David Cernat
0b40cb8919
[Client] When there are more client than server plugins, print them all
8 years ago
David Cernat
92e277d75d
[Client] Prevent application hang on Windows when plugins don't match
8 years ago
David Cernat
0284f18876
[Client] Replace plugin load order message with a clearer one at the top
8 years ago
David Cernat
1dbe9f0eaa
[Client] Print plugin comparison in a better-looking way on Windows
8 years ago
David Cernat
f80a16b897
[Client] Don't use try/catch when printing missing plugins
...
Also move load order note to bottom where it fits better.
8 years ago
David Cernat
4294508082
[Client] Don't print null for missing plugins when comparing with server
8 years ago
David Cernat
c3c04bbfc3
[General] Make coding style consistent
8 years ago
Koncord
afcf5a7fc8
[Client] Fix segmentation fault
8 years ago
Koncord
ccae9590cc
[Client] Fix comparison between signed and unsigned integer expressions
8 years ago
Koncord
01bdbfecfb
[Client] Fix wrong checksum collection
8 years ago
Koncord
7bee82cedb
[Client] Add notification about strict order
8 years ago
Koncord
f6bea7a114
[Client] Read answer about ID_GAME_PREINIT from server
8 years ago
Koncord
bda9a76d29
[Server] Send server plugin list to client
8 years ago
Koncord
931a5896ec
[General] Improve PacketPreInit
8 years ago
Koncord
f00c4dc107
[Server] Improve preload logic for parsing plugin lists
8 years ago
Koncord
5ddad6a4c6
[Server] Implement getPluginListSample()
8 years ago
Koncord
b223d0fa1e
[Server] Register new callback
8 years ago
PlutonicOverkill
829560719e
Make name highlighting more consistent and only for variable names
8 years ago
David Cernat
377aa9b6c9
[Server] Refresh cellActorList's count after removing Actors from it
8 years ago
David Cernat
cad3eb8968
[Client] Iterate through CellStore's mergedRefs when initializing Actors
8 years ago
David Cernat
ebf9df3fe2
[Client] Add getMergedRefs() method to CellStore
8 years ago
David Cernat
f59609fcd7
[Client] Fix actor memory leaks, part 2
8 years ago
David Cernat
9b58973929
[Client] Remove variable added by tes3mp to CellStore that is not used
8 years ago
David Cernat
83ba4b62b1
[Server] Remove Actors from a Cell's ActorList when they change cells
8 years ago
David Cernat
a77bd6652f
[Client] Read ActorPosition packets sent from Lua script cell loads
8 years ago
David Cernat
4c35c328a9
[Server] Add SendActorPosition() script function
8 years ago
David Cernat
e5e888ac21
[Server] Add script functions for checking what data an Actor has
8 years ago
David Cernat
fafed96bf4
[Server] Store data from ActorPosition in the ActorLists of Cells
8 years ago
Andrei Kortunov
da828a1089
Class choice layout fix
8 years ago
Andrei Kortunov
ba78e187c7
Listbox spacing fix
8 years ago
David Cernat
1a699329e5
[General] Set new BaseActor booleans in corresponding packets
8 years ago
Andrei Kortunov
0e35e6a700
Class generation menu layout fixes
8 years ago
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
8 years ago
David Cernat
730df061b3
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
8 years ago
Koncord
5517d871c6
[Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
...
And fix log message
8 years ago
Koncord
1ce8c0f9ec
[Server] Fix id in log message for ID_PLAYER_CELL_STATE processor
8 years ago
David Cernat
48b773bfcb
[Client] Use float scale for WorldEvent::sendObjectScale()
8 years ago
Koncord
60f4a1d9e5
[Client] Fix issues when changing npc model to creature
8 years ago
Koncord
6ddab0d323
[Server] Add and implement "look like creature" functions
8 years ago
Koncord
9c7c0f9989
[General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo
8 years ago
Koncord
6739233aa3
[General] Change master server port to 25560
8 years ago
Koncord
e77b109ef5
[Browser] Show only fully connected players in main window
8 years ago
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
8 years ago
David Cernat
62d93a09c1
[Server] Add new script callbacks for cells, remove a couple of others
...
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.
The old OnCellUnload is now renamed into OnCellDeletion.
OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
8 years ago
David Cernat
e1ee4a4f49
[Server] Store data from ActorStatsDynamic in the ActorLists of Cells
8 years ago
David Cernat
217894100a
[Server] Add ReadCellActorList() script function
8 years ago
David Cernat
a73cbac226
[Server] Store a BaseActorList in every Cell to keep track of Actor data
8 years ago
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
8 years ago
Andrei Kortunov
27181367e2
Tooltips: skills and attributes layout fixes
8 years ago
MiroslavR
d24bcbac15
Do not apply underwater effects to player's voice ( Fixes #3850 )
8 years ago