Commit Graph

21890 Commits (7efee0e9689b26c5603c6a7a3f7a97d429fd3c7a)
 

Author SHA1 Message Date
Doc West 4222b44dbb Updated change log 7 years ago
Doc West 143eadb58e Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates. 7 years ago
Doc West 4780f1b2bd Notify views of changes of all cells in a row to properly update the row after revert 7 years ago
Alexander Stillich 78a5799911 Issue a single dataChanged() when the modified column changes 7 years ago
Bret Curtis 8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
7 years ago
Bret Curtis 13d8fba223
Merge pull request #1797 from Capostrophic/moveobject
Fix double call of addContainerScripts on player in moveObject (bug #4490)
7 years ago
Bret Curtis 7f4320feb0
Merge pull request #1799 from lysol90/patch-1
Updates to the texture modding page
7 years ago
Joakim Berg ba15d0a848
Fixed spelling error 7 years ago
Capostrophic d09c327b20 Update changelog 7 years ago
Joakim Berg efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
7 years ago
Capostrophic 14d3b213a1
Fix double call of addContainerScripts on player in moveObject (fixes #4490) 7 years ago
David Cernat 6ff7fa525e [Client] Disable autosaving when waiting 7 years ago
Bret Curtis a3a002e008
Merge pull request #1790 from rhtucker/master
Migrating necessary parts of Wiki over to RTD.
7 years ago
Marc Zinnschlag caad14093e Merged pull request #1795 7 years ago
David Cernat 04ba324290 [Client] Disable clientside disabling and enabling of objects 7 years ago
David Cernat 5043fb4246 [Client] Disable clientside disarming of traps 7 years ago
David Cernat cbb9817913 [Server] Add missing descriptions for PlayAnimation() and PlaySpeech() 7 years ago
David Cernat 6ba9b1742b [Server] Remove unused default parameters for script functions 7 years ago
David Cernat acdaf1a282 [Client] Disable clientside deletion of objects through console/scripts
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
7 years ago
David Cernat 8d9fde810e [Client] Disable clientside scaling of objects 7 years ago
David Cernat f3892d697b [Client] Disable clientside locking and unlocking of objects 7 years ago
David Cernat 563269d359 [Server] Bring comments up-to-date for packet-sending script functions 7 years ago
David Cernat 2f1ef049d2 [Server] Turn sendToAttachedPlayer into skipAttachedPlayer
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
7 years ago
Ryan Tucker 380384ff39 Migrated textures section of wiki. 7 years ago
David Cernat 141e404ed9 [Server] Move server administration functions to ServerFunctions class 7 years ago
David Cernat c0fde5ae97 [General] Add explanation about 0.0.0.0 to server config file 7 years ago
David Cernat 6041425122 [Server] Move Chat functions to new ChatFunctions class 7 years ago
David Cernat 6a3fbf4e98 [Server] Use consistent arguments for script functions that send packets
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.

Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.

The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:

https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219

This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.

Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
7 years ago
David Cernat 14e4f64296 [Server] Add GetVideoFilename() and SendVideoPlay() script functions 7 years ago
David Cernat 3ed9d89280 [General] Use separate variables for video & music filenames in packets 7 years ago
David Cernat 509882b5f6 [Client] Rework MechanicsHelper::getTarget() to avoid crashes 7 years ago
David Cernat 7f0549fc4f [Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event 7 years ago
David Cernat ae8b5a0709 [Server] Remove hardcoded sync for Place, Spawn & other Object packets 7 years ago
David Walley b5abe6a230 Update documentationHowTo.rst
Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
7 years ago
David Cernat e3e1cfc549 [Client] Add forgotten comparison in crimeTime and deathTime check 7 years ago
Capostrophic bded697f07
Make Goodbye block using hyperlinks 7 years ago
David Cernat 4eb72eecb1 [Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget() 7 years ago
Bret Curtis f4146d0079 Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm

See merge request OpenMW/openmw!20
7 years ago
David Cernat 4b30a44816 [Client] Compare crimeTime and deathTime when NPCs forgive player crimes
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.

This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.

This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
Marc Zinnschlag d9de8ccb5b Merged pull request #1781 7 years ago
Marc Zinnschlag dd08194c75 Merged merge request !18 7 years ago
Marc Zinnschlag 7ba512b389 Merged merge request !17 7 years ago
Bret Curtis 94ea9e7dd0
Merge pull request #1793 from Capostrophic/death
Ensure forward-compatibility of death animations of pre-0.43.0 saves (bug #4274)
7 years ago
Alex S 6a2b8f7e85 Fixed changelog entry 7 years ago
David Cernat c23fc3446f [Client] Avoid sending map tiles for Wilderness cells 7 years ago
David Cernat 17c234d9ca [Client] Use initial values for LocalPlayer and LocalActor killers 7 years ago
David Cernat 3e52857e2b [General] Fix build for client and construction set 7 years ago
David Cernat 97cd3effa7 [Client] Make actor debug consistent with object debug 7 years ago
Doc West 6a78379757 Updated change log 7 years ago
Doc West 03c75794c1 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago