Commit Graph

19315 Commits (89f6c6df96ce97d124fdcad4545872f4453b94c4)
 

Author SHA1 Message Date
David Cernat 0b40cb8919 [Client] When there are more client than server plugins, print them all 8 years ago
David Cernat 92e277d75d [Client] Prevent application hang on Windows when plugins don't match 8 years ago
David Cernat 0284f18876 [Client] Replace plugin load order message with a clearer one at the top 8 years ago
David Cernat 1dbe9f0eaa [Client] Print plugin comparison in a better-looking way on Windows 8 years ago
David Cernat f80a16b897 [Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
8 years ago
David Cernat 4294508082 [Client] Don't print null for missing plugins when comparing with server 8 years ago
David Cernat c3c04bbfc3 [General] Make coding style consistent 8 years ago
Koncord afcf5a7fc8 [Client] Fix segmentation fault 8 years ago
Koncord ccae9590cc [Client] Fix comparison between signed and unsigned integer expressions 8 years ago
Koncord 01bdbfecfb [Client] Fix wrong checksum collection 8 years ago
Koncord 7bee82cedb [Client] Add notification about strict order 8 years ago
Koncord f6bea7a114 [Client] Read answer about ID_GAME_PREINIT from server 8 years ago
Koncord bda9a76d29 [Server] Send server plugin list to client 8 years ago
Koncord 931a5896ec [General] Improve PacketPreInit 8 years ago
Koncord f00c4dc107 [Server] Improve preload logic for parsing plugin lists 8 years ago
Koncord 5ddad6a4c6 [Server] Implement getPluginListSample() 8 years ago
Koncord b223d0fa1e [Server] Register new callback 8 years ago
PlutonicOverkill 829560719e Make name highlighting more consistent and only for variable names 8 years ago
David Cernat 377aa9b6c9 [Server] Refresh cellActorList's count after removing Actors from it 8 years ago
David Cernat cad3eb8968 [Client] Iterate through CellStore's mergedRefs when initializing Actors 8 years ago
David Cernat ebf9df3fe2 [Client] Add getMergedRefs() method to CellStore 8 years ago
David Cernat f59609fcd7 [Client] Fix actor memory leaks, part 2 8 years ago
David Cernat 9b58973929 [Client] Remove variable added by tes3mp to CellStore that is not used 8 years ago
David Cernat 83ba4b62b1 [Server] Remove Actors from a Cell's ActorList when they change cells 8 years ago
David Cernat a77bd6652f [Client] Read ActorPosition packets sent from Lua script cell loads 8 years ago
David Cernat 4c35c328a9 [Server] Add SendActorPosition() script function 8 years ago
David Cernat e5e888ac21 [Server] Add script functions for checking what data an Actor has 8 years ago
David Cernat fafed96bf4 [Server] Store data from ActorPosition in the ActorLists of Cells 8 years ago
Andrei Kortunov da828a1089 Class choice layout fix 8 years ago
Andrei Kortunov ba78e187c7 Listbox spacing fix 8 years ago
David Cernat 1a699329e5 [General] Set new BaseActor booleans in corresponding packets 8 years ago
Andrei Kortunov 0e35e6a700 Class generation menu layout fixes 8 years ago
Andrei Kortunov 1520a4d7db Levelup menu layout fixes 8 years ago
David Cernat 730df061b3 [General] Add hasPositionData and hasStatsDynamicData bools to BaseActor 8 years ago
Koncord 5517d871c6 [Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
And fix log message
8 years ago
Koncord 1ce8c0f9ec [Server] Fix id in log message for ID_PLAYER_CELL_STATE processor 8 years ago
David Cernat 48b773bfcb [Client] Use float scale for WorldEvent::sendObjectScale() 8 years ago
Koncord 60f4a1d9e5 [Client] Fix issues when changing npc model to creature 8 years ago
Koncord 6ddab0d323 [Server] Add and implement "look like creature" functions 8 years ago
Koncord 9c7c0f9989 [General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo 8 years ago
Koncord 6739233aa3 [General] Change master server port to 25560 8 years ago
Koncord e77b109ef5 [Browser] Show only fully connected players in main window 8 years ago
Andrei Kortunov 26ec467df0 Tooltips: faction, magic effects layout fixes 8 years ago
David Cernat 62d93a09c1 [Server] Add new script callbacks for cells, remove a couple of others
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.

The old OnCellUnload is now renamed into OnCellDeletion.

OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
8 years ago
David Cernat e1ee4a4f49 [Server] Store data from ActorStatsDynamic in the ActorLists of Cells 8 years ago
David Cernat 217894100a [Server] Add ReadCellActorList() script function 8 years ago
David Cernat a73cbac226 [Server] Store a BaseActorList in every Cell to keep track of Actor data 8 years ago
Andrei Kortunov 987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 8 years ago
Andrei Kortunov 27181367e2 Tooltips: skills and attributes layout fixes 8 years ago
MiroslavR d24bcbac15 Do not apply underwater effects to player's voice (Fixes #3850) 8 years ago