Marc Zinnschlag
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cfc5cdd309
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Merge remote-tracking branch 'plutonicoverkill/highlight-occurence-fix'
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8 years ago |
PlutonicOverkill
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16be1e1a84
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Fix occurrence highlighting preferences panel
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8 years ago |
Andrei Kortunov
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337f0f876d
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Fade screen in on a new game start
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8 years ago |
scrawl
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9bc24ab629
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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8 years ago |
scrawl
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5c11266a46
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Fix character preview item selection
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8 years ago |
scrawl
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c9f8a220dc
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Update the tooltip when the focusObject is set
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8 years ago |
scrawl
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0e2e23e9f8
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Remove tooltip object as part of WindowManager::clear
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8 years ago |
scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
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8 years ago |
scrawl
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20606a2aff
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Add 'prediction time' setting for cell/terrain pre-loading
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8 years ago |
scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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8 years ago |
scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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8 years ago |
scrawl
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2c7ce26fb7
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Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
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8 years ago |
Andrei Kortunov
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98f161c7fd
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Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
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8 years ago |
scrawl
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2c95f40640
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Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
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8 years ago |
Andrei Kortunov
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2b22d10ebc
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Spellview fixes
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8 years ago |
Andrei Kortunov
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9179a019df
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Quick keys menu fixes
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8 years ago |
Andrei Kortunov
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5be1c81913
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Fixed Close button handler in EditEffectDialog (fixes #3956)
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8 years ago |
Andrei Kortunov
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dca8317083
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Disable sound distortion for player actions in GUI mode
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8 years ago |
Andrei Kortunov
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3b163ce6ce
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Disable sound distortion for PlaySound script command
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8 years ago |
scrawl
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ada85aa1ee
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Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
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8 years ago |
Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
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8 years ago |
scrawl
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951c4e12e0
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Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
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8 years ago |
Andrei Kortunov
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7fcb22b867
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Do not show empty journal entries (fixes #3891)
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8 years ago |
scrawl
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8d17565efd
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Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
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8 years ago |
scrawl
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903e59f495
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Don't reset idle time when there is no camera movement (Fixes #3902)
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8 years ago |
scrawl
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44e2089098
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Don't play 'menu click' sound for right clicks (Fixes #3919)
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8 years ago |
scrawl
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534c81976c
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Add missing cell update for physics system (Fixes #3917)
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8 years ago |
scrawl
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62f0ba6045
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Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
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8 years ago |
scrawl
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73fbaae97f
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Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
Adjust restock calculations to ignore filled soul gems. (Bug #3684)
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8 years ago |
scrawl
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41fb17f39b
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Revert "Correcting https://bugs.openmw.org/issues/3906"
This reverts commit b0abed00e5 .
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8 years ago |
Jordan Ayers
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b277bd782e
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Adjust restock calculations to ignore filled soul gems.
Bug #3684
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8 years ago |
Allofich
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4f08084e79
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Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
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8 years ago |
Allofich
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028762a7dc
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Make guards that are attacked try to arrest player
(Fixes #3706)
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8 years ago |
scrawl
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cd1821c464
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Merge pull request #1322 from Siimacore/wizardthreadfix
Stopping the thread in the wizard that prevented it to stop correctly
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8 years ago |
scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
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8 years ago |
Allofich
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42402976e3
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Fixes for building in MSVC
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8 years ago |
Siimacore
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6af470ff03
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Stopping the thread in the wizard that prevented it to stop correctly
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8 years ago |
Andrei Kortunov
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87939bf3b1
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Use mRange to check spell range instead of mArea.
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8 years ago |
scrawl
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f7969fb178
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Merge pull request #1317 from Siimacore/master
Correcting https://bugs.openmw.org/issues/3906
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8 years ago |
scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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8 years ago |
scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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8 years ago |
scrawl
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6d90f5a9a5
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Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
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8 years ago |
Andrei Kortunov
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e9d0bf7c12
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Added missed return statement
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8 years ago |
Andrei Kortunov
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9fdfb2a83f
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Spell priority: make AI do not cast target spells when enemy is under water
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8 years ago |
Siimacore
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b0abed00e5
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Correcting https://bugs.openmw.org/issues/3906
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8 years ago |
Andrei Kortunov
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cab51d26cc
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Doors: small key search optimizations
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8 years ago |
Andrei Kortunov
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188424d5d3
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Allow AI to use keys to open doors
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8 years ago |
Bret Curtis
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dbf149f9b2
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gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
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8 years ago |
Andrei Kortunov
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4600f24e27
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Playing sound when AI is opening a door
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8 years ago |
Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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8 years ago |