1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 12:49:56 +00:00
Commit graph

17753 commits

Author SHA1 Message Date
scrawl
f8690dcd20 Set the drag-and-drop state after initiating the drag, not before (Fixes #3134) 2016-12-16 20:16:59 +01:00
scrawl
cca75499ee Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
David Cernat
2d46b33c5f Removed duplicate team list 2016-12-16 19:42:53 +02:00
David Cernat
b36415465a Tweaked readme and added first draft of real changelog 2016-12-16 19:39:57 +02:00
Stanislav Zhukov
f72bea175a Update README.md 2016-12-17 00:52:58 +08:00
U-VirtualBox-PC\Admin
6229269506 Some patches for lua on windows 2016-12-16 19:04:47 +03:00
David Cernat
35de28e239 Fix setting of longer environmental variables on Windows 2016-12-16 17:57:02 +02:00
Marc Zinnschlag
34389e15cd Merge remote-tracking branch 'origin/master' 2016-12-16 12:28:22 +01:00
Marc Zinnschlag
827c78a4cd added text column to ref id table (books) 2016-12-16 12:28:09 +01:00
Koncord
804259b2c9 Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
2016-12-16 18:50:34 +08:00
Koncord
2eda48acca Fix issue #111 2016-12-16 18:13:44 +08:00
Koncord
f74734cfba Fix server crash if player is not fully connected 2016-12-16 17:53:56 +08:00
Koncord
3ee82a761b Remove redundant include 2016-12-16 17:51:00 +08:00
Koncord
4371a65fc6 fix spaces 2016-12-16 17:31:41 +08:00
Koncord
9ca206dda9 Add hooks for containers 2016-12-16 17:27:19 +08:00
Koncord
536715cf46 Cleanup tes3mp headers 2016-12-16 16:59:15 +08:00
scrawl
f97be48bf4 Merge pull request #1162 from lkrieg/death_collision_fix
Disable NPC collision only when death animation has finished (#3666)
2016-12-15 22:45:49 +01:00
scrawl
c0faeea938 RigGeometry check if mesh has normals (Fixes #3667) 2016-12-15 22:39:21 +01:00
Leon Krieg
12c8c3276a Disable NPC collision only when death animation has finished (#3666) 2016-12-15 19:33:14 +01:00
scrawl
81b9b07820 Merge pull request #1161 from Aussiemon/sdlfix
[Bug #2771] Handle SDL event 0x302 by doing nothing
2016-12-15 16:10:52 +01:00
scrawl
0168c55c2d Merge pull request #1159 from lkrieg/spelling_fixes
More spelling fixes
2016-12-15 16:10:25 +01:00
Leon Krieg
739cd5ba45 Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
Aussiemon
369272fc70 Handle SDL event 0x302 by doing nothing 2016-12-14 21:08:20 -07:00
Aussiemon
7c2a088b34 Added check before removing water collision object from world 2016-12-14 20:13:23 -07:00
Aussiemon
e30dfb13d3 Added check before attempting to remove actor's collision object from world 2016-12-14 19:05:30 -07:00
scrawl
2eb6ef50ca Revert "[OS X] Reenable CI"
This reverts commit c99d9a47e8.
2016-12-14 20:03:42 +01:00
scrawl
e6332d7c12 Merge pull request #1157 from lkrieg/spelling_fixes
Multiple spelling fixes
2016-12-14 17:56:51 +01:00
Leon Krieg
c7b4b2cdd7 Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
scrawl
8bdd5d1131 Merge pull request #1151 from Aussiemon/projectilelightsfix
Update to implementation of projectile lights
2016-12-14 14:33:09 +01:00
mrohrlach
71e74f5a93 Moved projectile light calculation to separate method 2016-12-13 18:04:20 -07:00
Bret Curtis
582acc8c71 Merge pull request #1156 from jeffreyhaines/patch-2
Minor grammar and sentence changes
2016-12-13 22:05:50 +01:00
Bret Curtis
3f9b36dc3d Merge branch 'master' into patch-2 2016-12-13 21:57:54 +01:00
jeffreyhaines
829f684899 Removed Oxford comma 2016-12-13 15:39:30 -05:00
jeffreyhaines
6fadcc6748 Replaced "prior" with "previous" 2016-12-13 13:29:22 -05:00
jeffreyhaines
2fe2b57faa Replaced choose with select 2016-12-13 13:27:43 -05:00
Bret Curtis
49e6232de5 Merge pull request #1155 from jeffreyhaines/patch-1
Minor spelling correction
2016-12-13 19:18:12 +01:00
jeffreyhaines
d95a663510 Minor grammar and sentence changes 2016-12-13 11:11:21 -05:00
jeffreyhaines
2d928fac36 Minor spelling correction 2016-12-13 10:46:16 -05:00
scrawl
88e07640d5 Merge pull request #1154 from MiroslavR/swish
Fix swish sound ID and play swish sound effects for all creatures
2016-12-11 21:18:55 +01:00
MiroslavR
76ee5845ac Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 2016-12-11 19:35:53 +01:00
scrawl
7e797eeda0 Merge pull request #1153 from MiroslavR/itemshadow-bug
Remove item shadows properly
2016-12-10 22:25:56 +01:00
MiroslavR
8c97ac269d Remove item shadows properly (Fixes #3652) 2016-12-10 22:22:41 +01:00
scrawl
b7f8b572ae Merge pull request #1152 from Aussiemon/disintegration2
Bug #2777: Fix for disintegration efffects eliminated by framerate (attempt #2)
2016-12-10 18:02:02 +01:00
mrohrlach
f0f78c9d64 Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
mrohrlach
f5da179a90 Removed two more bad casts 2016-12-09 18:15:40 -07:00
mrohrlach
3b0c791892 Removed bad casts and unnecessary comments 2016-12-09 18:10:06 -07:00
scrawl
876d9c6a84 Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
2016-12-06 20:02:39 +01:00
scrawl
5f92cc413d Merge pull request #1146 from Allofich/fortify
Fix fortify maximum magicka expiration
2016-12-06 18:02:23 +01:00
Allofich
a6dae51d87 Require line of sight for AI attacks (Fixes #3646) 2016-12-07 01:35:30 +09:00