Tom Mason
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6ca2b1af74
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fix for turning animations playing when in vanity mode
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2013-04-09 19:24:41 +01:00 |
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scrawl
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2e7d5377f4
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Fix crash when moving npcs to an inactive cell
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2013-04-04 16:51:22 +02:00 |
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scrawl
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ebaf80d539
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
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Chris Robinson
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63af72c315
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Avoid converting to and from quaternions
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2013-03-30 17:31:16 -07:00 |
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scrawl
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485b6c855a
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Fix NPC race height not being applied
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2013-03-15 16:44:35 +01:00 |
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Glorf
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521bebd2f4
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Fallback system rewritten, added light fallbacks
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2013-03-15 10:17:30 +01:00 |
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Marc Zinnschlag
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7e100c36b5
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Merge remote-tracking branch 'gus/AI'
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2013-03-06 19:05:55 +01:00 |
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gus
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5938e19362
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Clean up
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2013-03-06 17:31:57 +00:00 |
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gus
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d3bf3812a4
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changing rotation order (fix some misoriented objects)
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2013-03-05 20:16:57 +00:00 |
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gus
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8b6f0e0770
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Correct orientation sign
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2013-03-05 18:28:57 +00:00 |
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scrawl
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fe7b2732d8
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |
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scrawl
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2486ec6cb9
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Material fixes (vertex colors, alpha)
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2013-03-05 13:51:48 +01:00 |
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scrawl
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cab5315a8e
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Disable mipmaps generation
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2013-03-04 16:28:20 +01:00 |
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scrawl
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f1d35b73b8
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Cleanup
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2013-03-03 19:52:20 +01:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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gus
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e1882dce32
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correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived.
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2013-03-03 13:02:41 +00:00 |
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scrawl
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9b0ac4e299
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
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scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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scrawl
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cc9b72b9b1
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
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scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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2013-02-26 13:39:10 +01:00 |
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scrawl
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3ef952172d
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
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scrawl
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a5451eb9d9
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Z-up conversion: terrain, objects
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2013-02-26 08:30:06 +01:00 |
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scrawl
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b1fc68d44d
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Merge branch 'master' into graphics
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2013-02-25 17:36:33 +01:00 |
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scrawl
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355390429e
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Fix World::isUnderwater to use dynamic waterlevel
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2013-02-25 17:27:50 +01:00 |
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scrawl
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cacdb33b42
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Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
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2013-02-25 15:12:03 +01:00 |
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greye
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6a8c532244
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fix and unify object cell change update in mwrender
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2013-02-24 15:04:56 +04:00 |
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scrawl
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01102f9c73
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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scrawl
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5b099393fa
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Fix time factor
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2013-02-23 04:43:51 +01:00 |
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Chris Robinson
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7ec73c29f2
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Do not return the player's Animation object for non-players
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2013-02-22 01:27:26 -08:00 |
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scrawl
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6cceb04adf
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When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
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2013-02-19 03:08:00 +01:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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scrawl
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7ffcfa3622
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Water and clouds no longer depend on timescale.
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2013-02-17 16:23:55 +01:00 |
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scrawl
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6a49ea9b4f
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Cleaning out some old bits
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2013-02-13 18:39:36 +01:00 |
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Chris Robinson
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923d0d6eb4
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Fix up some header includes
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2013-02-06 21:47:09 -08:00 |
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scrawl
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31f760ccce
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Fixing issues from last commit: restored input and occlusion queries
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2013-02-05 20:26:13 +01:00 |
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scrawl
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c4d518132f
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With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
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2013-02-05 19:22:08 +01:00 |
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scrawl
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3772cd9257
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Refraction can be disabled separately now
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2013-02-05 14:29:46 +01:00 |
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scrawl
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a44dfcd2ac
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Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.
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2013-02-03 19:28:31 +01:00 |
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scrawl
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5334934612
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Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
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2013-02-03 18:03:09 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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scrawl
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a461b282c1
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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Chris Robinson
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00879ab20e
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Fix player rendering
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2013-01-17 15:48:09 -08:00 |
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Chris Robinson
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d2f5a886c7
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Handle playgroup and skipanim through mwmechanics
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2013-01-16 17:53:18 -08:00 |
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Chris Robinson
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63e685ea39
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Add a method to get the Animation from a Ptr
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2013-01-16 09:59:19 -08:00 |
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scrawl
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30136eb449
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Update settings UI
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2013-01-12 06:36:48 +01:00 |
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Chris Robinson
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9675a6d04a
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Merge remote-tracking branch 'zini/master' into animation2
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2013-01-08 02:25:37 -08:00 |
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Chris Robinson
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05dfafa777
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Avoid an unnecessary lookup when moving the scene node
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2013-01-07 05:09:15 -08:00 |
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scrawl
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282601d6e9
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support the allowSkipping extra parameter for playBink command.
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2013-01-07 13:19:52 +01:00 |
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Chris Robinson
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efca5ded47
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Clean up some header includes to reduce nesting
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2013-01-05 21:12:08 -08:00 |
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scrawl
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5ed04ae53e
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added black bars
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2012-12-15 19:23:03 +01:00 |
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