Marc Zinnschlag
9c7bbd667b
Merge branch 'usersettings'
9 years ago
Marc Zinnschlag
d6bd2cb1f0
changed name of openmw-cs user settings file
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
...
This makes it behave like it originally did, although the config options remain
expanded.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
0f3660e268
Update comment in settings-default.cfg
...
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
...
Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
9621b66b78
Move field of view setting to Camera section
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
Chris Robinson
c75303b652
Add an option to select and enable HRTF
9 years ago
Chris Robinson
d4238a6d91
Add config options for the sound buffer cache size
...
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
cfcohen
fa610c447c
Fix typos. Add "e.g." in places where ranges are only
...
recommmendations. Add more factual limits where that's easy.
9 years ago
cfcohen
ac2eedcb7d
Change wording in warning to be clearer. Correct ranges on contrast
...
and gamma.
9 years ago
cfcohen
e0752ccdd0
Prioritize warning about user settings. Make recommendations for
...
screen number more generic. Remove resolution recommendation.
9 years ago
cfcohen
89100088f3
The latest version of the settings.cfg without any code changes.
9 years ago
cfcohen
d7e27fa9f4
New brief comments version of settings.cfg.
9 years ago
cfcohen
89329dfbaf
Merge remote-tracking branch 'upstream/master'
9 years ago
scrawl
3fe38e3556
Remove unused setting
9 years ago
cfcohen
7b64b35eb3
Added comments (and commentary) to the settings-default.cfg file.
9 years ago
scrawl
34350ddeb1
Fix bug #3028
9 years ago
scrawl
75f11f781c
Use the ScalingLayer for Scroll window
9 years ago
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
9 years ago
scrawl
08a55febc8
Adjust Scroll window layout to better match MW
9 years ago
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
9 years ago
scrawl
a90ef8afd0
layer renaming
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
47664e1370
Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding
9 years ago
scrawl
a41ebd6695
Comment out object shaders in the settings menu
9 years ago
scrawl
4cc200680c
Comment out shadows tab in settings menu
9 years ago
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
9 years ago
scrawl
60bc7dbabc
Improve MW_ComboBox skin
9 years ago
scrawl
8cb2c7a9fb
Water: remove defunct "reflect <object type>" settings
...
Not really useful
9 years ago
scrawl
8433e0679f
Water: connect to settings window
9 years ago
scrawl
9f8d36b573
Water code cleanup
9 years ago
scrawl
09631385c3
Use boost ifstream for water resources
9 years ago
scrawl
51e40cf1b8
Water: minor shader cleanup
9 years ago
scrawl
d485dd0782
Water: fix world UV coords
9 years ago
scrawl
9f2f503d37
Water: pass the near and far planes
9 years ago
scrawl
37c9c12962
Water: clipping plane offset
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
169d76b49b
Fix scrollbar step in count dialog
9 years ago
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
9 years ago
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
Marc Zinnschlag
d436dc332b
Merge remote-tracking branch 'jeffreyhaines/gametimetracker'
10 years ago
Jeffrey Haines
d91f197119
Time played display setting
10 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Nikolay Kasyanov
dbcce482a6
OS X: enable high resolution mode for OpenMW & OpenCS
...
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
10 years ago
Alexandre Moine
8c8c5328dc
Rewrite of the description
10 years ago