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110 commits

Author SHA1 Message Date
Mads Buvik Sandvei
6c0a02d2c3 Fixed thumbstick not releasing properly in GUI mode. I forgot to inject key release 2020-11-30 23:07:07 +01:00
Mads Buvik Sandvei
f7ceee7a5e Revert "Drop MyGUI 3.4 requirement. Manage layer and widget focus manually."
This reverts commit 259330ab14.
2020-11-30 22:52:56 +01:00
Mads Buvik Sandvei
74a91c4e33 Another WMR workaround 2020-11-29 19:08:32 +01:00
Mads Buvik Sandvei
2c4f1534fa Merge branch 'openxr_vr_mmr' into 'openxr_vr'
Possible MMR controller workaround

See merge request madsbuvi/openmw!12
2020-11-29 18:02:42 +00:00
Mads Buvik Sandvei
aff7d93a21 This is why i wanted MyGUI 3.4. So many hacks to use 3.2. 2020-11-29 19:02:06 +01:00
Mads Buvik Sandvei
1e64aea1a5 Bump openxr to version 1.0.13. Interaction profiles for vive cosmos and huawei 2020-11-29 17:15:53 +01:00
Mads Buvik Sandvei
e8b0198eaa Possible MMR controller workaround 2020-11-29 16:29:57 +01:00
Mads Buvik Sandvei
e56d74518d VR tab in the settings menu. 2020-11-29 13:14:00 +01:00
Mads Buvik Sandvei
fde3ae1403 wrist option 2020-11-28 19:41:09 +01:00
Mads Buvik Sandvei
fde6cc231e Hud alongside arm instead of across to avoid getting eaten by shields 2020-11-28 18:58:23 +01:00
Mads Buvik Sandvei
2a5e552fd0 Openxr vr clang fixes 2020-11-28 11:22:21 +00:00
Mads Buvik Sandvei
259330ab14 Drop MyGUI 3.4 requirement. Manage layer and widget focus manually. 2020-11-27 21:47:20 +01:00
Mads Buvik Sandvei
acdce6e0d0 Refactored OpenXRSwapchainImpl to use two private objects that instantiate a swapchain, instead of instantiating two swapchains directly. Added handling of runtime failures in xrAcquireSwapchain(), xrWaitSwapchain(), and xrReleaseSwapchain(). 2020-11-22 15:23:11 +01:00
uramer
ce455e7aaa Nicer VR meta menu 2020-11-17 23:20:32 +01:00
Mads Buvik Sandvei
9e7df26f0f Hide pauldrons 2020-11-15 15:45:57 +01:00
Mads Buvik Sandvei
2e446c97bf Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-11-14 19:20:57 +01:00
Mads Buvik Sandvei
3e581571f4 QWERTY implementation of a virtual keyboard. 2020-11-14 19:20:36 +01:00
Christoph Haag
751807d777 don't mark CheckXrResult as inline
On gcc it compiles in Debug mode, but fails to link in Release mode.
2020-11-02 00:23:48 +01:00
Mads Buvik Sandvei
3158a2510e Clarified logging of layers and extensions 2020-11-01 17:49:46 +01:00
Mads Buvik Sandvei
360ba542a6 Vive controller work-around. Revert this when steamvr fixes the vive menu button 2020-11-01 17:33:23 +01:00
Mads Buvik Sandvei
4e720afbd9 Better management of orientation. You should now be able to pitch and roll freely with no awkward limitations. 2020-11-01 17:17:40 +01:00
Mads Buvik Sandvei
4a42a299d8 Fixed implicit cast warnings 2020-11-01 15:47:45 +01:00
Mads Buvik Sandvei
f762088651 Use Constants::UnitsPerMeter instead of rolling my own value. 2020-11-01 15:45:14 +01:00
Mads Buvik Sandvei
010fc13b91 Refer to !6 2020-10-31 09:03:01 +01:00
Christoph Haag
b54e77a667 fix openmw non-vr build
../apps/openmw/mwphysics/movementsolver.cpp: In static member function ‘static void MWPhysics::MovementSolver::move(MWPhysics::ActorFrameData&, float, const btCollisionWorld*, MWPhysics::WorldFrameData&)’:
../apps/openmw/mwphysics/movementsolver.cpp:98:52: error: ‘getPlayer’ is not a member of ‘MWMechanics’
   98 |         const bool isPlayer = (ptr == MWMechanics::getPlayer());
      |                                                    ^~~~~~~~~
2020-10-30 23:29:24 +00:00
Mads Buvik Sandvei
c1e6b05555 Wrote a meta menu for accessibility on VR controllers with few keys. 2020-10-27 20:45:41 +01:00
Mads Buvik Sandvei
5ffd884b14 Loading screen should now be visible. 2020-10-25 17:02:25 +01:00
Mads Buvik Sandvei
fdea94d84e Fixed crash when taking screenshots -> crash during save game 2020-10-24 22:42:34 +02:00
Mads Buvik Sandvei
a86e5a0b67 Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:40:27 +02:00
Mads Buvik Sandvei
4f8f0cc8ac Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:39:53 +02:00
Mads Buvik Sandvei
bf9edec4ce Merge branch 'index-controller-support-v2' into 'openxr_vr'
Update bindings for Valve Index controllers

See merge request madsbuvi/openmw!3
2020-10-21 21:02:50 +00:00
Mads Buvik Sandvei
4c4fc0c69a Refactoring. Moved changes to MWRender::Camera into a new subclass MWVR::VRCamera. Moved head tracking code to VRCamera. 2020-10-21 21:34:47 +02:00
Dean Allen
ac00ce7a13 Update bindings for Valve Index controllers 2020-10-21 00:45:15 -07:00
Mads Buvik Sandvei
ea9303e1c6 Deleted deprecated setting 'use steady clock'. Moved debug related settings to a separate [VR Debug] category. 2020-10-19 18:21:05 +02:00
Mads Buvik Sandvei
6425749b7e More accurate interpretation of openxr session states 2020-10-18 14:22:03 +02:00
Mads Buvik Sandvei
cf20faff21 Option to make use of XR_EXT_debug_utils if available 2020-10-17 21:11:31 +02:00
Mads Buvik Sandvei
c3a312f80d Squashed commit of the following:
commit d8564b8e501c98fa2e3cde582b8d06d7c78ba6ce
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 23:43:39 2020 +0200

    bad assignment

commit 84f66e4bf1050ce8a316a27f8b10dc2243e35406
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 21:08:27 2020 +0200

    Removed the approach of abstracting xr paths with enums. It is not turning out to be useful. Use the explicit paths instead. Added some default bindings for most currently available controllers, except the xbox controller.

commit ae525d0a239c087a7344528634a078e0812af66d
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 21:05:37 2020 +0200

    Cleaned up openxr extensions code. Upgraded openxr to version 1.0.12 to enable support for certain controllers.

commit 2d71a5ecbf699c59f1fcdbebcad867fd28552929
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Thu Sep 24 22:18:25 2020 +0200

    simple_controller
2020-10-17 12:33:46 +02:00
Mads Buvik Sandvei
bd4093bbcb Use OpenXR's action sets to better separate gui and gameplay actions. Also jump works on press now. 2020-08-09 12:55:09 +02:00
Mads Buvik Sandvei
2a534877da Head/hand directed movement option 2020-08-08 12:24:24 +02:00
Mads Buvik Sandvei
89ff075936 New config options 2020-08-07 23:33:21 +02:00
Mads Buvik Sandvei
290068b871 typos 2020-08-07 22:31:11 +02:00
Mads Buvik Sandvei
c136ae682e SteamVR compatibility (Lack of depth formats). Cleanup of deprecated oculus workarounds in vrsession.cpp. 2020-08-02 12:34:46 +02:00
Mads Buvik Sandvei
e0bc56dcf7 Single pass shadow update 2020-07-26 13:12:36 +02:00
Mads Buvik Sandvei
a15188d3bc Wait on a separate thread 2020-07-26 13:12:05 +02:00
Mads Buvik Sandvei
9e16e592e8 steady clock prediction was not quite right 2020-07-25 12:28:52 +02:00
Mads Buvik Sandvei
14977f79e2 Merge fixes 2020-07-22 20:01:56 +02:00
Mads Buvik Sandvei
b5675b7525 Configuration option for oculus prediction time workaround 2020-07-21 14:36:11 +02:00
Mads Buvik Sandvei
5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. 2020-07-21 12:28:39 +02:00
Mads Buvik Sandvei
e0b51af395 Sharing shadow maps across eyes.
Does not yet expand frustum.
2020-07-20 13:03:48 +00:00
Mads Buvik Sandvei
f451bf2a35 typo 2020-07-15 23:25:22 +02:00