David Cernat
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63c8a98083
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
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David Cernat
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46b41b605a
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Revert "Use lowerCamelCase in tes3mp server script function names, part 1"
This reverts commit 0e2b589cdb .
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2016-11-16 19:28:22 +02:00 |
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David Cernat
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0e2b589cdb
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Use lowerCamelCase in tes3mp server script function names, part 1
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2016-11-16 16:52:16 +02:00 |
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David Cernat
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25dc2b19e7
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Use lowerCamelCase in tes3mp server networking function names
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2016-11-16 02:05:14 +02:00 |
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David Cernat
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bda1f867fd
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Rename server's GetController() method into GetPlayerController()
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2016-10-19 16:54:39 +03:00 |
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David Cernat
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6650b74498
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Add handling of skill increases
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2016-09-30 07:15:59 +03:00 |
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David Cernat
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a0e9a672a5
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Split updateClassStats in 3 and add handling of level progress
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2016-09-30 04:52:21 +03:00 |
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David Cernat
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56a2c70911
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Use double instead of int for skill progress functions
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2016-09-29 18:13:36 +03:00 |
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David Cernat
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ae4950ce49
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Add server stat functions for getting and setting skill progress
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2016-09-29 17:57:26 +03:00 |
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David Cernat
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7a1531c01b
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Fix script functions for setting dynamic stats, part 2
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2016-09-28 19:41:54 +03:00 |
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David Cernat
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458bdf4dff
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Fix script functions for setting dynamic stats
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2016-09-28 16:40:19 +03:00 |
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David Cernat
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b6086ab015
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Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
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2016-09-28 14:13:24 +03:00 |
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David Cernat
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ce4b326b02
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Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
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David Cernat
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295f486a97
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Using less confusing names for server stat functions, part 2
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2016-09-28 02:19:39 +03:00 |
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David Cernat
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69030579c1
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Using less confusing names for server stat functions
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2016-09-27 17:04:04 +03:00 |
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David Cernat
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7ae9ea7465
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Add server stat functions for getting attribute and skill counts
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2016-09-27 15:51:10 +03:00 |
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David Cernat
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57703482b2
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Fetch attribute and skill counts in server stat functions
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2016-09-27 15:01:54 +03:00 |
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David Cernat
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1ee2458f6e
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Add packet for player levels, part 2
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2016-09-26 13:19:01 +03:00 |
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David Cernat
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046a1ea899
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Add packet for player levels
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2016-09-25 14:28:25 +03:00 |
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Koncord
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e661a35ac2
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Fix checking strings in SetName & SetBirthsign
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2016-09-18 11:55:51 +08:00 |
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David Cernat
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ff94b5f1ac
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Fix unsuitable variable name
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2016-09-02 06:16:35 +03:00 |
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David Cernat
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970e9aff2f
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Remove old class methods and don't include class in ID_GAME_BASE_INFO
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2016-09-02 03:45:43 +03:00 |
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Koncord
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1186d09ec0
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ScriptFunctions.hpp size reduction
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2016-08-30 12:20:39 +08:00 |
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David Cernat
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00e7810428
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Add script functions for saving and loading non-custom player classes
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2016-08-27 00:14:50 +03:00 |
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David Cernat
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c4f49e05e3
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Remove manual newlines for logger
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2016-08-19 07:54:10 +03:00 |
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David Cernat
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97f944dde7
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Use logger for most console messages
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2016-08-18 20:20:17 +03:00 |
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David Cernat
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a36c20eaae
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Reduce server console spam
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2016-08-18 16:13:04 +03:00 |
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David Cernat
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c94f818478
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Add script functions for getting attributes and skills by their names
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2016-08-18 00:55:35 +03:00 |
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David Cernat
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41868cc9cc
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Add script functions for getting attributes and skills by their IDs
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2016-08-18 00:13:45 +03:00 |
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David Cernat
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8eda381016
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Make formatting consistent, part 2
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2016-08-17 18:20:36 +03:00 |
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David Cernat
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1363c4c5b6
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Make formatting consistent
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2016-08-17 18:04:35 +03:00 |
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Koncord
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114a11ea78
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Getting rid of packages spam
I think this is temporary solution. I have an idea how to cache the result of functions and send data after callback.
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2016-08-05 14:28:45 +08:00 |
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davidcernat
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ab309180c2
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Add useful debug info for cell changes
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2016-07-21 23:07:37 +03:00 |
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Koncord
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299c4c904e
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Resurrect function
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2016-07-12 23:26:53 +08:00 |
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Koncord
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1b259e2d33
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Syncing inventory, animations, position, 8 key attributes
Created Package system
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2016-07-07 23:50:48 +08:00 |
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