Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
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Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
Capostrophic
c0438a0c6b
Avoid using getPtr on empty geometry data
2019-08-26 23:01:58 +03:00
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData
2019-08-24 22:34:56 +03:00
capostrophic
9c7474f88c
Implement NiPalette support (feature #4882 )
2019-08-16 20:21:09 +03:00
capostrophic
efa463af8f
Fix non-tiling textures clamp mode (bug #5137 )
2019-08-16 16:26:11 +03:00
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
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Add support for QuadraticMethod/LinearMethod setup (bug #4965 , continuation)
2019-08-11 22:17:40 +04:00
capostrophic
62fd2d47a5
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
2019-08-11 20:33:13 +03:00
Alexei Dobrohotov
3668473d6d
Fix comment
2019-08-10 19:22:46 +03:00
Alexei Dobrohotov
eaedf34975
Fix ventriloquism
2019-08-10 19:21:36 +03:00
capostrophic
c0d5cbdc8b
Add support for QuadraticMethod/LinearMethod setup (bug #4965 )
2019-08-10 13:25:49 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
capostrophic
9e93c9ecd2
Fix multiple-strip NiTriStrips loading
2019-08-08 22:48:24 +03:00
capostrophic
93f73fe87b
Fix comparison
2019-08-08 20:41:46 +03:00
capostrophic
7fc3153f62
Reduce code duplication further
2019-08-08 20:29:45 +03:00
capostrophic
91efdf18a9
Reduce Bullet part code duplication
2019-08-08 19:02:08 +03:00
capostrophic
ed154f0e2c
Fix typo and replace failsave with an assert
2019-08-08 18:42:58 +03:00
capostrophic
7cc70ffb50
Reduce skinned shape code duplication
2019-08-08 18:37:42 +03:00
capostrophic
bd6c455fd4
Reduce code duplication for non-skinned shapes
2019-08-08 18:12:46 +03:00
capostrophic
b4f54651f8
Make sure strips have valid size
2019-08-08 17:15:33 +03:00
capostrophic
6599a28ecf
Generate collision shape based on NiTriStrips
2019-08-08 17:15:33 +03:00
capostrophic
adb06913f7
Add basic NiTriStrips rendering (no physics yet)
2019-08-08 17:09:06 +03:00
capostrophic
8efbdeaa57
Load NiTriStrips/NiTriStripsData (don't do anything yet)
2019-08-08 17:09:06 +03:00
capostrophic
7b6af4a893
Make sure local path includes trailing slash
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Launcher assumes it does
2019-08-08 17:06:27 +03:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
2019-08-04 14:47:33 +03:00
capostrophic
168e5050bb
Ignore an extra number argument in ModRegion (bug #5110 )
2019-08-01 20:48:58 +03:00
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
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Make framerate limit configurable in the launcher
2019-07-19 16:16:20 +01:00
fredzio
ca7ac30f6d
Use the POSIX pathconf(2) to determine the maximum path length.
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It fixes build on BSD platforms where PATH_MAX is defined in
<sys/syslimits.h> vs <linux/limits.h> on Linux.
2019-07-07 01:02:38 +02:00
Alexei Dobrohotov
e4c596adf8
Fix CI builds (attempt №2)
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Gosh darn dem tabs
2019-07-04 14:12:36 +03:00
Alexei Dobrohotov
e4e513c5dc
Fix CI builds
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Apparently the only tab characters are in this file.
2019-07-04 13:36:27 +03:00
Nat Meo
bcc5142b32
Issue #4202 : Open .omwaddon files without needing to open openmw-cs first.
2019-07-02 16:07:38 +00:00
AnyOldName3
bb72ed9744
Merge branch '9' into 'master'
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IMPORTANT!! racingcrashfix #4766
See merge request OpenMW/openmw!119
2019-07-01 15:36:40 +00:00
AnyOldName3
8a6a8086da
Make in-memory buffers seekable to fix fog of war
2019-07-01 00:07:44 +01:00
Capostrophic
dfb852cbb0
Improve Boost apologia
2019-06-22 18:15:19 +03:00
Capostrophic
49c691d00a
Make settings manager locale-independent again
2019-06-22 18:15:19 +03:00
Capostrophic
e06178bf0f
Make sure shadow shapes aren't visible (bug #5063 )
2019-06-22 18:13:41 +03:00
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
2019-06-21 10:01:10 +04:00
Alexei Dobrohotov
f984f61055
Ignore any fourth AITravel argument for now
2019-06-20 14:18:12 +03:00
Capostrophic
3aa65273c5
Signedness fixes
2019-06-18 14:47:10 +03:00
Evil Eye
698c90b3ee
fix builds against MyGUI master
2019-06-16 14:41:34 +02:00
Andrei Kortunov
b66c437700
Merge pull request #2419 from Capostrophic/lod
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Optimizer: Only merge pure osg::Groups
2019-06-12 18:33:07 +04:00
Andrei Kortunov
4fcbc1c96b
Merge pull request #2391 from Capostrophic/contentselector
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Content selector: don't add file namesakes (bug #2395 )
2019-06-10 10:15:19 +04:00
Capostrophic
6622e36226
Only merge pure osg::Groups in the optimizer
2019-06-09 11:47:43 +03:00
Capostrophic
7c8360d0f3
Use NiSwitchNode initial index field
2019-06-09 01:58:02 +03:00
Alexei Dobrohotov
ce92b364e6
Merge pull request #2403 from akortunov/crashinfo
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Improve info message about missing GDB
2019-06-06 11:09:46 +03:00
bzzt
a730365ea1
Creanup Distant Terrain code
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- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps
2019-06-05 19:09:57 +04:00
bzzt
e4ba6ecf15
Do not store a LOD callback in the every QuadTreeNode
2019-06-05 18:27:37 +04:00
bzzt
a61c0aaee1
Do not load height data to the qued tree since we do not need it now
2019-06-05 18:27:37 +04:00
bzzt
ebcf8ca062
Do not store a ViewDataMap in the every QuadTreeNode
2019-06-05 18:27:37 +04:00