Marc Zinnschlag
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c42e74dadf
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make 4 byte record type accessable from record struct
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11 years ago |
Marc Zinnschlag
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874ce26bef
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added missing consts to record save functions
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11 years ago |
Marc Zinnschlag
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c626e2b257
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Merge branch 'ref'
Conflicts:
apps/opencs/view/doc/view.hpp
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12 years ago |
scrawl
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8a3d3f954b
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NPC/creature persistence flag
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12 years ago |
Marc Zinnschlag
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b21dae8d75
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added blank function to all referencable record structs
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12 years ago |
greye
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1339787863
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remove underscores from filenames in esm
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12 years ago |
greye
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597b88e95a
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update saving AI packages
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12 years ago |
greye
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7606ebafd6
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resolving conflicts, minor update
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12 years ago |
greye
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a90547bbbe
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code formatting
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13 years ago |
greye
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75fa0288a3
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fix creatures has spells, creatures ai data
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13 years ago |
Alexander "Ace" Olofsson
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f675d8d039
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Merge branch 'master'
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13 years ago |
scrawl
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630241c8e2
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load the AIDT (AI data) for creatures in the ESM loader, which also contains the Services enum.
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13 years ago |
Alexander "Ace" Olofsson
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a74aeace73
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Can now save strings with proper encoding, byte-perfect clones up until land records
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13 years ago |
Alexander "Ace" Olofsson
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290d09de64
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Switching creature and npc to using the same id storage as the rest of the records
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13 years ago |
Alexander "Ace" Olofsson
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0fd48c4229
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Extended the esmtool a bit and prepared all records for saving.
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13 years ago |
Alexander "Ace" Olofsson
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7c1e417f9a
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Niceify-ing it (Yes, that's a word)
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13 years ago |
Alexander "Ace" Olofsson
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ba602929ef
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Adding basic save functions to all record types.
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13 years ago |
Nikolay Kasyanov
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fcfe267fc9
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Refactored remaining headers in components/esm except defs.hpp.
Removed obsolete *.cpp files.
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14 years ago |