elsid
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08b026e907
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Store copies of ref_ptr for btCollisionShape wrappers in Navigator
To keep btCollisionShape lifetime.
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2021-08-04 13:16:31 +02:00 |
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Alexei Dobrohotov
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15291f15d3
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Make actor collision box components a struct
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2020-12-11 20:07:59 +03:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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elsid
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fa23b590a4
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Add unwalkable areas to NavMesh
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2018-10-13 22:16:32 +03:00 |
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elsid
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f6a60790f8
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Create collision shape for all avoided nodes
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2018-10-13 22:16:31 +03:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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scrawl
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83a9a164bc
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Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
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2016-02-15 00:33:17 +01:00 |
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scrawl
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e055ae094a
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Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
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2016-02-07 00:14:13 +01:00 |
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scrawl
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909c4d96b6
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Use the osgDB::ObjectCache in BulletShapeManager
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2016-02-05 23:59:37 +01:00 |
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Tobias Kortkamp
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0659687bfb
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
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scrawl
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e49bce7b40
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Share the bvh of btBvhTriangleMeshShape's when possible
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
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2015-11-30 02:06:29 +01:00 |
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scrawl
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8cf57ef6ac
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Move BulletShapeManager and BulletShape to resource/
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2015-11-17 00:20:15 +01:00 |
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