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Commit graph

10475 commits

Author SHA1 Message Date
scrawl
8c50f8ed26 Fix for lights with no mesh 2015-06-02 17:06:55 +02:00
scrawl
5a7f2a4f1f Restore light attenuation settings 2015-06-02 17:02:56 +02:00
scrawl
01944c33f5 Basic water rendering 2015-06-02 16:35:35 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
c85764b654 Wireframe mode 2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2 InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
scrawl
987918ca15 NpcAnimation::setAlpha 2015-06-01 16:18:57 +02:00
scrawl
bed31996c9 Camera raycast 2015-06-01 15:34:46 +02:00
scrawl
2869424847 Fix first person camera for beast races 2015-06-01 04:41:03 +02:00
scrawl
f88079fddd Restore the isOnGround hack 2015-06-01 02:40:42 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
8e0a988289 Icon fix 2015-06-01 01:32:02 +02:00
scrawl
e306853570 Fix chargen crash 2015-06-01 00:50:55 +02:00
scrawl
84fd682e4e Fix for unnecessary exceptions when opening sounds
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
2015-06-01 00:41:44 +02:00
scrawl
5b846ebc71 Camera precision fix 2015-05-31 23:09:37 +02:00
scrawl
ed4863ad7d Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
scrawl
71bafcb52b Restore head tracking 2015-05-31 18:04:14 +02:00
scrawl
60f55997fd Rotate first person meshes, sneak camera offset in first person 2015-05-31 02:26:58 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
988a9cad58 getHitContact Head exception fix 2015-05-30 01:41:38 +02:00
scrawl
cc3bfe2bb2 Restore collision tracker 2015-05-30 01:32:00 +02:00
scrawl
b2fe21dd3b Minor cleanup 2015-05-30 01:11:00 +02:00
scrawl
fd50be0fb8 Restore various gameplay 2015-05-30 01:00:24 +02:00
scrawl
5c7ecb9c1d string::compare exception fix 2015-05-29 23:38:31 +02:00
scrawl
af2f26d04d Particle fixes 2015-05-29 20:45:27 +02:00
scrawl
7e715decd3 Color fix 2015-05-29 02:26:58 +02:00
scrawl
6d3528af70 Port global map exploration 2015-05-29 01:49:52 +02:00
scrawl
7a1408cfed Restore display of global map overlay, no exploration yet 2015-05-28 18:49:24 +02:00
scrawl
72d0a69132 Fix global map markers not being cleared on a new game 2015-05-28 18:44:34 +02:00
scrawl
9ee63dc3f4 Change stats viewer key to f3 2015-05-28 16:28:48 +02:00
scrawl
5f7a82e0da Fog of war fix 2015-05-28 16:20:29 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
5628a2b823 Camera zoom fix 2015-05-28 03:47:53 +02:00
scrawl
8b3054aa8b Fix for player collision cleanup issue 2015-05-28 02:45:38 +02:00
scrawl
6555ee8d80 Minor include cleanup 2015-05-28 02:37:35 +02:00
scrawl
025a1a7866 Restore savegame screenshot display 2015-05-28 02:34:38 +02:00
scrawl
1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
fe439e53ff Bullet include cleanup 2015-05-27 22:32:11 +02:00
scrawl
723beb1cac Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
scrawl
099f93f00d Sky fixes 2015-05-26 18:22:21 +02:00
scrawl
c4951d1e73 Map rotation fix 2015-05-26 18:10:31 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
76dd3e4034 Fix lip animation regression 2015-05-24 04:40:09 +02:00
scrawl
1fd9fba7a3 Fix debug drawer crash 2015-05-24 04:28:34 +02:00
scrawl
95465a1489 Player raycast fix 2015-05-24 04:01:36 +02:00
scrawl
d84990be85 Restore getCollisions 2015-05-24 03:59:22 +02:00
scrawl
8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 2015-05-24 03:36:34 +02:00
scrawl
c2131e7c31 Make near clip distance configurable 2015-05-24 02:34:20 +02:00
scrawl
9a0db5d55a Restore cell changes 2015-05-24 01:32:00 +02:00