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David Cernat 4b30a44816 [Client] Compare crimeTime and deathTime when NPCs forgive player crimes
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.

This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.

This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
CI Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
apps [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 7 years ago
cmake [General] Fix FindRakNet 7 years ago
components [General] Replace deathReason in death packets with a killer variable 7 years ago
docs Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
extern Merge pull request #442 from OpenMW/master while resolving conflicts 7 years ago
files Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
manual/opencs remove latex error 10 years ago
.editorconfig Update .editorconfig to include GLSL 7 years ago
.gitignore Merge pull request #369 from OpenMW/master 7 years ago
.gitlab-ci.yml preserve dmg artifact 7 years ago
.gitmodules Add breakpad to server 8 years ago
.travis.yml Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
AUTHORS.md updated credits file 7 years ago
CHANGELOG.md Merged pull request #1791 7 years ago
CMakeLists.txt [General] Fix build for client and construction set 7 years ago
CONTRIBUTING.md last minute updates from zini 7 years ago
LICENSE http to https for supported urls (#1625) 7 years ago
README.md Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
appveyor.yml AppVeyor: build with Release configuration 7 years ago
tes3mp-changelog.md [Documentation] Update changelog for 0.6.2 7 years ago
tes3mp-credits.md [Documentation] Update credits 7 years ago

README.md

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.

  • TES3MP version: 0.6.3
  • OpenMW version: 0.44.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.