8545
Revert "Open door when it is on the way to a next path point"
This reverts commit c32872fb16.
5 years ago
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
Andrei Kortunov 84b3aaedaa
Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
5 years ago
Andrei Kortunov c059bf04cc Rename getWeaponPart() function 5 years ago
Alexei Dobrohotov ceff1defb4
Merge pull request #2504 from elsid/door_state_enum
Add enum type for door state
5 years ago
Alexei Dobrohotov 06c792e434
Merge pull request #2505 from Capostrophic/crashfix
Avoid using getPtr() on empty geometry data
5 years ago
Capostrophic c0438a0c6b Avoid using getPtr on empty geometry data 5 years ago
elsid 16170131b7
Add enum type for door state 5 years ago
Alexei Dobrohotov 64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData 5 years ago
Alexei Dobrohotov 43a58e181f
Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
5 years ago
Alexei Dobrohotov cec9e25902
Fix changelog 5 years ago
Andrei Kortunov bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
5 years ago
Andrei Kortunov b58c632c20
Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
5 years ago
Andrei Kortunov fe71ce9cb2 Optimize custom bones search visitor 5 years ago
Andrei Kortunov ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
5 years ago
Andrei Kortunov 661d11c83e
Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
5 years ago
Andrei Kortunov d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
5 years ago
Andrei Kortunov f5d4642529
Merge pull request #2501 from Capostrophic/colorcode
Escape number signs in object names for tooltips
5 years ago
capostrophic e5331aab28 Escape number signs in object names for tooltips 5 years ago
Alexei Dobrohotov ee5b81470c
Merge pull request #2500 from elsid/horker_evade_stuck
Use 3d coordinates to detect stuck (bug #5127)
5 years ago
elsid ad05de44ae
Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
5 years ago
elsid 7b94183d83
Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437.
5 years ago
Andrei Kortunov f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
5 years ago
Andrei Kortunov ca724d45a1
Merge pull request #2498 from akortunov/master
[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov 6156ab45de [Regression] inject bones for NPC's with custom animation models 5 years ago