gus
a23e7fac93
clean up
12 years ago
scrawl
982f743ddd
Fix wrong idle animations played
12 years ago
gus
c8bb32c40d
small maths correction
12 years ago
gus
a25ee360dc
use angles and GMST. not sure this work as it should
12 years ago
Marc Zinnschlag
8f330e7e3c
Merge remote-tracking branch 'potatoesmaster/sneak'
12 years ago
gus
830762722d
first attempt: hit detection with a sphere (not finished)
12 years ago
Emanuel Guevel
a9483dbdf1
Show sneak indicator when sneaking
...
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
12 years ago
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
12 years ago
Emanuel Guevel
9757694060
Update sneaking indicator position with other widgets
12 years ago
Emanuel Guevel
4685aea2a1
mwiniimport: ignore empty values
12 years ago
vorenon
aa45127895
Adjusted swish sounds
...
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
12 years ago
Marc Zinnschlag
d2f96deb98
renamed columns.hpp to columimp.hpp
12 years ago
Chris Robinson
f57c829cba
Play the appropriate swish sound and follow-up animation
12 years ago
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
12 years ago
Chris Robinson
9e7d670745
Inline Class::get(const Ptr& ptr)
12 years ago
Marc Zinnschlag
ca94d1a2fb
Merge remote-tracking branch 'swick/inventorypos'
...
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
12 years ago
Marc Zinnschlag
24273f338b
Merge remote-tracking branch 'scrawl/master'
12 years ago
Sebastian Wick
7ed763262f
GUI mode dependent position
12 years ago
scrawl
fe51a00112
Fix the initial player inventory being added twice when starting a new game
12 years ago
scrawl
f1f6336a4a
Fixed screenshot keybinding, and make it bindable
12 years ago
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
12 years ago
scrawl
d106ed3b08
Fixed alchemy
12 years ago
Marc Zinnschlag
4dfd5282ab
Merge remote-tracking branch 'kolek/enchantingwindow'
12 years ago
Marc Zinnschlag
25917b00ec
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
12 years ago
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
12 years ago
PLkolek
8bc8c38f2d
Spell cost is updatedon every change in enchanting and spellmaking.
12 years ago
PLkolek
7fd7621458
Fixed area slider in self enchantments.
12 years ago
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
12 years ago
Marc Zinnschlag
eedced729f
Merge remote-tracking branch 'scrawl/master'
12 years ago
Marc Zinnschlag
7639506e49
Merge remote-tracking branch 'scrawl/ai'
12 years ago
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
12 years ago
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
12 years ago
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
12 years ago
Marc Zinnschlag
958b0c4915
Merge remote-tracking branch 'scrawl/untilhealed'
12 years ago
scrawl
da01ec4f52
Only show the "Rest until healed" button when stats are not full
12 years ago
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
12 years ago
scrawl
472a381263
Fix health meter (again)
12 years ago
Marc Zinnschlag
adb05737ee
Merge branch 'master' into filter
...
Conflicts:
apps/opencs/model/world/universalid.cpp
apps/opencs/view/doc/view.cpp
apps/opencs/view/world/subviews.cpp
12 years ago
Marc Zinnschlag
2e667f1d94
Merge branch 'bottombar'
12 years ago
Marc Zinnschlag
434f97c95c
fixed two missing icons
12 years ago
Marc Zinnschlag
102700a498
added specialised Creator for references
12 years ago
Marc Zinnschlag
57be764cce
added specialised Creator for referenceable records
12 years ago
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
426e3ec6c6
Fix enemy health meter for creatures
12 years ago
scrawl
3961c276b8
Added enemy health meter
12 years ago
Marc Zinnschlag
e27ba55541
Merge remote-tracking branch 'swick/countdialog'
12 years ago
Sebastian Wick
40d3efc671
use cancel methid
12 years ago
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
12 years ago
Marc Zinnschlag
90ab7b2bf5
Merge remote-tracking branch 'swick/viewmodetransission'
12 years ago
Sebastian Wick
7c24c0a64e
fix uninitialized variables
12 years ago
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
12 years ago
Marc Zinnschlag
34c825ce52
added icons and type listing to UniversalId class
12 years ago
Marc Zinnschlag
661b290c49
automatically scroll table to the position of a newly created record
12 years ago
Sebastian Wick
1b310c5c5b
use SDL resolutions in the ingame settings
12 years ago
Marc Zinnschlag
3fa4a194a7
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
12 years ago
Chris Robinson
39507e3f0f
Decrease armor condition on successful hits
12 years ago
Chris Robinson
1af48ab6e0
Decrease weapon condition on successful hits
12 years ago
Chris Robinson
465f4d2063
Properly handle starting an animation at the end
12 years ago
Marc Zinnschlag
82958e6514
added custom creator for cell records
12 years ago
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
12 years ago
Marc Zinnschlag
899e18b2cf
report ID errors also via input field tool tips
12 years ago
Marc Zinnschlag
5ec9d370cb
check if ID is already in use when creating new IDs
12 years ago
Marc Zinnschlag
124a70906f
added creator edit lock
12 years ago
Marc Zinnschlag
32c697abc6
validate IDs entered by the user
12 years ago
Marc Zinnschlag
4f6e99c391
more compact layout for the bottom box
12 years ago
Marc Zinnschlag
00fcb79f08
moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one)
12 years ago
Marc Zinnschlag
2d46a1db2f
changed CreateCommand to work directly on the model instead of the proxy
12 years ago
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
12 years ago
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
12 years ago
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
12 years ago
Chris Robinson
f73008546f
Keep a sound updated with its object's position
12 years ago
Chris Robinson
c94653dc49
Implement the ModRegion script function
12 years ago
Marc Zinnschlag
f93af52486
handling down a reference to Data and the undo stack to the creators
12 years ago
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
12 years ago
Marc Zinnschlag
fee748d4b5
added creator bar UI and cancel button
12 years ago
Chris Robinson
3298eb1b37
Implement HitOnMe script function
12 years ago
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
12 years ago
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
12 years ago
Chris Robinson
bec420c69b
Add Class::onHit for creatures
12 years ago
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
12 years ago
Marc Zinnschlag
b8ac45defe
added creator to bottom box layout and re-routed add record event to bottom box
12 years ago
Marc Zinnschlag
d899cbb449
removed some junk
12 years ago
Marc Zinnschlag
ed83e2e70a
added creator to bottom box; more cleanup
12 years ago
Marc Zinnschlag
6c4bdc0101
minor cleanup; less pointer usage
12 years ago
Marc Zinnschlag
ba5ca5beed
replaced createAndDelete flag with a new class hierarhy (Creator)
12 years ago
Emanuel Guevel
aa14656ff2
esmtool: fix swapped comparison operators
12 years ago
Marc Zinnschlag
3fbbbdc64b
Merge remote-tracking branch 'scrawl/master'
12 years ago
Chris Robinson
a569ae367e
Fix hit chance calculation
12 years ago
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Marc Zinnschlag
4327b81bc3
fixed column handling in table (had problems with filtered out columns before)
12 years ago
Marc Zinnschlag
55e7e71c11
added optional per-subview status bar
12 years ago
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
12 years ago
Chris Robinson
4ad28ed369
Don't play a weapon-down sound when unreadying a spell
12 years ago
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
12 years ago
Chris Robinson
0db02af807
Set up the weapon state in the CharacterController constructor
12 years ago