elsid
|
7c80bb9411
|
Support multiple threads for async nav mesh updater
|
2018-10-13 22:16:34 +03:00 |
|
elsid
|
ff478aba6d
|
Use actor half extent for interior cells
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
346e9e3141
|
Add off mesh connections for doors without teleport
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
f8dbd5902f
|
Update doors objects in navigator
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
dc09674362
|
Add command and settings option to enable actors paths render
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
c95cea414c
|
Support water for NavMesh
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
fa23b590a4
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Add unwalkable areas to NavMesh
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
c3298d13a6
|
Add log sinks (stdout and file)
|
2018-10-13 22:16:31 +03:00 |
|
elsid
|
144e1a063b
|
Support animated objects
|
2018-10-13 22:16:30 +03:00 |
|
elsid
|
4aba0fa85f
|
Limit number of NavMesh tiles to add by distance from player tile
|
2018-10-13 22:16:30 +03:00 |
|
elsid
|
6f3028b8f9
|
Update navigator when unload cell or add/remove object to scene
|
2018-10-13 22:16:29 +03:00 |
|
elsid
|
02ce4a7e50
|
Log to detournavigator log cell load and unload
|
2018-10-13 22:16:28 +03:00 |
|
elsid
|
ed3a255f65
|
Do not use NavMesh to find changed tiles
|
2018-10-13 22:16:28 +03:00 |
|
elsid
|
70a369f70e
|
Add command to enable NavMesh render
togglenavmesh or tnm
|
2018-10-13 22:16:28 +03:00 |
|
elsid
|
dd5e6a61a3
|
Support btCompoundShape for RecastMesh
|
2018-10-13 22:16:27 +03:00 |
|
elsid
|
373adc6ec4
|
Option to enable/disable file names revisions
|
2018-10-13 22:16:27 +03:00 |
|
elsid
|
d1d034a1ec
|
Update NavMesh one by one tile in order from nearest to player
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
41caca24ee
|
Options to enable/disable write recast mesh and nav mesh into file
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
6d233ae868
|
Option in settings to enable/disable detour navigator debug log
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
0c8db84962
|
Load cells in order from nearest to player to furthest
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
0c8a7295e6
|
Use only player's half extents
|
2018-10-13 22:16:25 +03:00 |
|
elsid
|
fafba8ea0c
|
Use recastnavigation to find path
|
2018-10-13 22:16:25 +03:00 |
|
elsid
|
e707202f88
|
Use local constant
|
2018-10-13 22:16:24 +03:00 |
|
elsid
|
ed89126828
|
Fix warning implicit conversion changes singedness
|
2018-10-13 22:16:24 +03:00 |
|
Marc Zinnschlag
|
2d87d1d9d2
|
Merged pull request #1959
|
2018-10-10 15:05:29 +02:00 |
|
Marc Zinnschlag
|
d466785aa7
|
Merged pull request #1958
|
2018-10-10 15:04:32 +02:00 |
|
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
Capostrophic
|
09aecb955c
|
getSkill usage cleanup (bug #4671)
|
2018-10-08 17:06:30 +03:00 |
|
Capostrophic
|
cae2e84ab4
|
Trace the player down after enabling collision with TCL (bug #4669)
|
2018-10-08 16:15:15 +03:00 |
|
Marc Zinnschlag
|
33044add97
|
Merged pull request #1938
|
2018-09-28 11:31:45 +02:00 |
|
Marc Zinnschlag
|
3dc15d39e3
|
Merged pull request #1936
|
2018-09-28 11:30:13 +02:00 |
|
Capostrophic
|
2e98cad895
|
Fade out sun glare and specularity completely at night start, not sunset start
|
2018-09-27 17:34:46 +03:00 |
|
Marc Zinnschlag
|
43880ca47b
|
Merged pull request #1919
|
2018-09-27 11:06:00 +02:00 |
|
Andrei Kortunov
|
8af021d729
|
Restore dynamic stats for actors in inactive cells (bug #1875)
|
2018-09-26 07:46:28 +04:00 |
|
Sergey Fukanchik
|
f00f35ba86
|
Add const to canRest()
|
2018-09-23 06:25:20 +03:00 |
|
Sergey Fukanchik
|
f2e11e6def
|
Fix MSVC C4596 illegal qualified name
|
2018-09-23 04:06:29 +03:00 |
|
Capostrophic
|
52da65b776
|
Fix issues with sun specularity (bug #4527)
|
2018-09-23 03:39:06 +03:00 |
|
Sergey Fukanchik
|
44bcd9b25f
|
Fix tab characters
|
2018-09-23 02:46:29 +03:00 |
|
Sergey Fukanchik
|
c50ee22772
|
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
|
2018-09-23 01:52:56 +03:00 |
|
Andrei Kortunov
|
01b3f92f7e
|
Make coc and fixme console commands close to vanilla (bug #4292, bug #4217)
|
2018-09-20 16:25:02 +04:00 |
|
Andrei Kortunov
|
70ed8fd1a9
|
Use constants instead of widely used magic numbers (task #4645)
|
2018-09-17 19:22:50 +04:00 |
|
Marc Zinnschlag
|
c6b62308cd
|
Merged pull request #1921
|
2018-09-17 12:02:44 +02:00 |
|
Andrei Kortunov
|
ae1c054635
|
Make GetPCJumping return true only when jumping (bug #4641)
|
2018-09-16 11:58:01 +04:00 |
|
Capostrophic
|
5909297809
|
Make underwater SFX always apply based on camera position (bug #4532)
|
2018-09-15 23:26:07 +03:00 |
|
Marc Zinnschlag
|
6100e34051
|
Merged pull request #1912
|
2018-09-12 12:04:49 +02:00 |
|
Andrei Kortunov
|
e5a81b1f99
|
Fix some issues, found by Coverity Scan
|
2018-09-10 16:35:27 +04:00 |
|
Andrei Kortunov
|
dcc1a122f7
|
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543)
|
2018-09-10 15:18:07 +04:00 |
|
Andrei Kortunov
|
aed7c1b2bb
|
Fix a couple of Clang warnings
|
2018-09-04 12:37:43 +04:00 |
|
Capostrophic
|
7ef6fa9f61
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
|
Capostrophic
|
079b60c1ea
|
Don't allow actors to use sneaking while flying (bug #4618)
|
2018-08-28 14:32:03 +03:00 |
|