scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								431f540791 
								
							 
						 
						
							
							
								
								ESSImport: fix NPC factions  
							
							
							
						 
						
							2015-01-27 23:12:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								875df46ae9 
								
							 
						 
						
							
							
								
								ESSImport: convert journal indices  
							
							
							
						 
						
							2015-01-27 23:12:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6367b4dc0b 
								
							 
						 
						
							
							
								
								Improve INFO struct naming  
							
							
							
						 
						
							2015-01-27 23:12:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d3f0b2ed5 
								
							 
						 
						
							
							
								
								Remove some unused code, include cleanup  
							
							
							
						 
						
							2015-01-27 23:12:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d34086ac8f 
								
							 
						 
						
							
							
								
								ESSImport: convert running global scripts  
							
							
							
						 
						
							2015-01-27 23:05:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								946dd16696 
								
							 
						 
						
							
							
								
								Fixed Windows warning.  
							
							... 
							
							
							
							warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) 
							
						 
						
							2015-01-26 13:57:22 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								f95743ccc3 
								
							 
						 
						
							
							
								
								Fixed MSVC warning.  
							
							... 
							
							
							
							warning C4305: 'return' : truncation from 'double' to 'float' 
							
						 
						
							2015-01-26 13:18:21 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e02bab67ba 
								
							 
						 
						
							
							
								
								Fixed MSVC warnings.  
							
							... 
							
							
							
							warning C4099: 'ESM::ESMReader' : type name first seen using 'class' now seen using 'struct'
warning C4099: 'ESM::CellId' : type name first seen using 'struct' now seen using 'class' 
							
						 
						
							2015-01-26 13:17:16 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Aclander 
								
							 
						 
						
							
							
							
							
								
							
							
								33ce03dfc5 
								
							 
						 
						
							
							
								
								Should be compared against uint only  
							
							
							
						 
						
							2015-01-24 17:17:05 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1bd236345 
								
							 
						 
						
							
							
								
								ESSImport: convert script local variables  
							
							... 
							
							
							
							Had to add special reading code to openmw, because the variable names are not stored. 
							
						 
						
							2015-01-24 16:45:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d76213374 
								
							 
						 
						
							
							
								
								Fix loading faction reactions for older savegames ( Fixes   #2301 )  
							
							
							
						 
						
							2015-01-24 14:32:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79d2eebe54 
								
							 
						 
						
							
							
								
								Store selected enchant item in savegame ( Fixes   #1702 )  
							
							
							
						 
						
							2015-01-23 16:45:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c883a73d30 
								
							 
						 
						
							
							
								
								Several warning fixes  
							
							
							
						 
						
							2015-01-23 15:34:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b5effe3e0 
								
							 
						 
						
							
							
								
								Fix wrong magic number for JOUR in openmw savegames  
							
							
							
						 
						
							2015-01-23 15:34:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e203127952 
								
							 
						 
						
							
							
								
								ESSImport: read script variables (not converted yet)  
							
							
							
						 
						
							2015-01-23 15:34:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e92cab3e7 
								
							 
						 
						
							
							
								
								ESSImport: read dialogue/journal records, not converted yet  
							
							
							
						 
						
							2015-01-23 15:34:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69676906ae 
								
							 
						 
						
							
							
								
								Don't clear known spells when reading from the savegame  
							
							... 
							
							
							
							This is needed because the .ess format doesn't include the racial spells in the player's spell list. 
							
						 
						
							2015-01-23 15:34:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c7d15e6f74 
								
							 
						 
						
							
							
								
								Revert "Revert "Light charge handling fix""  
							
							... 
							
							
							
							This reverts commit b95748d044 
							
						 
						
							2015-01-23 15:33:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d13335ba40 
								
							 
						 
						
							
							
								
								Ensure the item can be equipped in the given slot when loading inventory  
							
							
							
						 
						
							2015-01-23 15:32:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c65f9cb3c0 
								
							 
						 
						
							
							
								
								Revert "Change save format to store relative equipment index"  
							
							... 
							
							
							
							This reverts commit 89d9649b50 
							
						 
						
							2015-01-23 02:32:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b95748d044 
								
							 
						 
						
							
							
								
								Revert "Light charge handling fix"  
							
							... 
							
							
							
							This reverts commit 5e0428243b 
							
						 
						
							2015-01-23 02:32:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e0428243b 
								
							 
						 
						
							
							
								
								Light charge handling fix  
							
							
							
						 
						
							2015-01-21 01:59:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db64ff6645 
								
							 
						 
						
							
							
								
								Fix actorId initialization  
							
							
							
						 
						
							2015-01-21 01:34:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								89d9649b50 
								
							 
						 
						
							
							
								
								Change save format to store relative equipment index  
							
							... 
							
							
							
							Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter. 
							
						 
						
							2015-01-20 23:55:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d473629dcd 
								
							 
						 
						
							
							
								
								Improve ESMReader error messages  
							
							
							
						 
						
							2015-01-20 19:29:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								06736e9e03 
								
							 
						 
						
							
							
								
								ESSImport: convert faction reactions and known dialogue topics  
							
							
							
						 
						
							2015-01-20 15:56:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5104a5a023 
								
							 
						 
						
							
							
								
								Add missing setFactionReaction instruction, use absolute storage instead of difference  
							
							... 
							
							
							
							Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere. 
							
						 
						
							2015-01-20 00:53:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9014dc48ee 
								
							 
						 
						
							
							
								
								Don't require the object type id for reading references from savegames  
							
							... 
							
							
							
							This is redundant, since we can look it up from the RefID. 
							
						 
						
							2015-01-20 00:42:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e1eeccbe1 
								
							 
						 
						
							
							
								
								ESSImport: container state  
							
							
							
						 
						
							2015-01-19 13:16:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b82e5107 
								
							 
						 
						
							
							
								
								ESSImport: inventory loading works, equipment slots need more work  
							
							
							
						 
						
							2015-01-19 12:22:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								235683e449 
								
							 
						 
						
							
							
								
								Remove LightState from openmw save format to streamline inventory loading  
							
							
							
						 
						
							2015-01-19 11:36:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f9cf31fcd5 
								
							 
						 
						
							
							
								
								ESSImport: convert custom map markers, not working for interiors yet  
							
							
							
						 
						
							2015-01-19 09:29:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19ed047dec 
								
							 
						 
						
							
							
								
								ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring  
							
							
							
						 
						
							2015-01-18 23:15:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								08ad4d73bb 
								
							 
						 
						
							
							
								
								ESSImport: player is placed in correct cell, npc cellrefs work  
							
							
							
						 
						
							2015-01-18 20:01:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cbf56dbb47 
								
							 
						 
						
							
							
								
								ESSImport: work on cell fog of war  
							
							
							
						 
						
							2015-01-17 03:07:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								031eec4550 
								
							 
						 
						
							
							
								
								Starting ESS importer for Morrowind save files  
							
							
							
						 
						
							2015-01-17 00:16:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc663addfa 
								
							 
						 
						
							
							
								
								Fix null character issue in ESMReader::getString  
							
							
							
						 
						
							2015-01-17 00:10:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1869d37cfc 
								
							 
						 
						
							
							
								
								Remove unused mLastDrowningHit  
							
							
							
						 
						
							2015-01-17 00:10:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								7aa0f887c0 
								
							 
						 
						
							
							
								
								Minor changes to ESM::RefNum  
							
							... 
							
							
							
							1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File". 
							
						 
						
							2015-01-11 12:20:22 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef7e0070a6 
								
							 
						 
						
							
							
								
								Don't right-shift signed integers which is implementation-defined  
							
							
							
						 
						
							2015-01-08 16:27:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e19ab77d00 
								
							 
						 
						
							
							
								
								Store camera first person state in savegame ( Fixes   #2255 )  
							
							
							
						 
						
							2015-01-07 02:34:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f267497c03 
								
							 
						 
						
							
							
								
								Allow separate summoned creature instances for each spell ID ( Fixes   #2194 )  
							
							
							
						 
						
							2015-01-06 16:11:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thoronador 
								
							 
						 
						
							
							
							
							
								
							
							
								773669952b 
								
							 
						 
						
							
							
								
								remove initializing constructors from "dumb structs"  
							
							... 
							
							
							
							As suggested by Marc Zinnschlag:
https://github.com/OpenMW/openmw/pull/423#issuecomment-68526701  
							
						 
						
							2015-01-02 16:30:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thoronador 
								
							 
						 
						
							
							
							
							
								
							
							
								9cc219ff76 
								
							 
						 
						
							
							
								
								fix uninitialized members in Pathgrid::Point  
							
							
							
						 
						
							2015-01-02 01:22:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thoronador 
								
							 
						 
						
							
							
							
							
								
							
							
								87fac78823 
								
							 
						 
						
							
							
								
								fix uninitialized members in Cell and structures  
							
							
							
						 
						
							2015-01-02 01:01:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								01652bbcc5 
								
							 
						 
						
							
							
								
								Store original actor position in AiWander package ( Fixes   #2200 )  
							
							
							
						 
						
							2015-01-01 03:38:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e2346d7c37 
								
							 
						 
						
							
							
								
								Store permanent magic effects in savegame ( Fixes   #1648 )  
							
							
							
						 
						
							2014-12-30 01:36:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f931ba2efc 
								
							 
						 
						
							
							
								
								Fix some static analysis issues (coverity)  
							
							
							
						 
						
							2014-12-24 15:45:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								886903d70e 
								
							 
						 
						
							
							
								
								Implement HitAttemptOnMe function (Bug  #2078 )  
							
							
							
						 
						
							2014-12-11 22:25:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0c6f84546 
								
							 
						 
						
							
							
								
								AiFollow: target has to be seen in order to start following ( Fixes   #1637 )  
							
							
							
						 
						
							2014-12-09 22:25:28 +01:00