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27 commits

Author SHA1 Message Date
David Cernat
711c4d83da [Client] Fix build after recent OpenMW changes to GUI 2017-10-07 23:33:36 +03:00
David Cernat
38247ff086 Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwbase/dialoguemanager.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
2017-10-06 04:10:04 +03:00
scrawl
2ce79e07a4 Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
David Cernat
a883c8f8aa [Client] Prevent scripts from creating PlayerTopic packet spam 2017-08-23 07:14:45 +03:00
David Cernat
906b263a2d [Client] Update topics in current dialogue screen when receiving PlayerTopic packets 2017-05-31 06:51:50 +03:00
Allofich
60c67bc327 Run scripts for voiced dialogue
(Fixes #3787)
2017-04-21 10:39:11 +09:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
5104a5a023 Add missing setFactionReaction instruction, use absolute storage instead of difference
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).

This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
scrawl
865486604f Make trade disposition changes temporary again, as in vanilla 2014-05-31 13:57:07 +02:00
scrawl
e266c39c5d Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
Bret Curtis
ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
Marc Zinnschlag
9f721fd144 store list of known topics in saved game files 2014-02-16 12:54:27 +01:00
scrawl
c85c2cff4e Fix disposition changes from trades not applying properly 2014-01-08 01:46:42 +01:00
Chris Robinson
d8ec813939 Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
scrawl
78e6dab9d2 Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
scrawl
cebcbe11f8 Implemented service refusal 2013-03-16 20:32:21 +01:00
Marc Zinnschlag
75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
79706bf60f Issue #219: dialogue manager cleanup 2012-11-10 14:31:58 +01:00
scrawl
94aeb15220 bartering disposition change 2012-11-10 00:38:45 +01:00
scrawl
33b4b29fbc persuasion mechanics, added reputation 2012-11-10 00:29:36 +01:00
Marc Zinnschlag
a84145a087 Issue #107: minor corrections 2012-08-09 12:05:47 +02:00
Marc Zinnschlag
923109b260 Issue #107: DialogueManager is accessed only through the interface class from now on 2012-08-09 10:35:53 +02:00