scrawl
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8c50f8ed26
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Fix for lights with no mesh
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2015-06-02 17:06:55 +02:00 |
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scrawl
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5a7f2a4f1f
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Restore light attenuation settings
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2015-06-02 17:02:56 +02:00 |
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scrawl
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01944c33f5
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Basic water rendering
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2015-06-02 16:35:35 +02:00 |
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scrawl
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de8e5f0db1
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
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scrawl
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c85764b654
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Wireframe mode
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2015-06-01 17:02:44 +02:00 |
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scrawl
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7f9f9a32d2
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InitWorldSpaceParticles fix
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2015-06-01 16:29:42 +02:00 |
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scrawl
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987918ca15
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NpcAnimation::setAlpha
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2015-06-01 16:18:57 +02:00 |
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scrawl
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bed31996c9
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
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scrawl
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2869424847
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Fix first person camera for beast races
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2015-06-01 04:41:03 +02:00 |
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scrawl
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f88079fddd
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Restore the isOnGround hack
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2015-06-01 02:40:42 +02:00 |
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scrawl
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ccd95419e5
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Restore various raycasting
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2015-06-01 01:57:15 +02:00 |
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scrawl
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8e0a988289
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Icon fix
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2015-06-01 01:32:02 +02:00 |
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scrawl
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e306853570
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Fix chargen crash
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2015-06-01 00:50:55 +02:00 |
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scrawl
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84fd682e4e
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Fix for unnecessary exceptions when opening sounds
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
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2015-06-01 00:41:44 +02:00 |
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scrawl
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5b846ebc71
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Camera precision fix
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2015-05-31 23:09:37 +02:00 |
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scrawl
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ed4863ad7d
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
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scrawl
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71bafcb52b
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Restore head tracking
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2015-05-31 18:04:14 +02:00 |
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scrawl
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60f55997fd
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Rotate first person meshes, sneak camera offset in first person
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2015-05-31 02:26:58 +02:00 |
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scrawl
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a066b24303
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Restore WeaponAnimation
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2015-05-31 01:07:43 +02:00 |
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scrawl
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988a9cad58
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getHitContact Head exception fix
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2015-05-30 01:41:38 +02:00 |
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scrawl
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cc3bfe2bb2
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Restore collision tracker
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2015-05-30 01:32:00 +02:00 |
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scrawl
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b2fe21dd3b
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Minor cleanup
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2015-05-30 01:11:00 +02:00 |
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scrawl
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fd50be0fb8
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Restore various gameplay
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2015-05-30 01:00:24 +02:00 |
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scrawl
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5c7ecb9c1d
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string::compare exception fix
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2015-05-29 23:38:31 +02:00 |
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scrawl
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af2f26d04d
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Particle fixes
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2015-05-29 20:45:27 +02:00 |
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scrawl
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7e715decd3
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Color fix
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2015-05-29 02:26:58 +02:00 |
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scrawl
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6d3528af70
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Port global map exploration
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2015-05-29 01:49:52 +02:00 |
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scrawl
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7a1408cfed
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Restore display of global map overlay, no exploration yet
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2015-05-28 18:49:24 +02:00 |
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scrawl
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72d0a69132
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Fix global map markers not being cleared on a new game
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2015-05-28 18:44:34 +02:00 |
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scrawl
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9ee63dc3f4
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Change stats viewer key to f3
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2015-05-28 16:28:48 +02:00 |
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scrawl
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5f7a82e0da
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Fog of war fix
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2015-05-28 16:20:29 +02:00 |
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scrawl
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f4ee805e3b
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Object animation fix
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2015-05-28 15:44:58 +02:00 |
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scrawl
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c811ac6afe
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Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
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2015-05-28 03:50:49 +02:00 |
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scrawl
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5628a2b823
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Camera zoom fix
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2015-05-28 03:47:53 +02:00 |
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scrawl
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8b3054aa8b
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Fix for player collision cleanup issue
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2015-05-28 02:45:38 +02:00 |
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scrawl
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6555ee8d80
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Minor include cleanup
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2015-05-28 02:37:35 +02:00 |
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scrawl
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025a1a7866
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Restore savegame screenshot display
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2015-05-28 02:34:38 +02:00 |
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scrawl
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1f00174c02
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
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2015-05-27 23:09:38 +02:00 |
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scrawl
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fe439e53ff
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Bullet include cleanup
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2015-05-27 22:32:11 +02:00 |
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scrawl
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723beb1cac
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Move IncrementalCompileOperation to SceneManager
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2015-05-26 20:20:18 +02:00 |
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scrawl
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099f93f00d
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Sky fixes
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2015-05-26 18:22:21 +02:00 |
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scrawl
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c4951d1e73
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Map rotation fix
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2015-05-26 18:10:31 +02:00 |
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scrawl
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3dcb167066
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Map rendering
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2015-05-26 16:40:44 +02:00 |
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scrawl
|
76dd3e4034
|
Fix lip animation regression
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2015-05-24 04:40:09 +02:00 |
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scrawl
|
1fd9fba7a3
|
Fix debug drawer crash
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2015-05-24 04:28:34 +02:00 |
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scrawl
|
95465a1489
|
Player raycast fix
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2015-05-24 04:01:36 +02:00 |
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scrawl
|
d84990be85
|
Restore getCollisions
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2015-05-24 03:59:22 +02:00 |
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scrawl
|
8b322fcd06
|
Implement getFacedObject using osgUtil::IntersectionVisitor
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2015-05-24 03:36:34 +02:00 |
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scrawl
|
c2131e7c31
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Make near clip distance configurable
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2015-05-24 02:34:20 +02:00 |
|
scrawl
|
9a0db5d55a
|
Restore cell changes
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2015-05-24 01:32:00 +02:00 |
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