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283 commits

Author SHA1 Message Date
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
AnyOldName3
52fa20fb1c Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5

See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
Alexander Olofsson
776c0857fa
Always use ref_ptr for query geometry 2020-02-21 07:51:50 +01:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses 2020-02-15 03:12:52 +01:00
Alexander Olofsson
7db58a893a
Ensure osg/Version is included 2020-02-13 19:32:17 +01:00
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
2020-02-13 19:15:33 +01:00
Capostrophic
43b1b9dfa2 Weather-related fixes (incl. bug #4783)
Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
Andrei Kortunov
6e6d6d7bda Use forward declaration 2019-10-14 15:40:35 +04:00
Andrei Kortunov
606b73ee96 Use rain settings from openmw.cfg (bug #4262) 2019-10-13 22:32:23 +04:00
Andrei Kortunov
e5564df8cb Implement vanilla-style wind speed calculations (bug #4449) 2019-09-24 10:59:58 +04:00
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c 2019-08-11 12:07:49 +03:00
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6 2019-08-10 18:28:03 +02:00
Capostrophic
0333cd2dd4 Fix frozen rain when water refractions are disabled 2019-04-12 16:43:18 +03:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Andrei Kortunov
d23a0ce2ae Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Stanislaw Halik
8fd71fe4ad fix rain delay when exiting water
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.

v2: Fix off-by-one-frame error following review by @AnyOldName3
2018-11-07 20:55:45 +00:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
AnyOldName3
02d0ee3485 Rename old shadow class to shadow manager 2018-02-26 14:29:31 +00:00
scrawl
899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 2018-02-10 23:14:41 +00:00
AnyOldName3
c3e0398d1c Add settings 2017-12-27 02:32:17 +00:00
AnyOldName3
e201e359a9 Move Shadow to Components 2017-11-08 01:44:49 +00:00
AnyOldName3
3106159721 Turn off all shadow texture units for the sky now it is possible for there to be more than one 2017-11-07 16:40:32 +00:00
AnyOldName3
7a03ad6558 Switch to a tidier way of disabling the correct texture unit 2017-11-05 14:46:03 +00:00
AnyOldName3
ce0e937e8d Attempt to force the sky to not accept the default shadow shader or shadow texture. 2017-11-01 18:22:59 +00:00
Miloslav Číž
a7cad65aab fix water shader switching bug 2017-10-17 10:00:01 +02:00
Miloslav Číž
8a1e0e74fd update uniform from one place 2017-10-17 09:59:53 +02:00
Miloslav Číž
797e407269 make snow create water ripples 2017-10-17 09:59:53 +02:00
Miloslav Číž
da47653625 move rain intensity uniform to water node 2017-10-17 09:59:45 +02:00
Miloslav Číž
af6eeddbe5 use operator instead of drawcallback 2017-10-15 00:04:14 +02:00
Miloslav Číž
65977b910e wrap weather around in all directions 2017-10-14 21:42:27 +02:00
Miloslav Číž
380a5799dd use bbox as wrap range & apply to all particle systems 2017-10-14 21:42:19 +02:00
Miloslav Číž
38bfa64100 transform weather particles to world space 2017-10-14 21:42:11 +02:00
Miloslav Číž
8114126a62 make use of renderinfo 2017-10-14 21:41:59 +02:00
Miloslav Číž
33a1459b11 search for particle system by class name 2017-10-14 21:41:47 +02:00
Miloslav Číž
b95c9ba483 rain independent from camera plus wrap-around 2017-10-14 21:40:28 +02:00
Miloslav Číž
4999c667b6 fix rain ripple bug 2017-09-29 19:56:16 +02:00
Miloslav Číž
8416feaf5b link rain water ripple effect to actual rain 2017-09-28 19:04:31 +02:00
Bret Curtis
07f75e1104 replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
scrawl
4c9bbce1e2 Fix node mask being reset 2017-03-14 01:01:50 +01:00
scrawl
c5f8ff6e0e Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
scrawl
dc1f788cff Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
scrawl
2368382ea5 Fix upside down rain particle texture 2016-11-17 17:52:20 +01:00
scrawl
85bd4f52f0 Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d Improve setting of occlusion query state 2016-03-10 23:18:20 +01:00