nkorslund
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876fc482ca
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Added ingame console (use F1)
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@104 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-05-12 17:41:31 +00:00 |
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nkorslund
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1b01de4294
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Preparation for console
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@103 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-05-10 14:02:05 +00:00 |
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nkorslund
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714b724bf2
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- added -debug option
- removed all logging and output per default
- updated to latest monster, bullet and ogre versions
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@102 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-05-09 16:08:00 +00:00 |
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nkorslund
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6e9de0dc82
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- fixed cell name memory management bug in cpp_mygui.cpp
- esm/esp reader: made ITEX record in MGEF optional
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@94 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-03-24 12:57:55 +00:00 |
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nkorslund
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2995f8b99f
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- moved the windows to use layouts
- various gui-work
- begun binding the GUI into Monster script
- updated to latest Monster source (0.11 alpha)
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@87 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-02-08 18:41:03 +00:00 |
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nkorslund
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9530ae0526
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More work on the MyGUI skins and layouts
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@86 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-02-05 14:11:59 +00:00 |
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nkorslund
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fdf9da706f
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More work on the GUI. Tried (and failed) to make the fonts work.
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@85 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-02-02 13:07:38 +00:00 |
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nkorslund
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17a2c67d26
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- Integrated MyGUI and made a small test case.
- Made a (very experimental) Morrowind skin
- Decoded the fnt/tex font files, but they aren't used yet
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@84 ea6a568a-9f4f-0410-981a-c910a81bb256
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2009-02-01 02:21:08 +00:00 |
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