root
16aafc26bc
fixed cmake for build on all plaforms include android
11 years ago
Marc Zinnschlag
dbf5613d8c
cleanup
11 years ago
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
11 years ago
Michał Ściubidło
f754e06be9
Fix for bug 1685
11 years ago
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
9e48d56244
Reset RefNum when copying an object ( Fixes #1723 )
11 years ago
scrawl
1a6db097ed
Fix dangling MWWorld::Ptrs in enchanting dialog after loading save game ( Fixes #1722 )
11 years ago
scrawl
a59620f643
Cache loudness vector in the buffer cache
11 years ago
scrawl
0943ff0886
Fix normalizing sample values
11 years ago
scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
11 years ago
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
11 years ago
Michał Ściubidło
bd3729a6cb
Add grace periods for player greeting.
...
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
11 years ago
Michał Ściubidło
d47bfbe69c
Implement AI greeting states.
...
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
state can only change to "none" when player and NPC are faraway
11 years ago
Michał Ściubidło
20efeea5d9
AI tell their greatings even when player is moving (like morrowind).
...
Greating reset distance was greatly inflated comparing with morrowind.
11 years ago
scrawl
8455ed6279
Cancel upper body animations when knocked down
11 years ago
scrawl
5349699172
Only show "target resists magic" message for spells cast by player
11 years ago
bogglez
b56cb7e5ee
Remove defunct option for building without FFmpeg
...
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
(FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
11 years ago
scrawl
f67b7dae91
Sheath weapon in all Ai packages except for AiCombat
11 years ago
scrawl
d956df83e4
Don't make guards fight non-aggressive creatures that are in combat
...
Ex. summoned creature that is helping in a fight.
11 years ago
scrawl
d9a6515fe3
Adjust AiFollow running threshold to more closely match vanilla MW
11 years ago
scrawl
18b3e71be5
Reset player position when spawning in fallback cell
11 years ago
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
11 years ago
scrawl
0077296c91
Take actor's speed into account in stuck check
...
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
11 years ago
scrawl
d69ed78ccd
Don't add combat AI to player
11 years ago
scrawl
3067082534
Make base_anim.nif take priority for biped creatures
...
Fixes the skeletal minion's WalkForward1h animation.
11 years ago
Marc Zinnschlag
4791098e11
Merge remote-tracking branch 'miroslavr/master'
11 years ago
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
11 years ago
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
11 years ago
scrawl
c6d3b0b70b
Moved merchant restock from trade start to dialogue start, since other services also interact with it.
11 years ago
scrawl
315b022d2d
Add transfer gold from all services to NPC trade gold pool
11 years ago
scrawl
45206bc3f6
Savegame: write and read dynamic Store before Cells
11 years ago
MiroslavR
b4ba18afe7
Include revision number in the "version" command line option ( Closes #1711 )
11 years ago
scrawl
6262d6c964
Don't leave stale player CharacterController in Actors when loading game ( Fixes #1713 )
11 years ago
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
11 years ago
scrawl
47e42d4fda
Destroy Engine after exception is logged
...
In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
11 years ago
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
11 years ago
scrawl
31d058b98c
Add workaround for ScrollView messing up canvas size ( Fixes #1700 )
...
TODO: Create fixed ScrollView widget?
11 years ago
scrawl
16b089cdc8
Fix invisible enchanting price when self-enchanting was previously used.
11 years ago
scrawl
9c60e4d826
Change button caption from "Buy" to "Create" when self-enchanting
11 years ago
scrawl
09607f992e
Enchanting: fix inverted self-enchant success chance ( Fixes #1701 )
11 years ago
scrawl
b370c0f7b5
Enchanting: Don't check price on self-enchanting (Bug #1701 )
11 years ago
scrawl
4a1e561015
Properly assign effect attribute/skill in potion creation ( Fixes #1704 )
11 years ago
scrawl
90b2709d6c
Allow absorption of non-harmful spells ( Fixes #1693 )
...
Also fix absorption being calculated for each effect rather than the whole spell.
11 years ago
scrawl
60499eff83
Hotfix for message boxes locking up the game
11 years ago
Marc Zinnschlag
af54bb9623
removed some redundancies; some more general cleanup
11 years ago
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
11 years ago
Marc Zinnschlag
1ca0cc4988
rewrote MWScript::Locals::configure to be independent of precompiled script data
11 years ago
Marc Zinnschlag
a3c4000198
moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation
11 years ago
Marc Zinnschlag
87c54adb24
some cleanup
11 years ago