Marc Zinnschlag
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6fe53aa320
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Issue #277: containers in cells were not filled up on cell load when the cell was preloaded before
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2012-05-25 17:55:00 +02:00 |
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scrawl
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7ebbc099b3
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allow stacking gui modes
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2012-05-23 12:23:35 +02:00 |
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Marc Zinnschlag
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7938566004
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Merge remote branch 'scrawl/graphics'
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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2012-05-21 11:24:36 +02:00 |
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Marc Zinnschlag
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3e85151c9d
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Merge remote branch 'scrawl/inventoryGUI'
Conflicts:
apps/openmw/CMakeLists.txt
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2012-05-21 10:13:27 +02:00 |
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scrawl
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8f2c8bbea4
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Merge branch 'master' into graphics
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2012-05-21 09:50:46 +02:00 |
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Marc Zinnschlag
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420cd53be0
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Merge branch 'effects'
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2012-05-19 17:41:47 +02:00 |
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Marc Zinnschlag
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be46f5a59c
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various fixes
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2012-05-19 17:39:24 +02:00 |
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Marc Zinnschlag
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74ae3605e0
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Issue #256: added getTimeStamp function to World
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2012-05-19 09:31:45 +02:00 |
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scrawl
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9ca579ba63
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slightly revamped gold stacking, now always uses the gold_001 base object to be script-friendly
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2012-05-19 00:36:01 +02:00 |
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scrawl
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8a0c859c16
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Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI
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2012-05-18 22:27:48 +02:00 |
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Marc Zinnschlag
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498530fad7
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container iterator fix
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2012-05-18 22:24:19 +02:00 |
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scrawl
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c004f5d570
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adjust the "total cost"/"total sold" value when trading items, added some checks with respective user notifications
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2012-05-18 22:06:25 +02:00 |
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Marc Zinnschlag
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a4343bfa18
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Issue #256: added TimeStamp class
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2012-05-18 22:04:22 +02:00 |
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Marc Zinnschlag
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124ea77612
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Issue #256: consider equipped items when calculating magic effects
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2012-05-18 15:48:55 +02:00 |
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scrawl
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3cacc8feec
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add re-stocking items to containers (though restocking isn't implemented)
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2012-05-17 23:22:41 +02:00 |
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scrawl
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1f85475536
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Merge branch 'master' into inventoryGUI
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2012-05-17 19:03:41 +02:00 |
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scrawl
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375c198ebd
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WeatherManager: fix for cells that have no region.
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2012-05-17 18:21:05 +02:00 |
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scrawl
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ae77e7b0d8
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don't try to retrieve land data from non-predefined cells.
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2012-05-17 18:11:34 +02:00 |
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Marc Zinnschlag
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6b74fec8ed
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don't do a half finished cell change, when trying to switch to an interior cell that does not exist
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2012-05-17 17:13:41 +02:00 |
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scrawl
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fca9f1fc5f
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gold dropping works without crash, but the code needs clean up.
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2012-05-16 22:56:54 +02:00 |
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scrawl
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178ad876d7
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fix for objects other than Miscellaneous.
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2012-05-16 22:17:13 +02:00 |
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scrawl
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5875ce5128
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select the correct gold base object (still crashing)
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2012-05-16 22:13:56 +02:00 |
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scrawl
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f73d3ad33f
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fix to the "drop object on ground" feature. still crashes for gold.
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2012-05-16 21:27:02 +02:00 |
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scrawl
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6d34e61dbd
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don't stack gold if it has a script (not used in MW, but some mods might)
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2012-05-16 19:18:50 +02:00 |
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scrawl
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4b5d6ce311
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allow stacking gold
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2012-05-16 17:22:25 +02:00 |
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scrawl
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0f1e09d2c1
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make Class::use method return an equip action for equippable items, add sound for equipping
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2012-05-16 16:08:55 +02:00 |
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scrawl
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2fa7ce0c19
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equipping works also when the item wasn't in player inventory before.
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2012-05-16 00:02:05 +02:00 |
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scrawl
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e9ea1fba4e
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fixed typo getCapacity method
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2012-05-15 22:31:52 +02:00 |
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scrawl
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d3a53ae0b8
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removed the _freeSlot method which is now unneeded
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2012-05-15 22:01:09 +02:00 |
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scrawl
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0063387979
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Merge branch 'master' into inventoryGUI
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2012-05-15 21:48:05 +02:00 |
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Marc Zinnschlag
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7e00fea18b
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added getEncumbrance function
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2012-05-15 21:34:00 +02:00 |
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Marc Zinnschlag
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c6493fb133
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added getCapacity function
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2012-05-15 21:17:00 +02:00 |
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scrawl
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ca4fa21d64
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removed the attempt to unify activation and use scripts which was incorrect
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2012-05-15 20:51:19 +02:00 |
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scrawl
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71de10cb7e
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equipping items works, but only if you have more than one of the item that you're equipping
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2012-05-15 20:33:34 +02:00 |
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scrawl
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ab6336b745
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using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now)
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2012-05-15 18:05:53 +02:00 |
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scrawl
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b18ee198b4
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use a raycast to determine where to place object, if distance is too far
drop it on the ground
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2012-05-15 16:47:23 +02:00 |
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scrawl
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933a40de14
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better floating object label positioning.
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2012-05-14 21:37:43 +02:00 |
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scrawl
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d3e162ec83
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dropping items works
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2012-05-14 17:41:17 +02:00 |
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scrawl
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f300a5621c
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Merge branch 'master' into inventoryGUI
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2012-05-13 17:45:57 +02:00 |
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scrawl
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82b9f835b1
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make sure iterator is not end() before trying to get the equipped item
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2012-05-13 16:54:18 +02:00 |
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scrawl
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471f6467ec
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Merge branch 'master' into graphics
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
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2012-05-13 16:18:22 +02:00 |
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scrawl
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e9a1ef4269
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Merge branch 'master' into inventoryGUI
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2012-05-13 16:16:54 +02:00 |
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scrawl
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d341d2113c
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fixed some issues
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2012-05-13 14:58:38 +02:00 |
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scrawl
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ee7e482cba
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implemented un-stacking
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2012-05-13 11:52:17 +02:00 |
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scrawl
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16522ddc59
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InventoryStore re-stacking unequipped items
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2012-05-12 23:09:03 +02:00 |
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scrawl
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6ee4e8fb5a
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Merge branch 'itemstacking' into inventoryGUI
Conflicts:
apps/openmw/mwclass/armor.hpp
apps/openmw/mwclass/clothing.hpp
apps/openmw/mwclass/weapon.hpp
apps/openmw/mwworld/class.hpp
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2012-05-12 18:32:06 +02:00 |
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scrawl
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9f2595183b
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type
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2012-05-12 16:30:27 +02:00 |
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scrawl
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5b0251b09f
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item stacking
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2012-05-12 16:17:03 +02:00 |
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scrawl
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296dbce298
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Merge branch 'master' into graphics
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2012-05-12 13:47:56 +02:00 |
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scrawl
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a1b86acc38
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Merge branch 'master' into inventoryGUI
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
files/mygui/core.xml
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2012-05-11 16:41:27 +02:00 |
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