David Cernat
711c4d83da
[Client] Fix build after recent OpenMW changes to GUI
2017-10-07 23:33:36 +03:00
David Cernat
38247ff086
Merge pull request #303 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
2017-10-06 04:10:04 +03:00
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
David Cernat
a883c8f8aa
[Client] Prevent scripts from creating PlayerTopic packet spam
2017-08-23 07:14:45 +03:00
David Cernat
906b263a2d
[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
2017-05-31 06:51:50 +03:00
Allofich
60c67bc327
Run scripts for voiced dialogue
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(Fixes #3787 )
2017-04-21 10:39:11 +09:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
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Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
2014-06-10 18:49:41 +02:00
scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
2014-05-31 13:57:07 +02:00
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
2014-05-27 14:54:29 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
scrawl
c85c2cff4e
Fix disposition changes from trades not applying properly
2014-01-08 01:46:42 +01:00
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
2013-07-24 10:02:50 -07:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
scrawl
78e6dab9d2
Dialogue history rewrite WIP
2013-05-04 14:15:47 +02:00
scrawl
b0199c703c
Companion UI
2013-03-31 13:13:46 +02:00
scrawl
cebcbe11f8
Implemented service refusal
2013-03-16 20:32:21 +01:00
Marc Zinnschlag
75f64aa38b
Merge branch 'master' into dialogue
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Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
79706bf60f
Issue #219 : dialogue manager cleanup
2012-11-10 14:31:58 +01:00
scrawl
94aeb15220
bartering disposition change
2012-11-10 00:38:45 +01:00
scrawl
33b4b29fbc
persuasion mechanics, added reputation
2012-11-10 00:29:36 +01:00
Marc Zinnschlag
a84145a087
Issue #107 : minor corrections
2012-08-09 12:05:47 +02:00
Marc Zinnschlag
923109b260
Issue #107 : DialogueManager is accessed only through the interface class from now on
2012-08-09 10:35:53 +02:00