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37 commits

Author SHA1 Message Date
David Cernat
85fb1d1a0b Add OpenMW commits up to 19 Feb 2020
# Conflicts:
#	apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Capostrophic
013953ec7f Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
David Cernat
5762a36fc2 Add OpenMW commits up to 7 Nov 2019
# Conflicts:
#	apps/openmw/mwmechanics/aifollow.hpp
2019-11-08 06:20:41 +02:00
Andrei Kortunov
61ab7f3c1e Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
David Cernat
6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
David Cernat
b86155dc11 [Client] Allow AiFollow package to have infinite distance when desired 2018-07-10 01:40:57 +03:00
Andrei Kortunov
ee45f54b53 Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
Andrei Kortunov
fed10e87aa Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
Allofich
2322ab3125 Don't make Command spells cancel AI packages
(Fixes #3649)
2017-01-12 00:07:22 +09:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
c4d38bb42d Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
scrawl
53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
59db9664ba Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
scrawl
e0c6f84546 AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
scrawl
109a3f78a1 Adjust AiFollow distance for groups of multiple followers (Fixes #1637) 2014-12-09 16:06:04 +01:00
terrorfisch
0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
scrawl
d649c19790 Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
scrawl
22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
scrawl
d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
scrawl
a54ac579a5 Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
scrawl
36d9ae17cc Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a3.
2014-05-16 12:11:34 +02:00
scrawl
2e9985c1a3 Change all AI packages (except AiActivate) to use ActorIds
More robust in case the target changes cell or there are multiple targets with the same RefId
2014-05-15 09:54:10 +02:00
Thomas
ee36ace00b Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
Thomas
cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
Thomas
2c74ea381e Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
Thomas
10a5bb9464 Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
gus
f4879dacd5 add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
gus
1ae62665d6 get all actors following a given actor 2014-01-12 14:02:40 +01:00
gus
ccf07f9406 Bugfix 2014-01-11 12:07:10 +01:00
gus
2d66b2c4fa AiFollow. Npc get stuck often (no stuck dtection yet) 2014-01-11 12:06:36 +01:00
gus
650a112e2e better timer 2013-10-30 20:42:50 +01:00
rpopovici
7079b9062f add AI script functions 2012-11-30 02:16:16 +02:00
Marc Zinnschlag
a092deaee8 various fixes 2012-11-16 20:28:20 +01:00
marcin
51027c541e Feature #391 Dummy AI package classes 2012-11-16 18:38:15 +01:00
marcin
99ddc63e2c Feature #391 Dummy AI package classes 2012-11-15 22:32:15 +01:00