Emanuel Guevel
|
47b8a31317
|
Fixes suggested by KittyCat
|
2013-08-07 12:05:53 +02:00 |
|
Emanuel Guevel
|
20d40c4368
|
Implement MWWorld::World::setWerewolf()
|
2013-08-06 12:34:35 +02:00 |
|
scrawl
|
fe51a00112
|
Fix the initial player inventory being added twice when starting a new game
|
2013-07-31 21:00:58 +02:00 |
|
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
scrawl
|
04b90b7d14
|
Other actors no longer collide with an actor that has collision disabled
|
2013-07-30 22:00:48 +02:00 |
|
Chris Robinson
|
c94653dc49
|
Implement the ModRegion script function
|
2013-07-27 07:10:18 -07:00 |
|
Chris Robinson
|
1174b85ac8
|
Implement Disable/EnableTeleporting script functions
|
2013-07-27 00:14:55 -07:00 |
|
Chris Robinson
|
6195062d72
|
Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
|
2013-07-25 12:58:43 -07:00 |
|
Kolzi
|
1b7966ca27
|
Can zoom in and out in third person view.
|
2013-07-19 16:12:01 +02:00 |
|
scrawl
|
c81b852071
|
Fixes inaccurate ray casts; rely on getCameraToViewportRay
|
2013-07-15 00:39:37 +02:00 |
|
Marc Zinnschlag
|
602e40e19d
|
Merge remote-tracking branch 'greye/coc'
|
2013-07-07 13:34:28 +02:00 |
|
greye
|
f3d54a7ba4
|
move finding default cell positions to World
|
2013-07-07 15:03:06 +04:00 |
|
scrawl
|
744c5804ed
|
Simplified doors, now they will stop after hitting an obstacle instead of trying to back off.
|
2013-07-07 03:52:17 +02:00 |
|
Vincent Heuken
|
f43b48015e
|
remove actor's collisionbox on death
|
2013-06-27 19:42:27 -07:00 |
|
Vincent Heuken
|
b095c24854
|
resize actor collision boxes on death
|
2013-06-27 14:11:20 -07:00 |
|
scrawl
|
3a6e54c4f5
|
Sell owned items in the cell
|
2013-05-27 02:18:36 +02:00 |
|
scrawl
|
60563afc10
|
Fix a new game crash, reset camera
|
2013-05-17 22:53:43 +02:00 |
|
Glorf
|
af28be915f
|
Use fallback video name
|
2013-05-16 13:47:27 +02:00 |
|
scrawl
|
aaa9aba999
|
Some fixes
|
2013-05-15 22:38:53 +02:00 |
|
scrawl
|
c41f119ba6
|
Added new game button
|
2013-05-15 17:54:18 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
gus
|
603af21715
|
little interface improvement
|
2013-05-07 19:42:21 +01:00 |
|
gus
|
006f25d1c0
|
First try to improve AI. Does not work yet due to strange bug in physicsystem
|
2013-05-06 00:46:50 +01:00 |
|
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Marc Zinnschlag
|
6f0ccb6e38
|
Merge remote-tracking branch 'scrawl/insertrecords'
|
2013-05-01 13:55:26 +02:00 |
|
Marc Zinnschlag
|
089ef7a2a0
|
Merge remote-tracking branch 'glorf/acrobatics'
|
2013-05-01 13:44:23 +02:00 |
|
scrawl
|
40a0969055
|
Insert records that may not exist in vanilla MW
|
2013-05-01 12:47:50 +02:00 |
|
Glorf
|
236ec3409f
|
Finished acrobatics
|
2013-05-01 12:21:59 +02:00 |
|
scrawl
|
67422c397c
|
GetWindSpeed
|
2013-05-01 11:42:24 +02:00 |
|
scrawl
|
627c3fdb6b
|
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
|
2013-05-01 11:15:43 +02:00 |
|
scrawl
|
1420a2cb33
|
Tweaked adjustPosition. Now uses a very thin box for tracing the feet only.
|
2013-04-30 20:43:38 +02:00 |
|
scrawl
|
91c89e5db4
|
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
|
2013-04-30 20:26:59 +02:00 |
|
Marc Zinnschlag
|
61e476118d
|
Merge remote-tracking branch 'kcat/animations'
|
2013-04-30 10:25:26 +02:00 |
|
scrawl
|
c0dd383cd0
|
Fix door collision to work with all possible movement directions
|
2013-04-30 09:43:32 +02:00 |
|
Chris Robinson
|
15a2eeebb8
|
Merge remote-tracking branch 'zini/master' into animations
Conflicts:
apps/openmw/mwworld/worldimp.cpp
|
2013-04-29 10:16:29 -07:00 |
|
Marc Zinnschlag
|
93868c8bca
|
Merge remote-tracking branch 'scrawl/master'
|
2013-04-29 18:08:25 +02:00 |
|
Marc Zinnschlag
|
bab899513a
|
Merge remote-tracking branch 'glorf/bugfix-4'
|
2013-04-29 18:04:22 +02:00 |
|
Glorf
|
74de8b83b6
|
Enabled collision when new game
|
2013-04-29 17:56:16 +02:00 |
|
Chris Robinson
|
d17e1e83d5
|
Rename MWRender's Player to Camera
|
2013-04-29 05:50:40 -07:00 |
|
scrawl
|
867c7db014
|
Fix wrong door sounds
|
2013-04-29 11:00:15 +02:00 |
|
Chris Robinson
|
ba3a67f84b
|
Don't store the player base node in MWRender::Player
|
2013-04-28 23:44:44 -07:00 |
|
Chris Robinson
|
24e503330b
|
Merge remote-tracking branch 'zini/master' into animations
|
2013-04-28 09:41:31 -07:00 |
|
scrawl
|
67e5e939a1
|
Fix some doors
|
2013-04-28 17:57:36 +02:00 |
|
scrawl
|
6ecd88af14
|
More fixes
|
2013-04-28 15:59:59 +02:00 |
|
scrawl
|
4ee1a6ee02
|
Put door physics in a separate method, some fixes
|
2013-04-28 15:36:37 +02:00 |
|
scrawl
|
9343b4459e
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
|
Chris Robinson
|
ce7bc20fa1
|
Avoid special-casing player rotation
|
2013-04-28 01:14:58 -07:00 |
|
Glorf
|
3669d0a998
|
Bugfix #742
|
2013-04-27 20:57:44 +02:00 |
|
Glorf
|
240217ae42
|
Fixed rotations more than 360 degrees
|
2013-04-25 20:52:38 +02:00 |
|
Glorf
|
7cd4dd0c91
|
Improved local rotations
|
2013-04-25 19:14:10 +02:00 |
|
Glorf
|
53fb17da10
|
Rotation system fixes
|
2013-04-24 21:42:04 +02:00 |
|
Glorf
|
1e92ffc314
|
Added rotation layer
|
2013-04-16 21:17:19 +02:00 |
|
Glorf
|
e0357c7b7c
|
Merge rotate
|
2013-04-15 20:29:38 +02:00 |
|
Glorf
|
972481f63f
|
Working rotate, rotateworld
|
2013-04-15 16:45:53 +02:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
scrawl
|
d50150ad71
|
Scale adjustment factor should not be written back to cellref scale
|
2013-04-13 00:13:56 +02:00 |
|
Tom Mason
|
6ca2b1af74
|
fix for turning animations playing when in vanity mode
|
2013-04-09 19:24:41 +01:00 |
|
scrawl
|
2e7d5377f4
|
Fix crash when moving npcs to an inactive cell
|
2013-04-04 16:51:22 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
Chris Robinson
|
18e8ff7198
|
Actually rotate the object when updating physics
|
2013-03-31 02:24:44 -07:00 |
|
Chris Robinson
|
466c0086b8
|
Use a full Movement to hand off to the world physics update
|
2013-03-31 00:13:56 -07:00 |
|
Chris Robinson
|
63af72c315
|
Avoid converting to and from quaternions
|
2013-03-30 17:31:16 -07:00 |
|
Marc Zinnschlag
|
573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
|
6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
918cdcffc2
|
Split up components/esm/loadlocks
|
2013-03-22 05:50:54 +01:00 |
|
Glorf
|
f5bf7254a8
|
Minor console selection improvements
|
2013-03-18 23:46:17 +01:00 |
|
Glorf
|
a07c910d0b
|
Feature #535: Console object selection improvements
|
2013-03-18 21:33:12 +01:00 |
|
Marc Zinnschlag
|
08f6d04960
|
constness fixes
|
2013-03-18 08:29:40 +01:00 |
|
Marc Zinnschlag
|
19c3b5516d
|
Merge remote-tracking branch 'glorf/fallbacks-next' into next
|
2013-03-18 08:14:25 +01:00 |
|
Glorf
|
ea7f386e7d
|
Access to Fallback via getFallback
|
2013-03-17 13:50:15 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
Glorf
|
521bebd2f4
|
Fallback system rewritten, added light fallbacks
|
2013-03-15 10:17:30 +01:00 |
|
scrawl
|
41a958cd4e
|
Fix hardcoded beast races in MWClass::Npc::getModel
|
2013-03-12 02:50:23 +01:00 |
|
scrawl
|
46d8f3ce5a
|
Fix hardcoded race IDs
|
2013-03-12 02:44:03 +01:00 |
|
Glorf
|
aebd9a3700
|
Weather to pull
|
2013-03-10 00:24:14 +01:00 |
|
scrawl
|
5c94c654d4
|
Fix wrong rotation of objects dropped on the ground
|
2013-03-09 13:27:24 +01:00 |
|
scrawl
|
d7c4a622cf
|
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
|
2013-03-08 23:46:25 +01:00 |
|
scrawl
|
66a754e9aa
|
Fix tooltip position when hovering the crosshair over NPCs
|
2013-03-07 15:25:22 +01:00 |
|
Marc Zinnschlag
|
642653d10e
|
World constructor fixes
|
2013-03-06 19:57:00 +01:00 |
|
Marc Zinnschlag
|
d839a4c6c2
|
Merge remote-tracking branch 'scrawl/graphics'
|
2013-03-05 16:31:22 +01:00 |
|
scrawl
|
fe7b2732d8
|
Avoid manually updating render targets from within frameRenderingQueued
|
2013-03-05 14:24:29 +01:00 |
|
Marc Zinnschlag
|
dc3edc6024
|
Merge branch 'vartype'
|
2013-03-05 10:59:08 +01:00 |
|
Marc Zinnschlag
|
ba4907fbaf
|
use new Variant type for GMSTs
|
2013-03-05 08:02:27 +01:00 |
|
scrawl
|
11f21a1988
|
Weather update should be before renderer update
|
2013-03-03 15:10:40 +01:00 |
|
Marc Zinnschlag
|
dc445844d2
|
Merge remote-tracking branch 'scrawl/z-up'
|
2013-02-26 14:37:50 +01:00 |
|
scrawl
|
cd68012498
|
Z-up conversion: raycasts
|
2013-02-26 14:28:35 +01:00 |
|
scrawl
|
2e7bc1a368
|
Z-up conversion: local map, fix tcg
|
2013-02-26 13:39:10 +01:00 |
|
Marc Zinnschlag
|
bd9884b244
|
Merge remote-tracking branch 'chris/misc-cleanup'
|
2013-02-25 19:45:09 +01:00 |
|
Marc Zinnschlag
|
08f13ef5ab
|
Merge remote-tracking branch 'greye/master'
|
2013-02-25 19:34:03 +01:00 |
|
greye
|
661fd73c6e
|
fix rotation for objects in inactive cells and forced vanity mode
|
2013-02-25 22:00:50 +04:00 |
|
Chris Robinson
|
48271e49ec
|
Properly update the Ptr object in the mechanics manager when moving across cells
|
2013-02-25 09:57:34 -08:00 |
|
scrawl
|
355390429e
|
Fix World::isUnderwater to use dynamic waterlevel
|
2013-02-25 17:27:50 +01:00 |
|
greye
|
6a8c532244
|
fix and unify object cell change update in mwrender
|
2013-02-24 15:04:56 +04:00 |
|
Chris Robinson
|
0148db8ccf
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
|
2013-02-23 05:59:35 -08:00 |
|
greye
|
d983ed5c78
|
fix invalid SceneNode pointer on cell change
|
2013-02-23 16:45:55 +04:00 |
|
Chris Robinson
|
9c3af5f344
|
Do not interpret noclip mode as flying
|
2013-02-22 01:26:30 -08:00 |
|
Chris Robinson
|
cfdc820a1f
|
Make an actor fly when it has a levitate effect
|
2013-02-20 01:55:12 -08:00 |
|
Chris Robinson
|
5a1a0b7338
|
Add and use an MWWorld::isFlying method
|
2013-02-18 22:39:43 -08:00 |
|
scrawl
|
5d403ebdd3
|
Fix collision debug drawer (tcg)
|
2013-02-19 04:03:24 +01:00 |
|
Chris Robinson
|
ac717373b1
|
Add a method to check if an object is on the ground
|
2013-02-14 22:35:15 -08:00 |
|