1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-30 21:45:33 +00:00
Commit graph

747 commits

Author SHA1 Message Date
Mads Buvik Sandvei
288530510d Some cleanup. Fixed problems arising from latest merge (refactoring). 2020-05-21 01:01:15 +02:00
Mads Buvik Sandvei
cbbc82f053 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/engine.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.hpp
#	apps/openmw/mwphysics/physicssystem.cpp
#	apps/openmw/mwrender/water.cpp
#	apps/openmw/mwrender/water.hpp
#	apps/openmw/mwworld/worldimp.cpp
2020-05-17 23:47:28 +02:00
Mads Buvik Sandvei
6474d703ae GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested. 2020-05-17 16:25:51 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
Andrei Kortunov
b33c4c920c Move all OICS handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49 Move video wrapper to the WindowsManager 2020-05-09 11:27:02 +04:00
Andrei Kortunov
fcac7d3ab7 Split mouse handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
1560e71f4e Move SDL mappigs to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
e444766901 Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f Support for per-type sound blockers 2020-04-04 22:54:51 +04:00
Mads Buvik Sandvei
14bb0f0208 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2020-03-30 01:37:29 +02:00
Mads Buvik Sandvei
68c75f66eb Improvements on combat 2020-03-23 23:32:47 +01:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
Mads Buvik Sandvei
31f5b76394 Drop items at location 2020-03-10 22:39:11 +01:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
2ae7255fac Pointing beam to visualize what the player is pointing at 2020-03-08 00:44:39 +01:00
Mads Buvik Sandvei
da03e8bf41 Some refactoring 2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
f5e01417ba Fixed jitter bugs with the new player tracking. 2020-02-29 14:13:56 +01:00
Mads Buvik Sandvei
da73df1707 Basic input management 2020-02-15 20:01:11 +01:00
elsid
4a0c056489
Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination 2020-02-10 22:29:54 +01:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
Andrei Kortunov
6450d84473 Improve resurrection handling 2019-09-21 20:22:45 +04:00
Andrei Kortunov
a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 2019-09-19 21:48:43 +04:00
Andrei Kortunov
85bb4a76f6 Improve faction items handling (bug #5164) 2019-09-17 19:09:08 +04:00
elsid
209e33f5ce
Open door when it is on the way to a next path point 2019-09-15 21:16:00 +02:00
Andrei Kortunov
d58f93f388 Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
Capostrophic
c89c14bb68 Rename objectOpened() to make its role more clear 2019-09-05 17:36:49 +03:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
elsid
16170131b7
Add enum type for door state 2019-08-25 15:21:00 +02:00
Capostrophic
0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
Capostrophic
56539fee4f Partially revert "Get rid of redundant setKeyFocusWidget() method" 2019-06-09 02:12:44 +03:00
Andrei Kortunov
1ce370e7fa Make console to do not hide other GUI windows (bug #1515) 2019-05-29 17:10:57 +04:00
Andrei Kortunov
faf940546b Get rid of redundant setKeyFocusWidget() method 2019-05-17 19:09:40 +04:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
Container search tweaks
2019-05-06 22:34:12 +03:00
Andrei Kortunov
7214f24f5c Ignore containers, when we search for owner 2019-05-06 23:06:13 +04:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Andrei Kortunov
861d41f4a4 Native graphics herbalism support (feature #5010) 2019-05-02 23:03:47 +04:00
Andrei Kortunov
c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 2019-05-01 20:15:11 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
Capostrophic
7202f45771 Only allow resting in air when a bed is used 2019-04-04 17:22:24 +03:00
Capostrophic
3a0e374dc6 Replicate vanilla Position/SetPos behavior more closely (bug #3109) 2019-03-31 14:17:06 +03:00
bzzt
ed4ce4609b Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00