Commit Graph

21647 Commits (7d2c741d1d46f01d2df7b7da9c0b48135c79a316)
 

Author SHA1 Message Date
Andrei Kortunov 57d8df1a05 Do not check if additional animation sources are supported for every animation object 6 years ago
Andrei Kortunov 9e4a339ad3 Daytime node switch support (feature #4836) 6 years ago
AnyOldName3 15547750ba Correct behaviour of use front face culling setting to not use back face culling either when disabled. 6 years ago
AnyOldName3 cfe921fb82 Remove uneeded includes. 6 years ago
AnyOldName3 2761a38562 Prettify shadow define map setup. 6 years ago
AnyOldName3 abe9ba736e Add line breaks to make settings more readable. 6 years ago
AnyOldName3 57e10e26b2 Make variable name less confusing 6 years ago
AnyOldName3 a24b8ec3d2 Fix enable/disable mixup. 6 years ago
AnyOldName3 556c9a3382 Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
Bret Curtis 9f716b9ed8
Merge pull request #2151 from Capostrophic/normalmaps
Account for inverted tangents on normal-mapped objects (bug #3733)
6 years ago
Bret Curtis a12f7702ad
Merge pull request #2149 from akortunov/doc
Update fonts setup guide
6 years ago
Bret Curtis 4f938492e5
Merge pull request #2150 from akortunov/vfx
Update magic effects VFX immediately after effects update
6 years ago
Andrei Kortunov 11c17ad9d5 Hide hairs when replace the Head bodypart by item's one in the editor 6 years ago
Capostrophic 731f91759e Account for inverted tangents on normal-mapped objects (bug #3733) 6 years ago
Andrei Kortunov dc3a17f1f6 Update magic effects VFX immediately after effects update (bug #4828) 6 years ago
Bret Curtis 650ac65510
Merge pull request #2142 from Capostrophic/soundgen
Add creature-with-the-same-model soundgen fallback (bug #4813)
6 years ago
Capostrophic 5c889f7359 Add creature-with-the-same-model soundgen fallback (bug #4813)
Creatures will use sounds of the first creature that has the same model in the record store when possible.
6 years ago
Andrei Kortunov bfafac28f5 Update fonts setup guide 6 years ago
Bret Curtis e748abde7d
Merge pull request #2147 from akortunov/uvcontroller
Apply UVControllers only for given UV Set
6 years ago
Bret Curtis 4f0847b63e
Merge pull request #2148 from akortunov/switchnode
Improve switchable nodes handling
6 years ago
Andrei Kortunov 03b71d3c30 Improve switchable nodes handling by optimizer 6 years ago
Andrei Kortunov 87598f9419 Fill Switch and LOD nodes names 6 years ago
Capostrophic b33016d89f Allow creatures to play Attack voiceover 6 years ago
Capostrophic cec55119ca Move idle dialogue playback from AiWander (bug #4594) 6 years ago
Andrei Kortunov b2126c2b6b Apply UVControllers only for given UV Set (bug #4827) 6 years ago
Bret Curtis f405b1e247
Merge pull request #2143 from akortunov/optimize
Optimize HUD update
6 years ago
Bret Curtis f68194c11d
Merge pull request #2144 from Capostrophic/absorption
Don't apply effects when spell absorption is successful (bug #4820)
6 years ago
Andrei Kortunov 8580a58ba0 Optimize HUD update (do not do unnecessary work) 6 years ago
Capostrophic 67450a7046 Don't apply effects when spell absorption is successful (bug #4820) 6 years ago
AnyOldName3 8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
AnyOldName3 d82c85913a Don't bother multiplying a matrix by its inverse and applying that to the light direction.
Hopefully this will improve numerical stability and reduce shadow flicker a little.
6 years ago
AnyOldName3 4438ab4493 Use CullVisitor traversal mask for light manager. 6 years ago
Capostrophic 6660f2f8e6 Use the skeleton from the NPC's set model (bug #4747) 6 years ago
AnyOldName3 9d84853903 Fix nodemask snafu 6 years ago
Bret Curtis c5176321ee Merge branch 'gmst_typo' into 'master'
Gmst typo in MWMechanics::NpcStats::increaseSkill

See merge request OpenMW/openmw!59
6 years ago
Frederic Chardon 7ad93c1d3e Gmst typo in MWMechanics::NpcStats::increaseSkill 6 years ago
Bret Curtis 8ddb45eb22
Merge pull request #2141 from akortunov/switchnode
Support NiSwitchNode
6 years ago
Andrei Kortunov 2c38e337ae Support NiSwitchNode (feature #4812) 6 years ago
Bret Curtis 592d29f7db Merge branch 'windows_test_azdul' into 'master'
Windows test azdul

See merge request OpenMW/openmw!60
6 years ago
Azdul 32013d35f2 Formatting of CMakeLists made consistent with other CMakeLists files. 6 years ago
Azdul 6d8215ecb6 Google Test / Google Mock / OpenMW unit tests on Windows 6 years ago
Capostrophic f9a711d2fd Revert poor animation decisions
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
6 years ago
Bret Curtis a8e65bf5eb
Merge pull request #2139 from Capostrophic/bsaoptpurge
Replace BSAOpt compressed BSA hash calculation with a custom function
6 years ago
Capostrophic c9df63ffd1 Replace BSAOpt hash calculation with a custom function 6 years ago
Bret Curtis c2fd4c1f46
Merge pull request #2138 from Capostrophic/bsa
Fix compressed BSA loading on non-Windows systems
6 years ago
Bret Curtis 309855107b Merge branch 'ensure-unique-refnum' into 'master'
Ensure Unique Instance Refnum after clone, add, or move

Closes #4748

See merge request OpenMW/openmw!49
6 years ago
Stomy 71be4cdd20 Ensure Unique Instance Refnum after clone, add, or move 6 years ago
Capostrophic be5faadff8 Fix compressed BSA loading on non-Windows systems 6 years ago
Bret Curtis b4a78a7e68
add libboost-iostreams-dev 6 years ago
Bret Curtis e1d7a8415d Merge branch 'bugfix/file-list-emptying-error' into 'master'
Fix error when create new OpenCS addon

Closes #4757

See merge request OpenMW/openmw!50
6 years ago