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220 commits

Author SHA1 Message Date
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
scrawl
2e7d5377f4 Fix crash when moving npcs to an inactive cell 2013-04-04 16:51:22 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
Chris Robinson
18e8ff7198 Actually rotate the object when updating physics 2013-03-31 02:24:44 -07:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
63af72c315 Avoid converting to and from quaternions 2013-03-30 17:31:16 -07:00
Marc Zinnschlag
573368849b Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
	apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
6643fe789c Enchanting system 2013-03-28 17:41:00 +01:00
scrawl
918cdcffc2 Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
Glorf
f5bf7254a8 Minor console selection improvements 2013-03-18 23:46:17 +01:00
Glorf
a07c910d0b Feature #535: Console object selection improvements 2013-03-18 21:33:12 +01:00
Marc Zinnschlag
08f6d04960 constness fixes 2013-03-18 08:29:40 +01:00
Marc Zinnschlag
19c3b5516d Merge remote-tracking branch 'glorf/fallbacks-next' into next 2013-03-18 08:14:25 +01:00
Glorf
ea7f386e7d Access to Fallback via getFallback 2013-03-17 13:50:15 +01:00
scrawl
dd57eabc3e Better use an enum for magic effect IDs 2013-03-16 23:28:26 +01:00
Glorf
521bebd2f4 Fallback system rewritten, added light fallbacks 2013-03-15 10:17:30 +01:00
scrawl
41a958cd4e Fix hardcoded beast races in MWClass::Npc::getModel 2013-03-12 02:50:23 +01:00
scrawl
46d8f3ce5a Fix hardcoded race IDs 2013-03-12 02:44:03 +01:00
Glorf
aebd9a3700 Weather to pull 2013-03-10 00:24:14 +01:00
scrawl
5c94c654d4 Fix wrong rotation of objects dropped on the ground 2013-03-09 13:27:24 +01:00
scrawl
d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
scrawl
66a754e9aa Fix tooltip position when hovering the crosshair over NPCs 2013-03-07 15:25:22 +01:00
Marc Zinnschlag
642653d10e World constructor fixes 2013-03-06 19:57:00 +01:00
Marc Zinnschlag
d839a4c6c2 Merge remote-tracking branch 'scrawl/graphics' 2013-03-05 16:31:22 +01:00
scrawl
fe7b2732d8 Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00
Marc Zinnschlag
dc3edc6024 Merge branch 'vartype' 2013-03-05 10:59:08 +01:00
Marc Zinnschlag
ba4907fbaf use new Variant type for GMSTs 2013-03-05 08:02:27 +01:00
scrawl
11f21a1988 Weather update should be before renderer update 2013-03-03 15:10:40 +01:00
Marc Zinnschlag
dc445844d2 Merge remote-tracking branch 'scrawl/z-up' 2013-02-26 14:37:50 +01:00
scrawl
cd68012498 Z-up conversion: raycasts 2013-02-26 14:28:35 +01:00
scrawl
2e7bc1a368 Z-up conversion: local map, fix tcg 2013-02-26 13:39:10 +01:00
Marc Zinnschlag
bd9884b244 Merge remote-tracking branch 'chris/misc-cleanup' 2013-02-25 19:45:09 +01:00
Marc Zinnschlag
08f13ef5ab Merge remote-tracking branch 'greye/master' 2013-02-25 19:34:03 +01:00
greye
661fd73c6e fix rotation for objects in inactive cells and forced vanity mode 2013-02-25 22:00:50 +04:00
Chris Robinson
48271e49ec Properly update the Ptr object in the mechanics manager when moving across cells 2013-02-25 09:57:34 -08:00
scrawl
355390429e Fix World::isUnderwater to use dynamic waterlevel 2013-02-25 17:27:50 +01:00
greye
6a8c532244 fix and unify object cell change update in mwrender 2013-02-24 15:04:56 +04:00
Chris Robinson
0148db8ccf Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
greye
d983ed5c78 fix invalid SceneNode pointer on cell change 2013-02-23 16:45:55 +04:00
Chris Robinson
9c3af5f344 Do not interpret noclip mode as flying 2013-02-22 01:26:30 -08:00
Chris Robinson
cfdc820a1f Make an actor fly when it has a levitate effect 2013-02-20 01:55:12 -08:00
Chris Robinson
5a1a0b7338 Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
scrawl
5d403ebdd3 Fix collision debug drawer (tcg) 2013-02-19 04:03:24 +01:00
Chris Robinson
ac717373b1 Add a method to check if an object is on the ground 2013-02-14 22:35:15 -08:00
Chris Robinson
18b606fddf Use the PhysicActor's set/getOnGround method 2013-02-14 20:10:04 -08:00
Chris Robinson
34ddf69a31 Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
Marc Zinnschlag
f19fbaa293 Merge remote-tracking branch 'mark76/multiple_esm_esp' into next 2013-02-09 15:30:29 +01:00
Mark Siewert
55bd9eef66 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-02-09 13:03:35 +01:00
Mark Siewert
eefbdde6de - For pull request: remove all instances of maps used to track refnumbers.
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00
Chris Robinson
8de2d24d0e Restore old ground check 2013-02-06 21:57:59 -08:00