Commit Graph

5391 Commits (6dc216af3d82d4ca874c8f6c28ad5463cf283c9d)

Author SHA1 Message Date
gus a23e7fac93 clean up 12 years ago
scrawl 982f743ddd Fix wrong idle animations played 12 years ago
gus c8bb32c40d small maths correction 12 years ago
gus a25ee360dc use angles and GMST. not sure this work as it should 12 years ago
Marc Zinnschlag 8f330e7e3c Merge remote-tracking branch 'potatoesmaster/sneak' 12 years ago
gus 830762722d first attempt: hit detection with a sphere (not finished) 12 years ago
Emanuel Guevel a9483dbdf1 Show sneak indicator when sneaking
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
12 years ago
Emanuel Guevel 8f8362d2c4 Expose sneak indicator widget through WindowManager 12 years ago
Emanuel Guevel 9757694060 Update sneaking indicator position with other widgets 12 years ago
Emanuel Guevel 4685aea2a1 mwiniimport: ignore empty values 12 years ago
vorenon aa45127895 Adjusted swish sounds
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
12 years ago
Marc Zinnschlag d2f96deb98 renamed columns.hpp to columimp.hpp 12 years ago
Chris Robinson f57c829cba Play the appropriate swish sound and follow-up animation 12 years ago
Chris Robinson b70975a74d Move getEvasion to CreatureStats 12 years ago
Chris Robinson 9e7d670745 Inline Class::get(const Ptr& ptr) 12 years ago
Marc Zinnschlag ca94d1a2fb Merge remote-tracking branch 'swick/inventorypos'
Conflicts:
	apps/openmw/mwgui/inventorywindow.cpp
12 years ago
Marc Zinnschlag 24273f338b Merge remote-tracking branch 'scrawl/master' 12 years ago
Sebastian Wick 7ed763262f GUI mode dependent position 12 years ago
scrawl fe51a00112 Fix the initial player inventory being added twice when starting a new game 12 years ago
scrawl f1f6336a4a Fixed screenshot keybinding, and make it bindable 12 years ago
Marc Zinnschlag 5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 12 years ago
scrawl d106ed3b08 Fixed alchemy 12 years ago
Marc Zinnschlag 4dfd5282ab Merge remote-tracking branch 'kolek/enchantingwindow' 12 years ago
Marc Zinnschlag 25917b00ec Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
scrawl 43e0df479e Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping 12 years ago
PLkolek f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
PLkolek 8bc8c38f2d Spell cost is updatedon every change in enchanting and spellmaking. 12 years ago
PLkolek 7fd7621458 Fixed area slider in self enchantments. 12 years ago
Marc Zinnschlag 6ce2b962e1 Merge remote-tracking branch 'scrawl/inventory' 12 years ago
Marc Zinnschlag eedced729f Merge remote-tracking branch 'scrawl/master' 12 years ago
Marc Zinnschlag 7639506e49 Merge remote-tracking branch 'scrawl/ai' 12 years ago
scrawl 16cacb338a Initialize MWMechanics::AiSequence from ESM::AiPackageList 12 years ago
scrawl 45006ea193 Fix inventory/container content loading so that it's done for dynamically spawned objects as well 12 years ago
scrawl 90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 12 years ago
Marc Zinnschlag 958b0c4915 Merge remote-tracking branch 'scrawl/untilhealed' 12 years ago
scrawl da01ec4f52 Only show the "Rest until healed" button when stats are not full 12 years ago
scrawl 04b90b7d14 Other actors no longer collide with an actor that has collision disabled 12 years ago
scrawl 472a381263 Fix health meter (again) 12 years ago
Marc Zinnschlag adb05737ee Merge branch 'master' into filter
Conflicts:
	apps/opencs/model/world/universalid.cpp
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/world/subviews.cpp
12 years ago
Marc Zinnschlag 2e667f1d94 Merge branch 'bottombar' 12 years ago
Marc Zinnschlag 434f97c95c fixed two missing icons 12 years ago
Marc Zinnschlag 102700a498 added specialised Creator for references 12 years ago
Marc Zinnschlag 57be764cce added specialised Creator for referenceable records 12 years ago
Marc Zinnschlag 3642562959 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 426e3ec6c6 Fix enemy health meter for creatures 12 years ago
scrawl 3961c276b8 Added enemy health meter 12 years ago
Marc Zinnschlag e27ba55541 Merge remote-tracking branch 'swick/countdialog' 12 years ago
Sebastian Wick 40d3efc671 use cancel methid 12 years ago
Sebastian Wick 7b40e57ba1 Allow the 'Activate' key to close the countdialog window; cleanups 12 years ago
Marc Zinnschlag 90ab7b2bf5 Merge remote-tracking branch 'swick/viewmodetransission' 12 years ago
Sebastian Wick 7c24c0a64e fix uninitialized variables 12 years ago
Sebastian Wick d2b7cb5bb2 First/Third person transitions with mouse wheel 12 years ago
Marc Zinnschlag 34c825ce52 added icons and type listing to UniversalId class 12 years ago
Marc Zinnschlag 661b290c49 automatically scroll table to the position of a newly created record 12 years ago
Sebastian Wick 1b310c5c5b use SDL resolutions in the ingame settings 12 years ago
Marc Zinnschlag 3fa4a194a7 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 6164e5bae6 Restored window resizing 12 years ago
Chris Robinson 3744850545 Fix hand-to-hand health damage reduction 12 years ago
Chris Robinson 39507e3f0f Decrease armor condition on successful hits 12 years ago
Chris Robinson 1af48ab6e0 Decrease weapon condition on successful hits 12 years ago
Chris Robinson 465f4d2063 Properly handle starting an animation at the end 12 years ago
Marc Zinnschlag 82958e6514 added custom creator for cell records 12 years ago
Chris Robinson 54f91d4b3a Implement hand-to-hand attacks 12 years ago
Marc Zinnschlag 899e18b2cf report ID errors also via input field tool tips 12 years ago
Marc Zinnschlag 5ec9d370cb check if ID is already in use when creating new IDs 12 years ago
Marc Zinnschlag 124a70906f added creator edit lock 12 years ago
Marc Zinnschlag 32c697abc6 validate IDs entered by the user 12 years ago
Marc Zinnschlag 4f6e99c391 more compact layout for the bottom box 12 years ago
Marc Zinnschlag 00fcb79f08 moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one) 12 years ago
Marc Zinnschlag 2d46a1db2f changed CreateCommand to work directly on the model instead of the proxy 12 years ago
Chris Robinson a34f0de3e1 Play the correct medium armor foot sounds 12 years ago
Chris Robinson db4f34b332 Play hit sounds when hitting creatures and NPCs 12 years ago
Chris Robinson 1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 12 years ago
Chris Robinson f73008546f Keep a sound updated with its object's position 12 years ago
Chris Robinson c94653dc49 Implement the ModRegion script function 12 years ago
Marc Zinnschlag f93af52486 handling down a reference to Data and the undo stack to the creators 12 years ago
Chris Robinson 1174b85ac8 Implement Disable/EnableTeleporting script functions 12 years ago
Marc Zinnschlag fee748d4b5 added creator bar UI and cancel button 12 years ago
Chris Robinson 3298eb1b37 Implement HitOnMe script function 12 years ago
Chris Robinson 5379e607cb Handle the OnPCHitMe script variable 12 years ago
Chris Robinson f215d2cc30 Only raise weapon skills for the player 12 years ago
Chris Robinson bec420c69b Add Class::onHit for creatures 12 years ago
Chris Robinson dd6edd21f8 Add a separate on-hit method to handle objects being hit 12 years ago
Marc Zinnschlag b8ac45defe added creator to bottom box layout and re-routed add record event to bottom box 12 years ago
Marc Zinnschlag d899cbb449 removed some junk 12 years ago
Marc Zinnschlag ed83e2e70a added creator to bottom box; more cleanup 12 years ago
Marc Zinnschlag 6c4bdc0101 minor cleanup; less pointer usage 12 years ago
Marc Zinnschlag ba5ca5beed replaced createAndDelete flag with a new class hierarhy (Creator) 12 years ago
Emanuel Guevel aa14656ff2 esmtool: fix swapped comparison operators 12 years ago
Marc Zinnschlag 3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 12 years ago
Chris Robinson a569ae367e Fix hit chance calculation 12 years ago
Chris Robinson 6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Marc Zinnschlag 4327b81bc3 fixed column handling in table (had problems with filtered out columns before) 12 years ago
Marc Zinnschlag 55e7e71c11 added optional per-subview status bar 12 years ago
Chris Robinson 1dcc893703 Merge remote-tracking branch 'zini/master' into combat 12 years ago
Chris Robinson 4ad28ed369 Don't play a weapon-down sound when unreadying a spell 12 years ago
Chris Robinson 92cc566fdc Rename the Class::attack method to Class::hit 12 years ago
Chris Robinson 0db02af807 Set up the weapon state in the CharacterController constructor 12 years ago