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13 commits

Author SHA1 Message Date
Mads Buvik Sandvei
57e48cfc03 Separate rendering of window menus. It's still awkward. Needs polishing. 2020-05-01 21:37:01 +02:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
Mads Buvik Sandvei
08c08646cd Fix activating objects the player is pointing at 2020-03-08 18:54:50 +01:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
2ae7255fac Pointing beam to visualize what the player is pointing at 2020-03-08 00:44:39 +01:00
Mads Buvik Sandvei
da03e8bf41 Some refactoring 2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
f5e01417ba Fixed jitter bugs with the new player tracking. 2020-02-29 14:13:56 +01:00
Mads Buvik Sandvei
bdade49129 In-place turning 2020-02-23 11:02:38 +01:00
Mads Buvik Sandvei
287886d545 Touch input of activation now makes character point forward. 2020-02-16 14:53:35 +01:00
Mads Buvik Sandvei
da73df1707 Basic input management 2020-02-15 20:01:11 +01:00
Mads Buvik Sandvei
49e0c6f17b Basic hand tracking. 2020-02-14 22:11:19 +01:00
Mads Buvik Sandvei
2accdc4441 Split view into worldview and menu, for ease of layer management. Basic pose management. 2020-01-24 00:14:23 +01:00
Mads Buvik Sandvei
2778775070 First commit. Wrote an osgviewer, achieved display. 2020-01-10 00:10:09 +01:00