MiroslavR
|
b5f5268ff3
|
Clean up faraway projectiles
|
2017-09-23 18:54:17 +02:00 |
|
MiroslavR
|
f15de6d3ca
|
ESS-Importer: Convert magic projectiles (Closes #2320)
|
2017-09-20 18:58:56 +02:00 |
|
Chris Robinson
|
1fe60dd8e2
|
Replace some shared_ptrs with pointers to deque entries
|
2017-09-14 16:00:30 -07:00 |
|
Bret Curtis
|
07f75e1104
|
replace boost::shared_ptr in extern and components
|
2017-06-09 19:08:53 +02:00 |
|
mrohrlach
|
3b0c791892
|
Removed bad casts and unnecessary comments
|
2016-12-09 18:10:06 -07:00 |
|
mrohrlach
|
ef5cf76ad8
|
Implemented retrieval of effect colors for lights, made recommended changes
|
2016-12-04 16:11:21 -07:00 |
|
mrohrlach
|
49ce80346c
|
Changed methods slightly to ensure non-magic projectiles do not receive lights
|
2016-12-03 15:42:24 -07:00 |
|
Allofich
|
fe3a033642
|
Use particle textures for spell projectiles
|
2016-09-08 23:56:54 +09:00 |
|
Allofich
|
f8270f6bd5
|
Consolidations and cleanup for multi-effect spells
|
2016-09-05 05:30:51 +09:00 |
|
Allofich
|
dbd7c038b2
|
Add loading code for multi-effect projectiles
|
2016-09-05 03:45:13 +09:00 |
|
Allofich
|
f49ebee56a
|
Play sounds for multi-effect projectile
|
2016-09-04 23:57:06 +09:00 |
|
Allofich
|
37f07f7435
|
Combine into one multi-effect magic projectile
|
2016-09-04 22:35:29 +09:00 |
|
Allofich
|
10842462c7
|
Send lists of models and sounds to launchMagicBolt
|
2016-09-04 17:42:27 +09:00 |
|
scrawl
|
aec8c38461
|
Move observer_ptr include where it belongs
|
2016-01-25 21:03:33 +01:00 |
|
Tobias Kortkamp
|
0659687bfb
|
Some fixes for building on FreeBSD
|
2016-01-25 14:13:16 +01:00 |
|
scrawl
|
553132cb51
|
Accept a ConstPtr in launchProjectile
|
2015-12-18 17:13:54 +01:00 |
|
scrawl
|
a8938589f6
|
Magic projectiles rotate during flight
|
2015-12-05 00:33:01 +01:00 |
|
scrawl
|
3f93af4181
|
Projectiles interact with the water surface (Fixes #2986)
|
2015-12-04 23:28:11 +01:00 |
|
scrawl
|
62169a7039
|
Use a single-precision PositionAttitudeTransform in speed critical places
|
2015-11-22 19:54:26 +01:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
5bc6513e2d
|
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
|
2015-06-26 02:32:41 +02:00 |
|
scrawl
|
f81c3bcd6d
|
Fix for broken InitWorldSpaceParticles on projectile effects
|
2015-06-11 16:40:26 +02:00 |
|
scrawl
|
de8e5f0db1
|
Restore projectiles
|
2015-06-01 21:41:13 +02:00 |
|
scrawl
|
7a3bc69df7
|
Readded sound listener
|
2015-05-12 19:02:56 +02:00 |
|
scrawl
|
c883a73d30
|
Several warning fixes
|
2015-01-23 15:34:47 +01:00 |
|
scrawl
|
11b05c352f
|
Fix exception when casting Bound Gloves spell
|
2014-06-19 16:00:27 +02:00 |
|
scrawl
|
e95483c40f
|
Fix crash for on target spells cast by non-actors (Fixes #1529)
|
2014-06-18 16:57:53 +02:00 |
|
scrawl
|
e266aff561
|
Savegame: store projectiles
|
2014-05-17 05:24:32 +02:00 |
|
scrawl
|
9adb990143
|
Fix potentially unsafe use of MWWorld::Ptr
|
2014-05-17 02:52:24 +02:00 |
|
scrawl
|
e5a21aca53
|
Refactor projectiles to no longer use MW-objects
|
2014-05-16 13:33:30 +02:00 |
|