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21985 commits

Author SHA1 Message Date
Alexei Dobrohotov
571094a3ca
Merge pull request #2328 from akortunov/aifix
Use friendly hits only for player's followers
2019-04-17 16:12:15 +03:00
Andrei Kortunov
e534153d00 Use friendly hits only for player's followers (bug #4984) 2019-04-16 17:12:37 +04:00
terrabyte25
b29476de58
Add support for OpenGLES 3.2 2019-04-15 17:09:36 -05:00
Capostrophic
7814bd1b76 Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
Alexei Dobrohotov
4d633fd3e6
Merge pull request #2293 from Capostrophic/fieldofview
Make the default vertical FOV in line with vanilla (bug #4933)
2019-04-14 18:21:07 +03:00
Capostrophic
fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 2019-04-14 18:13:21 +03:00
Alexei Dobrohotov
e8b327a3e2
Merge pull request #2327 from akortunov/aifix
Improve handling for actors outside of actors processing range
2019-04-14 17:21:33 +03:00
Andrei Kortunov
6b49ce965b Do not update drowning state for actors outside of AI distance (bug #4980) 2019-04-14 18:09:11 +04:00
Andrei Kortunov
4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
Andrei Kortunov
d1152880c2
Merge pull request #2326 from Capostrophic/regression
Fix zero division in enchantment magnitude calculation
2019-04-14 15:09:18 +04:00
Capostrophic
2c473d84ee Fix zero division in enchantment magnitude calculation 2019-04-14 12:47:11 +03:00
Andrei Kortunov
88f44c613b
Merge pull request #2323 from elsid/rm_unused_field
Remove unused field
2019-04-13 19:06:33 +04:00
elsid
4500f01efd
Remove unused field 2019-04-13 13:25:49 +02:00
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
bump from C++11 to C++14
2019-04-12 17:34:18 +03:00
Andrei Kortunov
ab7ff4eaf9
Merge pull request #2322 from Capostrophic/rain
Fix frozen rain when water refractions are disabled
2019-04-12 18:03:17 +04:00
Capostrophic
0333cd2dd4 Fix frozen rain when water refractions are disabled 2019-04-12 16:43:18 +03:00
Alexei Dobrohotov
01d725d2d1 Merge branch 'patch-1' into 'master'
Make sure the player cannot use quickkeys while disableplayerfighting or disableplayermagic is active

See merge request OpenMW/openmw!92
2019-04-12 13:08:55 +00:00
terabyte25
27292ef4a3 Disable quick keys when fighting and spellcasting are disabled (bug #4962) 2019-04-12 13:08:55 +00:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
2019-04-12 11:17:20 +02:00
Bret Curtis
4fa529e093
Merge pull request #2320 from akortunov/cursorfix
[Regression] Fix disappearing cursor in the self-enchanting menu
2019-04-12 11:10:29 +02:00
Bret Curtis
785a667517
Merge pull request #2302 from akortunov/guifixes
Scalable UI textures
2019-04-12 11:09:30 +02:00
Andrei Kortunov
f165d22cde Fix a regression with disappearing cursor in the self-enchanting menu 2019-04-12 08:29:45 +04:00
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
2019-04-12 07:59:38 +04:00
Bret Curtis
f0cc973b29
Merge pull request #2315 from Capostrophic/lighting
Revise light source configuration (bug #4965)
2019-04-11 09:55:27 +02:00
Bret Curtis
10643a10f2
Merge branch 'master' into lighting 2019-04-11 09:55:09 +02:00
Andrei Kortunov
04bee2b2fb
Merge pull request #2317 from Capostrophic/sound
Only play miss sound for player attacks (bug #4969)
2019-04-11 07:52:18 +04:00
Alexei Dobrohotov
d3e6921946
Merge pull request #2318 from elsid/navmesh_lock_tile
Avoid work duplication for multiple thread async navmesh updater
2019-04-11 00:19:52 +03:00
elsid
c683dc8565
Lock navmesh tile by thread while processing
To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
2019-04-10 22:01:50 +02:00
Capostrophic
85e99182ce Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Capostrophic
424716977b Only play miss sound for player attacks (bug #4969) 2019-04-10 22:28:22 +03:00
Bret Curtis
2ab7f903d7 make use of std::make_unique to test that MSVC2015 can handle that 2019-04-10 11:09:44 +02:00
Andrei Kortunov
31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
Bret Curtis
573e6e5d51
Merge pull request #2313 from Capostrophic/nifver
NIF version-related minor fixes
2019-04-09 23:54:28 +02:00
Bret Curtis
df9a8cf957 bump from 11 to 14 2019-04-09 22:34:26 +02:00
Capostrophic
b08fed6d83 Fix NIF printVersion and allow 4.0.0.0 file loading 2019-04-09 21:58:29 +03:00
Alexei Dobrohotov
7158f09b87
Merge pull request #2312 from terabyte25/patch-1
Add magic animation option to advanced page
2019-04-08 22:38:58 +03:00
terrabyte25
61c3847a12 Add magic animation option to advanced page 2019-04-08 14:21:51 -05:00
Bret Curtis
bf64b3ec87
Merge pull request #2307 from akortunov/loadfix
Reset old record, if its ID does not match with ID of new record
2019-04-08 20:53:31 +02:00
Andrei Kortunov
413207f9af Reset old record, if its ID does not match with ID of new record (bug #4932) 2019-04-08 22:24:49 +04:00
Capostrophic
d4c1bd81b6 Use dice rolls instead of chance for spell magnitude (bug #4945) 2019-04-08 20:25:30 +03:00
Alexei Dobrohotov
89776e2002
Merge pull request #2006 from akortunov/recastlogging
Unify logging system for RecastNavigation
2019-04-08 19:40:17 +03:00
Andrei Kortunov
14b756a692 Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
Alexei Dobrohotov
e9f6c11cc9
Merge pull request #2309 from akortunov/enchant_animations
Add an option to use casting animations for magic items
2019-04-08 18:54:07 +03:00
Alexei Dobrohotov
c57958bf4e
Merge pull request #2310 from akortunov/enchant
Correct the Enchant skill progress
2019-04-08 16:48:58 +03:00
Andrei Kortunov
0079a6bf05 Correct the Enchant skill progress (bug #4963) 2019-04-08 16:15:19 +04:00
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
2019-04-08 13:51:02 +02:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
bzzt
391f6faffb Remove unused defaultViewer / defaultViewPoint 2019-04-07 11:21:09 +04:00
bzzt
e908790584 Inherit the view point from main camera for water RTT cameras 2019-04-07 11:21:07 +04:00