Commit Graph

15 Commits (77ba0fbe730ff6d9e7a20126df177054d183eed2)

Author SHA1 Message Date
Chris Robinson 97d617d43f Use more appropriate VBO settings
Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their
transformations are handled by the modelview matrix. They also don't need the
local RAM copy (the "shadow buffer") since it's really only useful for skinning
purposes (though this means the VBO has to be readable for static geometry to
work).
12 years ago
scrawl a9b56eedc3 Support NIF "glow maps", which are basically an emissive channel. 12 years ago
scrawl 5625d73d84 Bump texture support 12 years ago
Chris Robinson 095daca058 Create entities when iterating through the NIF 12 years ago
Chris Robinson 512534be11 Read the correct texture resource for other layers 12 years ago
Chris Robinson f6f165852d Better handle material texture layers 12 years ago
scrawl 6c1ff8caca Merge branch 'master' into next
Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp
12 years ago
scrawl e30af28860 Markers should still have collision if they have a NiRootCollisionNode 12 years ago
scrawl 599207a92d Transparency sorting should be enabled only when alpha blending is enabled 12 years ago
scrawl 7f8d659f3c Fix transparency sorting 12 years ago
scrawl 2486ec6cb9 Material fixes (vertex colors, alpha) 12 years ago
Chris Robinson 2f14f26b96 Use the full unique mesh name for the material instead of the NIF name 12 years ago
Chris Robinson 4e1e0eaf62 Merge remote-tracking branch 'zini/master' into material-fix
Conflicts:
	components/nifogre/ogrenifloader.cpp
12 years ago
scrawl 05bd94effb Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 12 years ago
Nathan Jeffords 109dff2d29 renamed high level NIF files... 12 years ago