scrawl
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492e0f2ccf
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Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
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12 years ago |
scrawl
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3772cd9257
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Refraction can be disabled separately now
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12 years ago |
scrawl
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bd8d793fec
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Removing gamma correction due to caused inconsistencies.
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12 years ago |
scrawl
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111e38ef25
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Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7 .
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12 years ago |
scrawl
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9f821e5df2
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fix shaders
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12 years ago |
scrawl
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7ee038fdd7
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fog now distance based instead of depth
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12 years ago |
scrawl
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d9f6072f02
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gamma correct rendering & adjustment setting
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12 years ago |
scrawl
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37c7becb07
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some potential compability fixes
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13 years ago |
scrawl
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3feb4ce61b
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terrain lod morph fix
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13 years ago |
scrawl
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8c8228a15c
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fix terrain num lights setting
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13 years ago |
scrawl
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f0b3142966
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switch to glsl 1.2
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13 years ago |
scrawl
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6bfcf2bc1b
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- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
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13 years ago |
scrawl
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f5ffea4d4b
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new button, water timescale
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13 years ago |
scrawl
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e077814a8c
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water
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13 years ago |
scrawl
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9d7470e14c
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temp commit
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13 years ago |
scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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13 years ago |
scrawl
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778e59ee37
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terrain as it was before, with about 4x less code
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13 years ago |
scrawl
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29f91753f7
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correction
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13 years ago |
scrawl
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93c641efa7
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terrain albedo
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13 years ago |
scrawl
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16c2ea3a75
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terrain colourmap
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13 years ago |
scrawl
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7731e9a6fa
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finished cleaning up sky
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13 years ago |
scrawl
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b8384162b6
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merge
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13 years ago |