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3863 commits

Author SHA1 Message Date
Marc Zinnschlag
8c7d578ddc moved the CellRef struct to its own header 2013-04-04 12:13:15 +02:00
Marc Zinnschlag
e8c32d0c3d MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
Marc Zinnschlag
7136ac0079 added missing attribute columns to faction table 2013-04-04 10:58:53 +02:00
Marc Zinnschlag
32d3fe0e35 Merge remote-tracking branch 'glorf/enchanting' 2013-04-03 19:39:18 +02:00
Glorf
08e9bb0236 Another small enchanting fix 2013-04-03 18:25:40 +02:00
Glorf
2179619721 Small enchanting fix 2013-04-03 18:06:11 +02:00
Glorf
ae3e4ecf8b Finished enchanting 2013-04-03 18:02:30 +02:00
scrawl
f0d49fdbd0 Create separate groups for each data dir / BSA file. 2013-04-03 12:28:57 +02:00
scrawl
aac2ba1d5f Fix loading screen looking for wallpapers in a fixed group. 2013-04-03 12:24:13 +02:00
scrawl
05a5cb3ae4 Improved responsiveness of the inventory window when resizing. 2013-04-03 00:27:29 +02:00
scrawl
df0ee82a3c Loose files should have priority over BSA resources. This makes texture replacers work. 2013-04-02 23:45:32 +02:00
Glorf
7b7d3353a6 Exception for enchanting with Azura Star 2013-04-02 22:23:38 +02:00
Glorf
369cf0b4ca Enchanting price mechanics 2013-04-02 20:46:48 +02:00
Marc Zinnschlag
0856e3ebc2 Merge remote-tracking branch 'glorf/bugfix' 2013-04-02 14:35:14 +02:00
Marc Zinnschlag
df658d29f0 Merge branch 'faction' 2013-04-02 14:21:51 +02:00
Glorf
900c2cfa81 Minor bugfix #646 change 2013-04-02 14:08:59 +02:00
Marc Zinnschlag
f9f520df34 adjusted faction record to increase consistency with other records 2013-04-02 13:59:45 +02:00
Glorf
d25c838e1d Bugfix #646 2013-04-02 11:42:29 +02:00
Marc Zinnschlag
751c679255 Merge remote-tracking branch 'glorf/enchanting' 2013-04-01 17:35:04 +02:00
Marc Zinnschlag
9dbd024076 another minor fix 2013-04-01 17:30:54 +02:00
Glorf
1bff6ed872 Enchaning values import, fixed constness 2013-04-01 17:12:47 +02:00
Marc Zinnschlag
26db983599 minor fix 2013-04-01 10:46:08 +02:00
Chris Robinson
f976eb5bd8 Improve mouselook scaling 2013-03-31 17:32:39 -07:00
Chris Robinson
d0703efd69 Another place to check the class' isActor method 2013-03-31 17:32:39 -07:00
Chris Robinson
04aeb3dd07 Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
Chris Robinson
10d04c928c Use the object's class to check if it's an actor 2013-03-31 17:32:38 -07:00
Glorf
d29a42dcbe Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
scrawl
8fd961bbac Fix ReferenceInterface not resetting the Ptr after it was deleted, causing onReferenceUnavailable to be called every frame. Fix inputmanager hiding the cursor when it shouldn't. 2013-03-31 15:50:48 +02:00
scrawl
1a2daa3bc1 Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
scrawl
bc6e1fd981 Add missing files 2013-03-31 14:36:03 +02:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
Chris Robinson
4836ba16f7 Implement turning states 2013-03-31 03:50:20 -07:00
Chris Robinson
7611caa6eb Merge remote-tracking branch 'zini/master' into rotation 2013-03-31 03:00:11 -07:00
Chris Robinson
13c098266c Pass player rotation through the movement settings 2013-03-31 02:57:22 -07:00
scrawl
69099c11a2 Merge branch 'enchanting' into companion 2013-03-31 11:52:55 +02:00
Chris Robinson
18e8ff7198 Actually rotate the object when updating physics 2013-03-31 02:24:44 -07:00
Chris Robinson
b6f2b39a2f Clear the movement and rotation vector when getting them 2013-03-31 01:56:38 -07:00
lazydev
38d19d33d8 fix for #634 2013-03-31 10:45:42 +02:00
Chris Robinson
7b02ec411b Apply the rotation when updating the character controller 2013-03-31 01:29:24 -07:00
Marc Zinnschlag
e71181810f Merge remote-tracking branch 'scrawl/master' 2013-03-31 10:18:13 +02:00
scrawl
13be61812a Made the "Unknown class key" exception slightly more helpful 2013-03-31 10:16:02 +02:00
Marc Zinnschlag
48d6fe8014 Merge remote-tracking branch 'kcat/rotation' 2013-03-31 10:14:57 +02:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
0ce188b7cc Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
Chris Robinson
af65ecd841 Pass the movement vector in as a parameter to CharacterController::update 2013-03-30 18:37:40 -07:00
Chris Robinson
63af72c315 Avoid converting to and from quaternions 2013-03-30 17:31:16 -07:00
Chris Robinson
c8606d2f63 Implement IsWerewolf script function 2013-03-30 13:22:33 -07:00
scrawl
e27e53f607 Fix not playable body parts appearing in the race selection menu. 2013-03-30 20:04:05 +01:00
lazydev
ee5d0277e8 fix for #634 2013-03-30 22:18:34 +04:00
Glorf
7dbc779c3a Self-enchanting mechanics 2013-03-30 19:08:42 +01:00