graffy76
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84e5c2610a
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Implemented combobox for game file selection
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12 years ago |
graffy76
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bfb71f23c9
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Changed filter mechanism for game / addons
Filters by number of master references, regardless of extension
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12 years ago |
Chris Robinson
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21121d5ba5
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Store the object class in the LiveCellRef
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12 years ago |
Chris Robinson
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08d1d486a4
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Merge remote-tracking branch 'zini/master' into ptr-improvements
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12 years ago |
Marc Zinnschlag
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d122699b2f
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and another fix for the same issue :(
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12 years ago |
Chris Robinson
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58481ec7c3
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Merge remote-tracking branch 'zini/master' into ptr-improvements
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12 years ago |
Marc Zinnschlag
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7b4d8afde7
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fix to previous commit
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12 years ago |
Chris Robinson
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fdbf09ed40
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Merge remote-tracking branch 'zini/master' into ptr-improvements
Conflicts:
apps/openmw/mwworld/containerstore.cpp
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12 years ago |
Marc Zinnschlag
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e94fcce622
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accessing references via their ID now also works for references in containers in active cells
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12 years ago |
Chris Robinson
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2853b56ed5
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Throw an exception when trying to get an empty Ptr's type
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12 years ago |
Chris Robinson
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0f2b2ff1ce
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Small header cleanup
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12 years ago |
Chris Robinson
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86f2cd5848
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Use dynamic_cast to get the LiveCellRef
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12 years ago |
Chris Robinson
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48c07fbd98
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Remove some unnecessary fields from Ptr
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12 years ago |
Chris Robinson
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74f855e948
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Move common LiveCellRef fields to the base class
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12 years ago |
Chris Robinson
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11166a1a17
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Don't store the type name string in the Ptr
This should get rid of all heap allocations caused by constructing or copying
Ptr objects.
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12 years ago |
Chris Robinson
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b6d2888c48
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Avoid using boost::any in MWWorld::Ptr
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
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12 years ago |
Marc Zinnschlag
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aee0336780
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Merge remote-tracking branch 'kcat/script-functions'
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12 years ago |
Chris Robinson
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73437dfdca
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GetEffect can accept an effect ID string as well
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12 years ago |
Chris Robinson
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c1dfa980bf
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Combine ShowVarsImplicit and ShowVarsExplicit
Also removes an unnecessary else statement
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12 years ago |
Marc Zinnschlag
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e2e76147c8
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Merge remote-tracking branch 'potatoesmaster/magic'
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12 years ago |
Chris Robinson
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30973352e8
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Implement ShowVars (SV) console function
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12 years ago |
Chris Robinson
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2353ac1739
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Properly implement SetWerewolfAcrobatics
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12 years ago |
Emanuel Guevel
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ad3646cb15
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Fix spell icons displayed when effect ended
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12 years ago |
Emanuel Guevel
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a47c76001c
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Apply trap magic effects
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12 years ago |
Emanuel Guevel
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37ea0f3fb9
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Display refusal message when weapon/magic icons are clicked as werewolf
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12 years ago |
Emanuel Guevel
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997f37700d
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Display HUD icons for hidden windows
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12 years ago |
Emanuel Guevel
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c27c33f542
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Fix pinned windows hiding
They were always displayed in console mode and in game (even if they
were force hidden).
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12 years ago |
Chris Robinson
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1ad02d68a7
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Merge remote-tracking branch 'zini/master' into werewolf
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12 years ago |
Chris Robinson
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6fd4cdb5fb
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Play randomized werewolf sounds
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12 years ago |
Chris Robinson
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00d6690b4d
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Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
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12 years ago |
Marc Zinnschlag
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1884c6054e
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Merge remote-tracking branch 'lazaroth/layout_updates_2'
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12 years ago |
Lars Söderberg
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317d565133
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Larger area for window corner diagonal arrows
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12 years ago |
Chris Robinson
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180f0d0fe9
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Restart from the loop point if replaying the same animation
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12 years ago |
Lars Söderberg
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5b060ffe8d
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Varios standardizations, fixes and optimizations
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12 years ago |
Lars Söderberg
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73fb682718
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Made the alchemy window resizable
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12 years ago |
scrawl
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6dc216af3d
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Fix a typo, caused occasional white spots on local map render
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12 years ago |
Chris Robinson
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5968165de0
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Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
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12 years ago |
Chris Robinson
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a28c36de17
|
Don't count as running if not actually moving along (local) X/Y
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12 years ago |
Chris Robinson
|
c2d8eb377f
|
Play some appropriate sounds in werewolf form
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12 years ago |
Chris Robinson
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db1036e5e5
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Handle SetWerewolfAcrobatics
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12 years ago |
Chris Robinson
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ae183cb3e4
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Handle werewolf stats
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12 years ago |
Chris Robinson
|
72a399054f
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Don't assume only players activate doors
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12 years ago |
Chris Robinson
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46bc7bd9c8
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Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
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12 years ago |
Marc Zinnschlag
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fb0b57efaa
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Merge remote-tracking branch 'vorenon/bug876'
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12 years ago |
Chris Robinson
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75b6515915
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Inherit NpcStats from CreatureStats
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12 years ago |
Chris Robinson
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89c7f5bc70
|
Handle object activation as a werewolf
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12 years ago |
Chris Robinson
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6110a0ee3b
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Don't allow resting as a werewolf
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12 years ago |
Chris Robinson
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75131e6a48
|
Rebuild the actor after switching between werewolf forms
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12 years ago |
Chris Robinson
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5fbfce6d1e
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Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
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12 years ago |
Chris Robinson
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d77d60cbc2
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Remove an unneeded forceUpdate method
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12 years ago |