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647 commits

Author SHA1 Message Date
David Cernat
85fb1d1a0b Add OpenMW commits up to 19 Feb 2020
# Conflicts:
#	apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
David Cernat
abd18745df [General] Include ScriptLocalFloat as part of ClientScriptLocal 2020-02-10 07:58:35 +02:00
David Cernat
4841c1ad4c [General] Rename ScriptLocalShort into ClientScriptLocal 2020-02-05 17:41:48 +02:00
David Cernat
271dc3df87 [General] Rename unused ObjectCollision into ObjectSound 2020-01-26 13:30:28 +02:00
David Cernat
975797c09b [General] Implement ObjectRestock packet
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.

The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
David Cernat
e6c626f127 [General] Move handling of client globals to ClientScriptGlobal packet
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.

Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.

The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
David Cernat
980edac942 [General] Rename PlayerTeam into PlayerAlly
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
2019-12-05 19:15:11 +02:00
David Cernat
ecf00af548 [General] Implement WorldDestinationOverride packet, part 1
Destinations for doors with cell transitions are now overridden.
2019-12-04 16:43:56 +02:00
David Cernat
753e310dd4 [General] Implement PlayerTeam packet 2019-12-02 19:08:03 +02:00
David Cernat
20d1e7654c [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
David Cernat
bde9f7b817 Add OpenMW commits up to 20 Oct 2019
# Conflicts:
#	apps/openmw/mwgui/recharge.cpp
#	apps/openmw/mwrender/globalmap.cpp
#	apps/openmw/mwrender/globalmap.hpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
David Cernat
d163f1b6da [General] Turn WorldKillCount into a Worldstate packet
Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
2019-10-08 11:09:08 +03:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
David Cernat
3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
David Cernat
95967ea289 [General] Rename unused ObjectReset packet into ObjectHit 2019-09-01 08:30:03 +03:00
David Cernat
9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
353e7d530a Add OpenMW commits up to 18 Aug 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 22:44:00 +03:00
David Cernat
b57c0bcafe Add OpenMW commits up to 6 June 2019
# Conflicts:
#	apps/openmw/mwgui/hud.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/waitdialog.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
David Cernat
5181c601c0 Add OpenMW commits up to 2 May 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/statsextensions.cpp
2019-08-22 08:40:32 +03:00
David Cernat
95a5607509 Add OpenMW commits up to 22 Feb 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
cbba81df03 Add OpenMW commits up to 14 Nov 2018
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-08-21 09:04:36 +03:00
David Cernat
3efffe92e3 Add OpenMW commits up to 5 Nov 2018
# Conflicts:
#	CI/before_install.linux.sh
#	CMakeLists.txt
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#	apps/openmw/mwphysics/physicssystem.hpp
#	apps/openmw/mwworld/scene.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	components/CMakeLists.txt
2019-08-21 05:08:50 +03:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
861d41f4a4 Native graphics herbalism support (feature #5010) 2019-05-02 23:03:47 +04:00
Ilya Zhuravlev
16d2db8492 android: remove unused file 2019-04-28 18:21:48 -04:00
Ilya Zhuravlev
7865ffa1a7 android: Switch to C++ 2019-04-28 18:21:31 -04:00
Andrei Kortunov
31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
David Cernat
8ff2d1b829 [General] Rename CellReplace packet into CellReset 2019-03-22 21:33:34 +02:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Stanislaw Halik
5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
AnyOldName3
d0c254bc7e Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-01 16:48:21 +00:00
elsid
792a0585c0 Add recastnavigation as subdirectory 2018-11-01 17:01:22 +01:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
3d97e96f55
Add dependency to recastnavigation 2018-10-13 22:16:25 +03:00
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
David Cernat
8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
AnyOldName3
cc23a968d1 Merge upstream/master 2018-08-01 14:13:45 +01:00
David Cernat
692ee01340 [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
David Cernat
9823a77bf2 [General] Turn PlayerRegionAuthority into WorldRegionAuthority
WorldRegionAuthority is a Worldstate packet.
2018-07-17 09:21:13 +03:00
David Cernat
0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 2018-07-16 02:20:43 +03:00
David Cernat
3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
6ebe09375f [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
David Cernat
61da0d2475 [General] Turn PlayerInteraction into PlayerInput 2018-07-15 00:36:07 +03:00
David Cernat
32b6134fad [General] Add placeholder for CellReplace packet 2018-07-15 00:17:13 +03:00
David Cernat
a471f5e452 [General] Turn CellCreate into a Worldstate packet 2018-07-14 23:51:49 +03:00
David Cernat
6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
Andrei Kortunov
3d1daaebab Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00