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126 commits

Author SHA1 Message Date
CedricMocquillon
d11a6bd92c Share state 2021-05-18 17:57:47 +02:00
psi29a
d843ec321e Merge branch 'DoNotSearchTwice' into 'master'
Search only in the niffilemanager for nif files

See merge request OpenMW/openmw!823
2021-05-13 17:11:57 +00:00
Thunderforge
339d347aea Fixing performance-faster-string-find issues
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html).
2021-05-10 22:44:07 -05:00
CedricMocquillon
a885134868 Do not search if it is not used 2021-05-06 13:28:06 +02:00
CedricMocquillon
813b8ee0d1 Search only in the niffilemanager for nif files 2021-05-05 23:19:08 +02:00
glassmancody.info
16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
glassmancody.info
582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:52 -07:00
glassmancody.info
7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c Rewrite, support different lighting methods 2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244 Add shared UBO 2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a initial commit 2021-04-13 11:06:16 -07:00
Andrei Kortunov
124a33d8a3 Fix uninitialized variables 2021-04-10 10:58:00 +04:00
Alexei Dobrohotov
2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
AnyOldName3
9be258d260 Make it possible to reinstate FFP state easily 2021-02-19 19:59:48 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
Nelsson Huotari
45fde84f4f Use nodemasks and visitors for detecting custom collision shapes 2021-02-03 21:16:54 +02:00
Nelsson Huotari
5c32460153 Add underscore-separated node-names to reserved-list 2021-02-03 14:25:50 +02:00
Nelsson Huotari
5b88d16a50 Clean-up 2021-02-02 21:09:50 +02:00
Nelsson Huotari
3194520dcd Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
Andrei Kortunov
24e1dfcddc Use default argument 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
Andrei Kortunov
f175beb304 Define template ref classes in components 2021-01-13 14:25:21 +04:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Nelsson Huotari
55dcc6582a Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
Nelsson Huotari
6e77ad1f6a OSG-Collada animation support 2020-11-19 01:11:56 +02:00
Alexei Dobrohotov
b523574090 Remove shader visitor settings manager dependency 2020-11-09 13:59:59 +03:00
Andrei Kortunov
660df19ff7 Allow to assign custom shaders to nodes 2020-10-25 18:22:16 +04:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
Nelsson Huotari
5bc44cf2ee Use sequenced texture units with .dae/collada 2020-06-16 14:37:06 +03:00
bzzt lost a hitlab login
26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
69514dfd46 ico redundency fix + stats counter
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1 comply by elsid review
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Andrei Kortunov
b214c54b3a Calculate bounding volumes when preloading model instance 2019-03-09 13:15:16 +04:00
Capostrophic
0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 2019-03-05 23:36:08 +03:00
bzzt
aecbc2f01c Fix crash when incremental compile operation is not used 2019-02-28 02:46:59 +03:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
Andrei Kortunov
1452684d9e Use new logging system for components 2018-08-14 19:42:41 +04:00
Andrei Kortunov
1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 2018-08-05 13:26:12 +04:00
scrawl
a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) 2017-11-10 22:51:32 +00:00
scrawl
136ef1f738 Fix incomplete settings in recreateShaders() 2017-10-15 17:24:23 +02:00
scrawl
4fba157d3b Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
Kyle Cooley
979b0d7211 Code cleanup and more cache clearing 2017-08-21 18:58:38 -04:00
Kyle Cooley
679a284735 Use scoped lock instead of directly locking/unlocking mutex 2017-08-21 13:33:11 -04:00
Kyle Cooley
b62cb0e2a4 Clear out GPU texture/stateset cache 2017-08-20 19:55:16 -04:00
scrawl
be940656db Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE 2017-07-10 23:49:42 +02:00
scrawl
813af876f6 Use a partial binary search in isReservedName (Fixes #3835) 2017-05-07 23:28:56 +02:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00