Capostrophic
|
1c8a20a54a
|
Set ok button focus in settings window by default (fixes #4368)
|
7 years ago |
Marc Zinnschlag
|
565922f9ad
|
naked expressions beginning with the member operator were allowed erroneously outside of the console (Fixes issue #2971)
|
7 years ago |
Marc Zinnschlag
|
296ad8424e
|
updated changelog
|
7 years ago |
Marc Zinnschlag
|
8d0f717e72
|
Merged pull request #1739
|
7 years ago |
Marc Zinnschlag
|
90febde783
|
Merged pull request #1742
|
7 years ago |
Marc Zinnschlag
|
816a1733dc
|
Allow comma after Begin and End script instruction (Fixes #4451)
|
7 years ago |
Bret Curtis
|
1c736ea064
|
Update .gitlab-ci.yml
|
7 years ago |
Andrei Kortunov
|
bce6d79ad3
|
Add changelog entries, related to animations
|
7 years ago |
Andrei Kortunov
|
f299be8158
|
Play scripted animations even if SkipAnim is used
|
7 years ago |
Bret Curtis
|
a166534226
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
dddceba8f2
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
e3832cd2e2
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
bc0eb3349b
|
Update .gitlab-ci.yml
|
7 years ago |
Andrei Kortunov
|
25bb7c1826
|
Make 'PlayGroup idle' to cancel scripted animations
|
7 years ago |
Bret Curtis
|
e5dff83e38
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
a89441e879
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
20d8a424d6
|
Update .gitlab-ci.yml
|
7 years ago |
Andrei Kortunov
|
0e441d48ac
|
Give scripted animations highest priority (bug #4286)
|
7 years ago |
Bret Curtis
|
8c4731728c
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
de1cad86ab
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
d986354d53
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
8714f48ce7
|
Update .gitlab-ci.yml
|
7 years ago |
Bret Curtis
|
04dc74a1d6
|
Update .gitlab-ci.yml
|
7 years ago |
Marc Zinnschlag
|
3af003d36b
|
Merge branch 'test_update_workflow' into 'master'
Update README.md with an important distinction.
See merge request OpenMW/openmw!1731
|
7 years ago |
Bret Curtis
|
7502a7dc4d
|
what does this give us from a CI perspective?
|
7 years ago |
Andrei Kortunov
|
0c92655250
|
Avoid code duplication in character manager
|
7 years ago |
Andrei Kortunov
|
e3812f4075
|
Check creature stats only for actors
|
7 years ago |
Andrei Kortunov
|
b0a140e714
|
Disable actor collision only after end of death animation
|
7 years ago |
Andrei Kortunov
|
ebaa6fb5a2
|
Play death scream only once
|
7 years ago |
Bret Curtis
|
5fba1c599b
|
Update README.md with an important distinction.
|
7 years ago |
Andrei Kortunov
|
0d3f535590
|
Warn about mod conflicts
|
7 years ago |
Andrei Kortunov
|
427be928d0
|
Do not update animation state for dead actors
|
7 years ago |
Andrei Kortunov
|
977a27ecb7
|
Do not clear corpses until end of death animation (bug #4307)
|
7 years ago |
Bret Curtis
|
7310e3c8c2
|
Merge pull request #1748 from akortunov/bookfix
Do not show any book text after last <BR> tag
|
7 years ago |
Andrei Kortunov
|
a42c663fd7
|
Do not interrupt scripted animations by death animation (bug #4286)
|
7 years ago |
Andrei Kortunov
|
d0619cfb35
|
Play death animation for non-persisting actors with 0 health (bug #4291)
|
7 years ago |
Andrei Kortunov
|
6099735c60
|
Early out only when scripted animation is playing
|
7 years ago |
Bret Curtis
|
e53fb953bc
|
Merge pull request #1746 from Capostrophic/interrupt
Make WakeUpPC interrupt waiting if it was supposed to be (bug #3629)
|
7 years ago |
Andrei Kortunov
|
e234dd2a36
|
Do not interrupt scripted animations
|
7 years ago |
Bret Curtis
|
23d16dc870
|
Merge pull request #1745 from Thunderforge/patch-1
Adding Feature #4345 to Changelog.md
|
7 years ago |
Andrei Kortunov
|
66a46ff03c
|
Do not show any book text after last <BR> tag.
|
7 years ago |
Capostrophic
|
d43766d3c9
|
Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629)
|
7 years ago |
Thunderforge
|
ab03d238bb
|
Adding Feature #4345
Implemented as part of #1623, but not added.
|
7 years ago |
Andrei Kortunov
|
acd3cba5fa
|
Store previous items in the savegame
|
7 years ago |
Andrei Kortunov
|
9fd2d57b86
|
Move previous items to player
|
7 years ago |
Andrei Kortunov
|
f977c6876f
|
Bound items: store item ID instead of pointer
|
7 years ago |
Andrei Kortunov
|
4de9d9fa77
|
Split adjustBoundItem()
|
7 years ago |
Andrei Kortunov
|
d1b1cb748d
|
Reequip previous item only if the expired bound item was equipped
|
7 years ago |
Andrei Kortunov
|
9b72a6ac69
|
Use the MWWorld::Ptr() instead of string ID
|
7 years ago |
Andrei Kortunov
|
0375bedab2
|
Equip previous item after a bound item expires (bug #2326)
|
7 years ago |