Marc Zinnschlag
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8788dcebcf
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Merge remote branch 'gus/collisions' into collision
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2011-03-20 22:38:42 +01:00 |
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gugus
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8aeefd2af8
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fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
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2011-03-20 21:52:31 +01:00 |
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Marc Zinnschlag
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647e88003e
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build and activation fix
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2011-03-19 19:54:37 +01:00 |
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gugus
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21c224af25
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add gravity change to the ToggleCollisionMode function.
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2011-03-18 13:32:42 +01:00 |
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gugus
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102f1ee5dc
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filled the toggleCollisionMode function. It needs the lastest change in OEngine
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2011-03-18 13:23:26 +01:00 |
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gugus
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98b27813b7
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change raycasting
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2011-03-17 10:54:38 +01:00 |
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Marc Zinnschlag
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eb93ef68f1
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fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
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2011-03-13 22:33:55 +01:00 |
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gugus
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00de2e6d98
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correct some stuff with the physic implementation
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2011-03-09 19:09:11 +01:00 |
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gugus
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40193253b0
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fix some time bug
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2011-03-09 18:29:57 +01:00 |
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gugus
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33f22fd68b
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fix camera bug
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2011-02-23 12:28:13 +01:00 |
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gugus
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903f39cb50
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change the rayCasting system. It use bullet now. NOT TESTED!
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2011-02-22 20:52:05 +01:00 |
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gugus
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d3c1640723
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add physic support
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2011-02-22 14:11:53 +01:00 |
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gugus
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84dce2eb36
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add physic and solve a problem with window.h macro min/max
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2011-02-19 19:18:03 +01:00 |
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gugus
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746cf3a45a
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add physic.
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2011-02-19 11:36:57 +01:00 |
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Marc Zinnschlag
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9807e7dadc
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simplified actor-related physics interface to mwscene
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2011-02-11 09:24:59 +01:00 |
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Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
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Marc Zinnschlag
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9c6bc4975c
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attached camera to a scene node
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2011-02-10 12:56:19 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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9a5a6eac2b
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stop reporting changes originating from physics system back to physics system
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2011-01-27 09:29:55 +01:00 |
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Marc Zinnschlag
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ec88aee581
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added a missing function
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2011-01-25 18:12:13 +01:00 |
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Marc Zinnschlag
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843a0288c3
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added more physics interface to MWScene
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2011-01-25 17:56:49 +01:00 |
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Marc Zinnschlag
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162db31a5f
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physics interface
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2011-01-23 15:28:42 +01:00 |
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Marc Zinnschlag
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f01a3d5e35
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split Player class into a MWWorld and a MWRender component
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2011-01-08 15:11:37 +01:00 |
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Marc Zinnschlag
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bdb5749b57
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temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
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2010-08-25 09:19:15 +02:00 |
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Armin Preiml
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adc209d135
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Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
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2010-08-03 20:40:45 +02:00 |
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Armin Preiml
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c000bfb43d
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moved object focus code to mwscene
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2010-08-03 20:17:31 +02:00 |
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Nicolay Korslund
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13d3f9c87e
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Integrated OpenEngine, replaces entire components/engine/ directory.
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2010-07-16 14:56:14 +02:00 |
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Nicolay Korslund
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3896fd218a
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Added stand-alone GUI test, compiles and runs
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2010-07-08 11:53:59 +02:00 |
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athile
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82bbc69453
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Only push the far clip plane out if the sky is enabled
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2010-06-27 17:28:49 -07:00 |
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athile
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7db274f1c5
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Sky rendering clean-up and correct resource configuration
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2010-06-27 16:44:15 -07:00 |
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athile
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d67f0c74b0
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Merge remote branch 'upstream/master'
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2010-06-27 14:10:46 -07:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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